Throwing
The Throwing skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It crosstrains with the Slings skill.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 0 | -1 | -1 | -2 | -1 | N/A | 0 | -1 | -1 | 8 | 0 | 1 | 0 | 0 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | -1 | -2 | -1 |
Weapons
The following weapons use the Throwing skill:
Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage.
History
In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option.
In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.
In 0.8, Evaporate stopped using the Throwing skill.
In 0.6, blowguns started using the Throwing skill instead of the Darts skill.
In 0.3, javelins, and throwing nets were added.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |