Poltergeist
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Poltergeists are an insubstantial undead species which will replace Vampires in 0.33.
Contents
[hide]Innate Abilities
- Poltergeists are undead creatures, and have the following innate traits:
- Cold Resistance 1: Poltergeists are resistant to cold.
- Life Protection 3: Poltergeists are resistant to negative energy.
- Poison Immunity: Poltergeists are immune to poison.
- Torment Immunity: Poltergeists cannot be tormented.
- Poltergeists cannot gain mutations, use talismans, or be polymorphed. When mutated, they receive stat penalties instead.
- Poltergeists are unbreathing, cannot be put to sleep, cannot go berserk, and do not have blood.
- Poltergeists are vulnerable to Dispel Undead, holy damage, and holy wrath-branded weapons. They may not worship the good gods (The Shining One, Zin, or Elyvilon). The holy wrath brand will not function on weapons they wield.
- Poltergeists cannot use the spells Borgnjor's Revivification, Death's Door, or Sublimation of Blood.
- Poltergeists are insubstantial, granting immunity to throwing nets, webs, constriction, petrification, and sticky flame.
- Floating: Poltergeists' insubstantial bodies float through the air, flying permanently.
- Formless: Poltergeists may equip any combination of six items of auxiliary armour. They cannot wear body armour, and cannot train the Armour skill.
- Trickster: Poltergeists gain 1 AC for every nearby monster with a debuff (not including poison).
Vampires have a base Strength of 7, Intelligence of 10 and Dexterity of 9 (before Background modifiers) and have normal base magic points.
Preferred Backgrounds
- Warriors: Gladiator, Brigand
- Warrior-mages: Enchanter
- Mages: Necromancer, Ice Elementalist. Earth Elementalist, Alchemist
Level Bonuses
- +1 dexterity or intelligence every 5th level.
- 10% less hit points than average.
- +4 willpower per level.
- At XL 13, they gain the second rank of the Formless mutation, which grants them the Cacophony ability to animate their equipped auxiliary armour into haunted armour allies (one for each piece of auxiliary armour). These allies will not stray more than 2 tiles from the player, and their attacks may daze, drain or confuse their targets. The ability has an experience-based cooldown.
Starting Skills and Equipment
Poltergeists start with all the skills and equipment listed for their background, with the following exception:
- Body armour is replaced with a cloak.
Difficulty of Play
Simple • Intermediate • Advanced |
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | N/A | Spellcasting | -1 |
Dodging | 1 | ||||
Maces & Flails | -2 | Shields | -1 | Conjurations | -3 |
Axes | -1 | Stealth | 5 | Hexes | 4 |
Polearms | -1 | Summonings | 0 | ||
Staves | -2 | Invocations | -1 | Necromancy | 1 |
Unarmed Combat | -3 | Evocations | -1 | Translocations | 0 |
Throwing | 2 | Shapeshifting | N/A | Alchemy | 1 |
Fire Magic | -1 | ||||
Short Blades | 1 | Ice Magic | 1 | ||
Long Blades | 0 | Air Magic | 1 | ||
Ranged Weapons | -2 | Experience | -1 | Earth Magic | -1 |
History
- Will be added in 0.33.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |