Fighting
Revision as of 22:03, 30 April 2013 by CommanderC (talk | contribs)
Fighting is a generic combat skill that provides extra hit points, as well as small bonuses to your accuracy and damage with melee or ranged attacks (but not spells). The base extra HP provided by Fighting is equal to:
(XP level * Fighting level) / 8
This base HP bonus is then modified by your species modifier; the Robust, Frail, and Rugged Brown Scales mutations; and certain transformations. It is then rounded down to the nearest whole number, but the calculation does take into account partial Fighting skill level.
Examples
- A level 5 character with a Fighting skill of 5.0 receives a bonus of (5 * 5) / 8 = 3 HP.
- A level 15 character with a Fighting skill of 12.5 receives a bonus of (15 * 12.5) / 8 = 23 HP.
- A level 27 character with a Fighting skill of 27.0 receives a bonus of (27 * 27) / 8 = 91 HP.
Fighting Aptitudes
From Dungeon Crawl Stone Soup 0.11.0 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | 0 | {{{Dg}}} | {{{Ds}}} | +1 | -1 | -2 | 0 | +1 | 0 | +1 | -1 | +1 | +1 | +2 | 0 | 0 | 0 | +3 | +2 | -2 | 0 | -2 | {{{Vp}}} |
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |