Difference between revisions of "Shields (skill)"

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The '''Shields''' skill denotes how effective your character is at blocking melee or ranged attacks with [[shields]], including some of the magical equivalents. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, and accuracy that come with having a large piece of wood and metal strapped to your arm. In order to train the Shields skill, you must be wearing a shield of some sort.
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''This page is about the skill. For general information see [[Shields]].''
  
For normal-sized characters, a 5/15/25 shield skill will completely cancel out the penalty from a [[buckler]]/[[shield]]/[[large shield]], respectively. For other species, see [[Shields#Shield_penalties|Shields]].
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The '''Shields''' skill denotes how effective your character is at blocking melee or ranged attacks with [[shields]]. A higher Shields skill raises your [[SH]] score and decreases the penalties to your [[EV]], [[spell success|spellcasting]], and [[attack speed]]. At 27 skill, all penalties will be removed.
  
For information on item use, see [[Shields]].
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{{skill aptitudes|Shields}}
  
==Shields aptitudes==
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==Useful Info==
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Shields skill will:
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* Give a bonus to [[SH]] from physical [[shield]]s. Bonus equals <code>2.5% * (Base_SH) + 0.19</code> SH per level.
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* Reduce [[Shield#Penalties|shield encumbrance penalties]] at a linear rate. At 0 skill, you'll get 100% penalties. At 27 skill, you'll get 0% penalties.
  
From [[Dungeon Crawl]] [[Stone Soup]] [[0.12]] in-game documentation:
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==History==
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*Prior to [[0.31]], the first 3 levels of Shields gave an extra +0.19 SH/level. (The extra SH from these levels is now given by default.)
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*Prior to [[0.28]], shield penalty formulas were different, completely negated at certain Shields skill thresholds. The skill also reduced the shield [[accuracy]] penalty.
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*Prior to [[0.16]], [[the Shining One]]'s Divine Shield benefited from Shields skill.
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*Prior to [[0.15]], you had to be wearing a shield to train the skill.
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*Prior to [[0.12]], [[Condensation Shield]] spell was affected by Shields skill.
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*Prior to [[0.7]], wearing shields didn't reduce [[attack speed]].
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{{Skills}}
  
{{#invoke:Apt|skill_table|Shields}}
 
 
[[Category:Shields]]
 
[[Category:Shields]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 
==History==
 
In [[0.15]], you will only have to possess a shield to train the Shields skill; you will no longer have to actually be wearing it.
 
 
{{Skills}}
 

Latest revision as of 15:44, 14 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page is about the skill. For general information see Shields.

The Shields skill denotes how effective your character is at blocking melee or ranged attacks with shields. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, and attack speed. At 27 skill, all penalties will be removed.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
1 1 -2 -1 -1 0 0 N/A 3 1 -1 8 1 0 -2 0 2 -2 -1 0 -1 -3 0 -1 -1 -1

Useful Info

Shields skill will:

  • Give a bonus to SH from physical shields. Bonus equals 2.5% * (Base_SH) + 0.19 SH per level.
  • Reduce shield encumbrance penalties at a linear rate. At 0 skill, you'll get 100% penalties. At 27 skill, you'll get 0% penalties.

History

  • Prior to 0.31, the first 3 levels of Shields gave an extra +0.19 SH/level. (The extra SH from these levels is now given by default.)
  • Prior to 0.28, shield penalty formulas were different, completely negated at certain Shields skill thresholds. The skill also reduced the shield accuracy penalty.
  • Prior to 0.16, the Shining One's Divine Shield benefited from Shields skill.
  • Prior to 0.15, you had to be wearing a shield to train the skill.
  • Prior to 0.12, Condensation Shield spell was affected by Shields skill.
  • Prior to 0.7, wearing shields didn't reduce attack speed.
Skills
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Physical FightingArmourDodgingStealthShields
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