Search results

Jump to: navigation, search
  • {{flavour|A book of magic spells for controlling minds, bodies, and even space. Those who browse it sometime ==Spells==
    843 bytes (106 words) - 21:09, 30 November 2015
  • {{flavour|A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fing ==Spells==
    1 KB (136 words) - 12:29, 26 March 2021
  • The '''Book of Maledictions''' was a spellbook containing powerful [[Hexes]] meant to hamper enemies’ combat abilities. ==Spells==
    1 KB (132 words) - 23:05, 20 February 2024
  • The '''Book of Debilitation''' is a [[spell book]] mostly focused on [[Hexes]]. ==Spells==
    603 bytes (74 words) - 03:14, 12 February 2022
  • *Disable or slow the opponent: [[curare|curare darts]], [[Hexes]] spells, [[wand of roots]]/[[Borgnjor's Vile Clutch]], [[net]]s.
    5 KB (762 words) - 08:30, 23 July 2023
  • ...archer}} - Deep elf [[Arcane Marksman|arcane marksmen]] armed with nasty [[hexes]] and [[Repel Missiles]]. {{monsterlink|Deep elf elementalist}} - Powerful casters with spells from all four elemental schools of magic.
    3 KB (525 words) - 09:38, 8 November 2021
  • ...ing nature means they cannot go [[berserk]] or fall a[[sleep]]. Also, many spells simply will not function for them, including most of the self-altering [[Tr ...e and a partially-living one; they heal quickly and can use transformative spells while alive, but lose access to most of their undead powers (though they ne
    16 KB (2,368 words) - 04:55, 14 May 2023
  • *[[Conjurer]]s get a new starting book of offensive non-elemental spells. *Summoned monsters do not cast spells that create permanent allies.
    12 KB (1,794 words) - 04:55, 24 April 2022
  • ...the game, at least if you're fighting Parghit head-on. Users of elemental spells should not hesitate to resort to their finest assets, such as [[Shatter]] o ...[[willpower]], a [[scroll of vulnerability]] can make it reasonable for [[Hexes]] or status [[wand]]s to disable him. Once his will has been lowered, you c
    2 KB (254 words) - 04:36, 6 February 2024
  • ...es both fire and ice attacks, with a dual-[[brand]]ed melee attack and the spells of the cold [[ironbound frostheart]] and hot [[salamander tyrant]]. {{monster spells}}
    2 KB (273 words) - 18:17, 30 August 2023
  • :''For the class of spells and effects known as "hostile enchantments", see [[Magic resistance#Resisti The '''Enchantments''' skill measures your ability with spells that enhance your own power (such as [[Haste]]) or debilitate monsters (suc
    1 KB (178 words) - 20:56, 27 July 2023
  • ...''': [[Fire Magic]] and [[Earth Magic]] spells are enhanced, [[Ice Magic]] spells suffer a penalty |[[Weapon|Long Blades]]||align="right"|1||[[Stealth]]||align="right"|-1||[[Hexes]]||align="right"|0
    9 KB (1,345 words) - 14:26, 28 August 2023
  • # and "Hexes" and "Charms" are already # Ignore spells that do not occur in any book
    21 KB (2,344 words) - 12:31, 3 November 2016
  • *<s>[[Conjurer]]s get a new starting book of offensive non-elemental spells.</s> *<s>Summoned monsters do not cast spells that create permanent allies.</s>
    14 KB (2,136 words) - 00:48, 6 August 2013
  • And that's what makes Transmutation spells so great: you have a lot of flexibility to choose the right approach. Are t ...ctly deal damage, they have amazing aptitudes for [[Translocations]] and [[Hexes]], a great aptitude for [[Charms]], and above-average aptitude for [[Transm
    17 KB (2,788 words) - 18:48, 15 April 2014
  • For magic-based characters, this is getting the useful spells in your starting book to acceptably low - at least less than 10% - failure ...long as you can still attack at a sane delay (< 1.0 deca-aut) or cast your spells at a reasonable rate (< 10% failure), you should be fine on all things shie
    13 KB (2,165 words) - 15:36, 19 January 2024
  • ...in the game. This includes a whopping +4 to Spellcasting and Charms, +3 to Hexes, +2 to Necromancy, and +1 for everything else save for Earth Magic, which i ...ire Elementalist starts with a [[Book of Flames]] containing the following spells:
    12 KB (2,105 words) - 07:57, 16 August 2016
  • ==Spells== *When you find them: other generally good spells like [[Haste]], [[Repel Missiles]], [[Regeneration]], [[Dispel Undead]], [[
    8 KB (1,284 words) - 16:21, 9 November 2014
  • ...rs (now defunct) could play as fighters with heavy hitting magical support spells. Now, the class plays more like the standard 'nimble assassin.' ...r carnivore status will help with spell hunger early in the game, but your spells are too low level to be much of an issue. Furthermore, Kobalds have less fl
    15 KB (2,343 words) - 10:07, 29 July 2021
  • {{monster spells}} *They have low HD and [[poison]] vulnerability. [[Wand]]s, [[Hexes]], and [[Mephitic Cloud]] are likely to disable the crab, preventing it fro
    2 KB (237 words) - 22:14, 20 August 2023
  • |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Archer flag}}<br>{{Spellc ...orest]] with a band of satyrs and [[faun]]s, disabling you with powerful [[Hexes]] while his allies riddled you with [[arrow]]s and [[sling bullet]]s.
    2 KB (249 words) - 12:32, 13 January 2016
  • ...ndary focus is to try and make up for its defensive shortcomings by way of spells or God abilities. ...worship him after starting with Berserkers, but if you don't plan on using spells you might pick him over Okawaru when playing on a Hunter. If you pick the A
    21 KB (3,730 words) - 20:02, 29 July 2018
  • * The [[Skald]] background gets a reworked [[spell book]] with four new spells: ...an enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
    16 KB (2,393 words) - 13:22, 3 March 2019
  • ...[slow]]ed for a brief time. Like [[berserk]], frenzied monsters can't cast spells. *[[Discord]]: A level 8 [[Hexes]] spell which attempts to frenzy all monsters in sight.
    1 KB (167 words) - 03:08, 7 July 2023
  • '''Tengu conjurers''' are hostile [[list of tengu|birdmen]] that know attack spells. They spawn in the late [[Dungeon]] and early [[Depths]], often with [[teng {{monster spells}}
    1 KB (182 words) - 19:33, 8 February 2024
  • ...Like their weaker brethren, satyrs attack you at range and have crippling Hexes. They'll also [[might]] nearby enemies with Battlecry, increasing allies' m {{monster spells}}
    2 KB (252 words) - 21:27, 19 September 2023
  • ...capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]], while you will find your own ranged attacks failing to hit due to their {{monster spells}}
    2 KB (232 words) - 12:53, 9 February 2024
  • |flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br> {{Flavour|A spriggan particularly skilled in the arts of hexes and charms — and, apparently, lethal with a quick blade.}}
    2 KB (220 words) - 23:24, 29 August 2014
  • '''Discord''' is a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in your [[line of sight]]. ...onsters will gain [[haste]] and [[might]] for the duration, and can't cast spells. Monsters are [[slow]]ed for a brief time afterwards.
    3 KB (473 words) - 06:09, 16 January 2024
  • ...uds remained for nasty attack spells, but it contained only poison and air spells, and I had no skills in those classes, which made learning a level 6 or 7 s I encountered a [[troll]], who was completely not impressed by my spells ... I zapped a wand at him in despair, polymorphing him into a [[bear]], wh
    20 KB (3,840 words) - 14:26, 26 April 2014
  • *All spells from the Book of Flames memorized except for Inner Flame. Sticky Flame and ...tars, but having it in my possesion means that a) I can start learning its spells earlier, and b) my other book gifts are going to be sped up since Vehumet w
    149 KB (27,961 words) - 15:29, 9 February 2016
  • ...nturer, stasis has the beneficial effect of preventing many types of nasty hexes and maledictions. ...rall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, Alchemy).
    8 KB (1,284 words) - 08:23, 7 March 2024
  • ...es all at once, instead of gradually, and is not disrupted by casting fire spells. * Abominations don't heal naturally; those created from spells can heal by melding further with crawling corpses and macabre masses.
    25 KB (3,846 words) - 17:20, 8 February 2022
  • * The [[Skald]] background gets a reworked [[spell book]] with four new spells: ...an enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
    18 KB (2,709 words) - 22:14, 20 March 2014
  • #New Spell: Bread Bolt. One of the most damaging [[translocation]] spells, it first requires the learning of [[portal projectile]], [[haste]], and a #A wizened archmage class. You start with powerful spells... and a "crippled" mutation that makes you move more slowly.
    256 KB (42,573 words) - 19:23, 12 July 2023
  • ...t a handle on its power, however, will find it enhances the power of their spells.}} ...izardry property of this fixedart adds a raw +7% spell failure rate to all spells before other wizardry reductions are applied. See [[Spell Success]] for det
    2 KB (271 words) - 13:05, 9 May 2018
  • Spells: Magic Dart recognized ...and my Spellcasting 2.9, but already reducing the spell hunger of level 1 spells to 0. I'll get it to three, then I'll get Stoneskin and Stone Arrow to unde
    9 KB (1,693 words) - 04:54, 19 November 2020
  • {{monster spells}} *His Major Destruction ability allows him to hit you with the following spells: [[Bolt of Fire]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[B
    2 KB (351 words) - 23:30, 14 June 2023
  • '''Summon Mana Viper''' is a level 5 [[Hexes]]/[[Summonings|Summoning]] spell which summons a [[mana viper]]. ...[[antimagic]], reducing the chance that monsters cast wizardly or magical spells.
    2 KB (335 words) - 07:04, 20 January 2024
  • ...es all at once, instead of gradually, and is not disrupted by casting fire spells.</s> * <s>Abominations don't heal naturally; those created from spells can heal by melding further with crawling corpses and macabre masses.</s>
    25 KB (4,024 words) - 09:03, 28 May 2018
  • ...to something. They are all [[nonliving]], however, and are all immune to [[Hexes|magical effects]] as well as generally highly resistant to elemental magic.
    2 KB (218 words) - 14:15, 23 November 2023
  • **'''Hexers''' gain a branded [[short blade]] and an assortment of [[Hexes]]. ...ctiles and [[spell]]s through one each other, without blocking the attack. Spells like [[Fireball]] won't cause harm, no matter what. Spell-created entities
    10 KB (1,443 words) - 23:05, 10 March 2024
  • |[[Weapon|Long Blades]]||align="right"|0||[[Stealth]]||align="right"|0||[[Hexes]]||align="right"|-1 ...feel free to spam [[berserk]], [[Elyvilon]]'s pacification, and high level spells to your heart's content.
    4 KB (464 words) - 16:33, 29 July 2018
  • ...orged servitor (monster)|spellforged servitor]] can now have more than six spells. ...nt lich]]es) now choose their spells randomly from a large set of possible spells, instead of having fixed spellbooks.
    22 KB (3,381 words) - 09:47, 5 June 2021
  • ...En of Sif Muna is to become a mage with a repertoire of useful, high-level spells from many schools of magic. By the midgame, [[Spellcasting]] will be your ...uple turns after you see them, and be very cautious. Use your many escape spells if enemies that you can't immediately kill or disable are about to reach yo
    14 KB (2,564 words) - 15:45, 15 January 2016
  • Vampiric spells (100% chance to recover 1d<damage> HP on direct damage if [[Vampiric]] woul ...experienced [[conjurations|conjurer]]. With vampiric melee attacks ''and'' spells, your HP recovery is great. The +6 [[intelligence]] and [[MP]] are useful,
    2 KB (383 words) - 02:14, 18 May 2024
  • | Permanently lose three randomly selected magic skills and access to all spells in those schools. One school is chosen from each of the following groups: *[[Alchemy]]/[[Necromancy]]/[[Hexes]]
    18 KB (2,790 words) - 04:57, 12 March 2024
  • ...in some of the basic game mechanics, particularly those related to casting spells. This makes this page quite wordy, and experienced players won’t need any ...g weapons, most of the time you will kill enemies by casting earth-related spells.
    132 KB (24,428 words) - 16:09, 23 May 2020
  • {{flavour|It increases the power of its wearer's magical spells.}} ...s of magic, increasing your [[spell power]] by up to 50%. It does not make spells any easier to cast.
    1 KB (207 words) - 06:03, 16 January 2024
  • ...romancy spells in an easy to learn order, while Sif can sometimes give you spells you don’t want or can't cast yet; he gives gifts while leveling up stars, ...s of books are also nice, as you really benefit from access to a number of spells (as described above); the other benefits are intermittently useful. Final
    16 KB (2,748 words) - 15:48, 15 January 2016
  • {{monsterlink|Master elementalist}} - Exceptional mages who have mastered spells from all four schools of [[element]]al magic. ...ltists which strip your [[willpower]] in preparation for their dangerous [[Hexes]].
    8 KB (1,155 words) - 06:08, 22 April 2022
  • ...damage shaving ability. The self-damage from the disk comes from multiple spells and multizaps, and every time it would be reduced. Not to mention the enemi ...oice would be a Vine Stalker for further regeneration boost with items and spells. They have less base HP but a proper-working innate Spirit Shield makes up
    9 KB (1,484 words) - 14:34, 30 August 2023
  • *Magical characters can use spells that create space between you and monsters ([[Iskenderun's Mystic Blast]], ...ke a slow swing against each one. A [[scroll of summoning]], [[Summoning]] spells, or even [[Fulminant Prism]] can be used to a similar effect.
    3 KB (514 words) - 23:15, 17 November 2023
  • {{monster spells}} *Alternatively, their low [[willpower]] makes it easy to affect them with [[Hexes]] or [[status effect]]-inflicting [[wand]]s.
    763 bytes (105 words) - 19:29, 14 August 2022
  • '''Yara's Violent Unravelling''' is a level 5 [[Hexes]]/[[Alchemy]] spell which dispels [[status effect]]s from an enemy. It also .... Yara's can get rid of a large number of statuses, including monster-only spells like [[Bind Souls]], [[Repel Missiles]], and [[Word of Recall]]. Enemies wi
    4 KB (560 words) - 16:02, 31 March 2024
  • '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[antimagic]] statuses to ...1767}}</ref> which makes it significantly harder to resist than most other Hexes. See the [[Willpower#Resisting enchantments|Willpower]] article for more de
    1 KB (212 words) - 16:41, 6 September 2023
  • * Spells in many schools have been redesigned to make the schools more distinct. * God conducts for harming allies now apply to spells and items that place harmful clouds.
    17 KB (2,735 words) - 14:41, 21 October 2021
  • ...ing ranged enemies is time getting hit. Also, [[Summoning]]s and [[Hexes]] spells do not directly benefit from Harm, so users of these schools should stray a
    3 KB (413 words) - 03:16, 15 March 2024
  • {{monster spells}} ...hurts, but Maggie herself is reasonably squishy. Try to disable her with [[Hexes]] or a [[wand]] if possible -- her [[willpower]] and [[hit dice]] are both
    1 KB (195 words) - 08:47, 4 February 2022
  • ...'' are monsters that only appear as a result of [[miscast]] [[Summonings]] spells. They are [[durably summoned]] into existence, and their [[HD]] (and thus m {{monster spells}}
    1 KB (229 words) - 14:00, 4 November 2021
  • ==Spells== {{spellbook|Book of Hexes}}
    147 bytes (17 words) - 00:54, 18 July 2020
  • {{monster spells}} *Bunyips have only moderate [[willpower]] for this stage of the game. [[Hexes]] or hex [[wand]]s can prove useful, and a [[scroll of fear]] is likely to
    2 KB (258 words) - 03:26, 23 July 2023
  • {{monster spells}} ...leave a corridor or chokepoint to avoid Creeping Frost. Disable them with hexes or break LOS with them to buy some time to deal with other enemies first.
    872 bytes (126 words) - 21:51, 4 May 2024
  • {{monster spells}} * Their [[willpower]] is fairly poor, making them easy to disable with [[Hexes]] or [[wand]]s.
    944 bytes (144 words) - 08:52, 7 July 2023
  • ...w other defenses to speak of and aren't very durable. Unavoidable damaging spells, wands, or evocables can take care of them easily enough.
    742 bytes (113 words) - 01:12, 17 August 2023
  • 3. Will allow you to cast dangerous spells without a confirmation prompt. 4. Will allow you to quiver dangerous spells without a confirmation prompt.
    179 KB (31,418 words) - 05:46, 4 January 2024
  • {{monster spells}} ...ability]] will make it reasonable for a [[wand of paralysis]] or [[Hexes]] spells to work. However, use this with ''extreme'' caution, since Corrupt can crea
    2 KB (309 words) - 11:46, 27 August 2023
  • {{monster spells}} :That's not to mention its spells - Ensnare halves [[EV]] and prevents you from moving and attacking with mel
    1 KB (211 words) - 19:04, 6 August 2023
  • '''Anguish''' is a Level 4 [[Hexes]]/[[Necromancy]] spell. Enemies within [[line of sight]] check [[willpower] *Like many other Necromancy spells, the effectiveness of Anguish depends massively on which enemies it is used
    2 KB (236 words) - 13:05, 17 June 2023
  • ...ed, you will be able to laugh in the face of paralysis and other dastardly hexes (due to your nigh-unbreakable willpower), laugh in the face of invisible en 3. Will allow you to cast dangerous spells without a confirmation prompt.
    210 KB (36,315 words) - 18:57, 23 March 2024
  • ...ertain skill level may vary, depending on when you find your talismans and spells, and whether you pick up any [[Manual|manuals]]. ...sman]], a [[Talisman of death|talisman of death]], or any of the following spells:
    150 KB (25,715 words) - 19:57, 3 March 2024
  • ...r than the antimagic weapons, many [[spellbooks]], especailly those with [[Hexes]], will be found. There is a chance to find the epitome of mage-killer weap '''Spells'''
    3 KB (427 words) - 23:00, 23 March 2024
  • *A variety of exciting new spells for sorcerers and sword-slingers alike. *Reworked background: Venom Mage has become Alchemist, which has the reworked spells Mercury Vapours and Sticky Flame, along with Sting, Mephitic Cloud, and Olg
    14 KB (2,284 words) - 19:53, 20 January 2024
  • {{monster spells}} ...power]] is moderate, the same as [[hydra]]s and [[jorogumo]]. High power [[Hexes]] or hex [[wand]]s can take them out.
    864 bytes (127 words) - 23:33, 23 January 2024
  • {{monster spells}} *They have low [[willpower]], so [[Hexes]] and hex [[wand]]s can work well. A [[wand of polymorph]] deserves special
    1 KB (166 words) - 09:06, 25 January 2024

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)