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  • ...that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. ...-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.
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  • ...tures distantly related to Elves. They love to frolic and cast mischievous spells. ...at destructive magic - conjurations, summonings, necromancy and elemental spells. On the other hand, they are excellent at other forms of magic, and are ver
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  • ...weapons, armour and rings are melded, and the user becomes unable to cast spells.}} ...ess). Vampires excel at Hexes and have good magic aptitudes overall. Their Hexes proficiency coupled with their exceptional Stealth aptitude and stealth bon
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  • **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armou ...ve and how many times you have died on the '''[[%]]''' screen, just below "Spells".
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  • *The '''[[Paralyse]] spell''' requires line of fire. Spells can't be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpowe ...e much better defenses and willpower, in addition to some dangerous ranged spells.
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  • *'''[[Enchanter]] (En)''' - A spellcaster versed in the subtle arts of [[Hexes]].
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  • ...combat. They start with a scroll of blinking, a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather ar '''Available Spells:'''
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  • ...tly enchanted dagger, a robe, a potion of invisibility, and a selection of hexes.}} ...h not as directly damaging as [[Conjurations]] or the elements, high-level Hexes offer a wide array of very handy effects.
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  • ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro ...ranged combat specialists who complement their attacks with debilitating [[Hexes]].
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  • ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''
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  • ...ing and gearing easier. Gnolls also have an easier time with triple school spells than most other races, as they train all three schools at once. ...s to a hybrid character that should use every advantage they've got - from hexes, summons, and ranged combat - before engaging in melee.
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  • ...spells (like [[Ensorcelled Hibernation]], [[Confusing Touch]]) as well as spells in certain other schools ([[Mephitic Cloud]], [[Petrify]], etc.) will give
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  • ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.
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  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==
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  • '''Hexes''' are spells that affect things and monsters (usually negatively). They mostly ignore de {{spell table by level|Hexes}}
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  • ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==
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  • Short Blades are best used for stabbers, whether you're using [[Hexes]], [[stealth]], or [[god]]s (namely [[Uskayaw]]) to stab enemies. Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf
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  • ...on the spell level and degree of failure (which can range from 1 to 99 for spells that are almost impossible to cast; higher success rate reduces the maximum | [[Hexes]] || inflicts [[slow]]
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  • *It does not check [[willpower]] or [[HD]]. Unlike [[Hexes]] like [[Cause Fear]], Intoxication has the same chance to affect any vulne If you want to get later Alchemy spells like [[Eringya's Noxious Bog]] or [[Irradiate]], Alistair's Intoxication is
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  • [[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower. *Prior to [[0.28]], the Slow spell was a level 2 Hexes spell, with a power cap of 200.
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  • |school1={{Hexes}} [[Category:Monster spells]]
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  • Petrify is essentially a [[Hexes]] spell that is not in the Hexes school. After a few turns, a Petrified monster becomes unable to do anythin ...[[SH]], and petrifying monsters couldn't use ranged attacks (but could use spells or melee normally). Also, being Petrified did not interrupt taking stairs;
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  • |school1={{Hexes}} [[Projected Noise]] is a level 2 [[Hexes]] spell which created a deafening noise originating from a tile of your cho
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  • |school1={{Hexes}} '''Enslavement''' is a level 4 [[Hexes]] spell which temporarily [[charm]]s the target, causing them to ally with
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  • ...ty things as [[Hellfire]], [[Torment]], and [[Fireball]], as well as all [[Hexes]]. Even so, it can be very useful in places like the last level of [[the Sh ...h 8 AC and 16 EV if they make very judicious use of this and other utility spells.
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  • '''Cause Fear''' is a level 4 [[Hexes]] spell which attempts to panic all monsters in your [[line of sight]], cau ...re valid escape options. Also, fleeing monsters would use "emergency" flag spells rather than "escape" flag ones. This caused [[black bear]]s and [[polar bea
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  • '''Confusing Touch''' is a level 3 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]]. ...requires only one spell school instead of three (and Hexes is used by many spells convenient for stabber-type characters) and is quiet enough to barely attra
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  • |school1={{Hexes}} *Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell.
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  • ...gives you -80 (**) [[willpower]]. In exchange, monsters you target with [[Hexes]] or other willpower checks effectively have -80 willpower. ...aralysis]] and [[Petrify]] can instantly kill you if you're unlucky. Other hexes - such as [[sleep]], [[banishment]], and [[confusion]] - range from annoyin
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  • Like most Hexes, monsters cast Paralyse with <code>4 * [[HD]]</code> [[spellpower]]. After Paralyse works like any regular Hexes spell. The following tricks can be used against it:
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  • ...ects, like [[Stunning Burst]] paralysis and [[Throw Klown Pie]], but these spells can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls] ...th a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, though most users have a high [[willpower]] to counter
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  • '''Silence''' is a level 5 [[Hexes]]/[[Air Magic]] spell which creates the Silence effect. *Casting spells (all spells for the player)
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  • {{flavour|An arcane textbook containing magical spells of unknown origin.}} ...dart]]) books that contain multiple random, but often thematically linked, spells.
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  • '''Inner Flame''' is a [[status effect]] and level 3 [[Hexes]]/[[Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it ta ...to kill the afflicted monster from a distance. [[Fire Elementalist]]s have spells, [[Hexslinger]]s have a ranged weapon. Other classes can make use of simila
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  • *[[Hexes]] ....8]], the [[Enchantments]] school of magic was split into [[Charms]] and [[Hexes]].
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  • ...gical staff]] is a device which increases the power of a certain school of spells. It can also be used as a melee weapon, with magical effects. [[Randart]] staves can boost multiple different types of spells.
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  • ...lect almost anything, even spells that pierce through lesser materials and hexes with no physical manifestation at all.}}
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  • {{flavour|This staff increases the power of charm and hex spells cast by its wielder. In the hands of a skilled person, it also increases re ...s: [[magic resistance]] is increased by an amount dependent on your Charms/Hexes skill.
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  • ...re now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.) ** The quiver menu has a mode that uses hotkeys from the items/spells/abilities it is showing.
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  • ...oes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are rewarded with a supply of spe ...time, devout followers will receive spellbooks containing a vast range of spells.
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  • ...s' worshippers may walk through plants or fungi, and even fire missiles or spells through them without causing harm. Fedhas grants powers to temporarily grow ...were a [[bush]], and no attack or spell will harm a plant/tree, even with spells like [[Fireball]]. (Passive)
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  • ...]. [[Ignition]] is also a good choice, as one of the rare mass destruction spells that will always spare allies.
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  • | Beguiling || [[Hexes]], [[Translocations]] ...allow melee combatants to go toe-to-toe with tough enemies; mages will see spells become castable quickly. The divinations Ashenzari's divinations are also h
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  • ...ecromancer]]s; summon undead-rising fodder, gifts knowledge of necromantic spells. ...rog]]: Go [[berserk]] at will and summon incredibly strong allies - but no spells allowed!
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  • ...o a species with aptitude 0. Example: a [[Vampire]] has a +4 aptitude in [[Hexes]], while a [[Human]] has an aptitude of 0. If a Human would require 100 XP ...wouldn't have 20 levels of Hexes (in practice, the Vampire would have ~14 Hexes).
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  • * New spells: [[Malign Gateway]], [[Tornado]], [[Leda's Liquefaction]], [[Summon Dragon] * Removed spells: [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]
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  • {{monster spells}} ...ches, Boris is weak to [[Silence]] and [[antimagic]], but immune to most [[hexes]].
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  • {{monster spells}} ...[[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to
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  • ...y on blockable spells). He also has [[Might]] and [[Haste]]; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amou {{monster spells}}
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  • {{monster spells}} ...wer]] should be enough to be safe; that way, when your will is halved, the hexes still have a fairly low chance (lower than 25%) of succeeding. Less is only
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  • **[[Hexes]] and other sorts of statuses. [[Tukima's Dance]] gets rid of their weapon, ...[[attack of opportunity]] range. Since orc warriors have high AC, level 1 spells like [[Magic Dart]] and [[Sandblast]] fare poorly against them.
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  • {{monster spells}} *Soul eaters have surprisingly high [[willpower]]. All but the strongest hexes are likely to fail against them.
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  • ...[[unique]] [[guardian serpent]] capable of deadly [[Poison Magic]] and a [[Hexes|Hex]] which can put you to sleep for several turns. Although not very dange {{monster spells}}
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  • {{monster spells}} ...and [[hit dice]] are both low, leaving him open to disabling spells like [[Hexes]] or [[Mephitic Cloud]].
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  • {{monster spells}} # He can create 2 copies of himself, and each copy can cast spells at the same strength. Having 3 Maras, all shooting Bolts of Fire, means you
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  • ==Spells== *If you intend to attack with [[Hexes]], do so ''before'' they use Trog's Hand and gain doubled [[magic resistanc
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  • ...mporarily stripping away all cloud cover and shutting down [[cloud]]-based spells. ...lee strikes, rendering their foes vulnerable to [[Agony]] and debilitating hexes.
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  • {{monster spells}} ...ave only moderate [[willpower]]. Someone with a bit of [[Evocations]] or [[Hexes]] training should be able to [[paralyze]], [[polymorph]], [[Confusing Touch
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  • ...up at all times, is incredibly [[ev]]asive, and knows several dangerous [[Hexes]]. {{monster spells|the Enchantress}}
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  • The '''Book of Misfortune''' is one of the main [[spell book]]s for [[Hexes]]. ==Spells==
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  • {{monster spells}} ...esistance to enchantments can soar if they utilize Trog's Hand; cast any [[Hexes]] early in the battle.
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  • *High accuracy attacks will help when facing spriggan defenders. Unavoidable spells such as [[Fireball]], [[Freezing Cloud]], and [[Airstrike]] work well. ...an defender known as a '''spriggan enchanter''' which added a variety of [[Hexes]] to their normal combat prowess.
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  • ...itting her in general tricky. If possible, try to hit her with unavoidable spells like [[Airstrike]], [[Fireball]], or [[Lee's Rapid Deconstruction]]. [[Clou * While [[Hexes]] can't miss, Agnes has high [[willpower]]. A [[scroll of vulnerability]] c
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  • '''Deep elf archers''' are skilled ranged fighters who can also cast a few [[Hexes]]. They can be found in the [[Elven Halls]]. They also occasionally appear {{monster spells}}
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  • {{monster spells}} ...us when hexers are around, as their bolts will make you more vulnerable to hexes.
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  • ...he Ponderous''' is a [[unique]] [[elephant slug]] with access to dangerous spells. He's... sluggish, as you might expect, but can slow you down and speed him {{monster spells}}
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  • {{monster spells}} ...rea with allies. If it is a real death drake, use your best weapons and/or spells to dispatch them quickly.
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  • '''Sphinxes''' are hefty beasts with a large variety of [[Hexes]]. Their [[paralysis]] is a big threat if you don't have willpower, though {{monster spells}}
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  • {{monster spells}} ...main in your position, which includes time spent swinging weapons, casting spells, etc.
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  • {{monster spells}} *Nessos has almost no willpower, so [[Hexes]] and hex [[wand]]s are extremely effective. In particular, a [[wand of pol
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  • ...elephants are not resistant to [[poison]], so you can [[kite]] them using spells like [[Poisonous Vapours]] or [[Olgreb's Toxic Radiance]]. [[Curare]]-tippe ...ly, a [[scroll of vulnerability]] can help make them more susceptible to [[hexes]] or [[wand of paralysis|wands of paralysis]].
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  • {{monster spells}} *They've also got weak [[willpower]] and only moderate [[HD]], so [[Hexes]] or disabling [[wand]]s can stop them fairly easily.
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  • ...ou only have [[fire]] or [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable. *Quasits have low [[willpower]], which makes them good targets for [[Hexes]] or wands of [[wand of paralysis|paralysis]] and [[wand of disintegration|
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  • {{monster spells}} **Oklobs don't have much [[willpower]], so [[Hexes]] or hex [[wand]]s can easily disable a plant. A [[wand of polymorph]] can
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  • {{monster spells}} ...[[Hexes]] will stop her easily, as will [[Airstrike]] or other unavoidable spells. Even with low [[Evocations]] skill, a [[wand of mindburst]] or [[wand of p
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  • ...also prevent TRJ from retreating. Melee, ranged weapons, and single-target spells (like [[Iron Shot]]) all work well in this position. See the [[#Gallery|Gal ...[Fire Storm]] and [[Chain Lightning]] will work as you'd expect, but other spells can be used too.
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  • {{monster spells}} *His [[willpower]] isn't too high, so a [[wand of paralysis]] or various [[Hexes]] may come in handy for either pinning him down or making a getaway. Altern
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  • ...pier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. {{monster spells}}
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  • ..., melee and speed, as seen above. Pan lords who are spellcasters are given spells from fixed lists. **Summoning spells:
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  • ...s to be respected. It is still as hard as stone, after all, and its weight spells massive damage if it connects a blow.}} ...m down, since they resist elemental attacks and are completely immune to [[Hexes]].
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  • {{monster spells}} *Due to their low [[willpower]], [[Hexes]] are very effective. A [[scroll of fear]] will prevent them from using Har
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  • ..., and would very much like you to join them! She casts several dangerous [[Hexes]], including one unique spell which turns you into a [[Pig Form|pig]], and {{monster spells}}
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  • ** [[Deep elf archer]]s, with skill in archery and hexes. * [[Lich]]es and [[Ancient lich]]es no longer have a long list of random spells, and return to a new set of fixed spellbooks.
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  • {{monster spells}} ...resistance, polar bears are immune to [[Ensorcelled Hibernation]]. Other [[Hexes]] or [[Mephitic Cloud]] will work just fine, though.
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  • ...age. Try to avoid being in open areas, where you can be pelted by multiple spells at once. Instead, lure them into the long hallways, where you'll only take *[[Willpower]] (at least Will+++). This prevents [[banishment]] and other hexes from affecting you.
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  • *It has a synergy with damage over time effects. Channeling spells work, as mentioned above, but [[poison]], [[Frozen Ramparts]], and delayed ...ls like [[Fireball]] or [[Airstrike]], harmful [[cloud]]s, and dangerous [[Hexes]].
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  • ...s to inflict fantastic amounts of carnage by spamming powerful, wide-range spells like [[Ozocubu's Refrigeration]] or [[Starburst]]; if you ''do'' choose to ...ou can find certain [[unique]]s like [[Louise]] and [[Rupert]] with deadly hexes, and any humanoid monster can pick up a [[wand of paralysis]] (if this wand
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  • ...h power (e.g. for a caster, train Fighting, Dodging, Stealth after getting spells to a low failure rate). * [[Scroll of silence]]: Prevent enemies (and you!) from casting both spells and godly abilities. Make sure to check them ('''xv''') to make sure that s
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  • == Spells == | [[File:Leda's liquefaction.png]] || a - [[Leda's Liquefaction]] || [[Hexes]]/[[Earth Magic|Earth]] || 4
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  • # Hexes - to hibernate and confuse more efficiently # Other magic schools - depending on spells you find.
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  • ...t, isolate it and use any tricks at your disposal -- [[ranged weapon]]s, [[spells]], [[wand]]s, [[throwing]] weapons, and more. Remember, you're under no obl ...he dreadful Witch of the Tides, [[Ilsuiw]]. Many of the enemies here use [[Hexes]], so [[willpower]] is important. Ranged weapons are also common, so an [[a
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  • ...Destruction]], [[Maxwell's Capacitive Coupling]], or any manner of Level 9 spells. ...s your own, and their elemental resistances allows them to soak a few fire spells before dying. [[Haunt]] and [[Dragon's Call]] (of course) can also be used
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  • ...gans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[faerie dragon scales]]. ...ming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.
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  • ===Spells (Done)=== * No spells work through glass or trees anymore.
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  • ...ill per XL for [[spriggan]]s - enough to make them virtually immune to all hexes ("hostile enchantments") by XL 27 without any external equipment. ...chance to go [[berserk]] on every attack, and stop the player from casting spells, respectively.
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  • * Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephi ...nics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam
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  • ==Spells== | [[File:Summon mana viper.png]] || c - [[Statue Form]] || [[Hexes]]/[[Summoning]] || 5
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  • ...more than a few of them have been slain by jealous rivals using their own spells against them.}} Most spells in this book require much training before they can be effectively cast. [[H
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  • == Spells == | c - [[Polymorph Other]] || [[Hexes]]/[[Transmutation]] || 4
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  • {{Flavour|A spellbook containing an assortment of powerful Hexes and Charms, which sparkles and shimmers as the pages are flipped.}} == Spells ==
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