Difference between revisions of "Evocations"

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'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.
 
'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.
  
 
{{skill aptitudes}}
 
{{skill aptitudes}}
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==Effects==
 
==Effects==
 
Increasing Evocations skill results in the following:
 
Increasing Evocations skill results in the following:
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*Increases damage inflicted with [[magical staff|magical staves]].
 
*Increases damage inflicted with [[magical staff|magical staves]].
  
===Wand Power===
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For more details on how Evocations impacts evocable power, see the item's individual pages.
Evoking wands is equivalent of casting spells. The spell will be always be 'cast' (though may be resisted). The power of the spell is <code>15 + 3.5 * Evocation Skill</code><ref>{{source ref|0.28.0|evoke.cc|185}}</ref>. This power can be boosted by 33% if you have the [[MP-Powered Wands]] mutation.
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==Monster Evocations==
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When monsters wield weapons that are affected by Evocations, they are given skill equal to (30 + [[HD]]) if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
  
Other evocable items may have different power scaling; see an item's individual page for details.
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==Strategy==
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Overall, Evocations is an "emergency" tool that you can use somewhat frequently. For melee characters, it is a ranged option that isn't affected by [[encumbrance]]. For magical characters, it is can damage enemies without using MP. Any character can make use of the various evocable effects, like [[summon]]s and statuses. You can't use evocables for every fight, but like any item in Crawl, use them early and often.
  
==Monster Evocations==
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Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more.
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
 
  
==References==
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==See Also==
<references/>
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*[[Artificer]]
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*[[Evocable items]]
  
 
==History==
 
==History==
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*Prior to [[0.11]], Evocations had no impact on your max MP.
 
*Prior to [[0.11]], Evocations had no impact on your max MP.
  
==See Also==
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==References==
*[[Artificer]]
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<references/>
*[[Evocable items]]
 
  
 
{{Skills}}
 
{{Skills}}

Revision as of 21:33, 18 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
0 1 1 -1 0 0 0 1 1 -1 -1 8 0 0 2 0 -1 -2 0 1 -2 3 0 -3 -1 -1


Effects

Increasing Evocations skill results in the following:

For more details on how Evocations impacts evocable power, see the item's individual pages.

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to (30 + HD) if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.

Strategy

Overall, Evocations is an "emergency" tool that you can use somewhat frequently. For melee characters, it is a ranged option that isn't affected by encumbrance. For magical characters, it is can damage enemies without using MP. Any character can make use of the various evocable effects, like summons and statuses. You can't use evocables for every fight, but like any item in Crawl, use them early and often.

Wands generate much more frequently in Swamp than Shoals. If the former branch is in your game, you may want to favor Evocations a little more.

See Also

History

  • Prior to 0.26, Evocations increased maximum MP.
  • Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • Prior to 0.12, Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
  • Prior to 0.11, Evocations had no impact on your max MP.

References


Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations