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  • ...ents the player and character with a potentially bewildering array of '''[[weapon]] choices'''. However, when all the dust clears and the parade of short swo *Damage per turn: How much damage a weapon deals, compared to how much time it takes to swing it.
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  • '''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage ...ing at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are harder
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  • Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.
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  • {{weapon {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.
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  • {{weapon {{flavour|A terrible three-pronged weapon, moulded by fire and brimstone.}}
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  • {{weapon ...ts symbolising the combined might of the three holy gods. It is a favoured weapon of the Shining One's servants.}}
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  • *Prior to [[0.18]], sling bullets could generate with a variety of [[brand]]s. ...were renamed to [[hunting sling]]s and [[greatsling]]s were added as a new weapon.
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  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
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  • {{weapon ...is weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon.}}
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  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
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  • {{weapon “It is said to have been the favourite weapon of the Norman priest, who, objecting to the shedding of blood, had no scrup
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  • {{weapon ...er. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
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  • {{weapon {{flavour|A terrible weapon, woven in the depths of the inferno.
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  • {{weapon ...n, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.}}
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  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}
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  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a one handed weapon.}}
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  • {{weapon {{flavour|A terrible weapon, forged in the fires of Hell.
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  • {{weapon ...de from the forges of Heaven, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil.
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  • {{version031}}{{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon {{flavour|A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends.}}
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  • ...'s Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee weapon held by a hostile monster. ..., its melee or ranged weapon will be animated as a [[dancing weapon]]. The weapon will only target its former owner and quickly expires after their wielder h
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  • ...your equipped non-[[artifact]], unbranded crushing weapon the [[vorpal]] [[brand]]. Crushing weapons include:
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  • *'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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  • * '''[[Unarmed Combat]]:''' 12 base damage, with an added [[freezing]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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  • {{flavour|This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which a ...perience]] you gain for defeating it. Unwielding the weapon will cause the brand to be lost.
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  • |name=Fire Brand {{Flavour|This spell sets a weapon or launcher held by the caster ablaze. It will not affect weapons otherwise
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  • {{Flavour|This spell surrounds a weapon or launcher held by the caster with an aura of freezing cold. It will not a ...vulnerable foes but much worse against cold resistant ones. Unwielding the weapon will end the spell early.
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  • *Any temporary [[brand|weapon brand]] spell currently in force
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  • {{flavour|Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect arte While a weapon is infused it cannot be unwielded and casting spells is slightly more diffi
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  • |name=Poison Weapon {{flavour|This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing e
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  • |name=Warp Weapon ...ter's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}
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  • | [[Fire Brand]] | [[Poison Weapon]]
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  • {{weapon ...es the power of a certain school of spells. It can also be used as a melee weapon, with magical effects.
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  • *The titular [[draining (brand)|draining weapon brand]]. ...drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are in
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  • Take a mace as your starting weapon, and start the game by hitting m and focusing Maces & Flails, Throwing, Spe == Weapon ==
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  • *Cast [[Tukima's Dance]] on a random monster's weapon. ("[Enemy]'s [weapon] dances into the air!") <ref>{{source ref|0.31.0|xom.cc|1288}}</ref> ...a glittering mayhem of colors" will alert the player to the chaos upgraded weapon.
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  • ...g energies of the Abyss, and eventually will offer to corrupt a follower's weapon in that way. Lugonu expects followers to spread unceasing chaos in the over *You may unwield [[distortion]] [[brand]]ed weapons without suffering any ill effects. (Passive)
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  • ...chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC. ...to provide one gift to a named follower of your choice. The gift can be a weapon, a piece of body armour, or a shield. Once they receive a gift, you can not
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  • ...eceive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain. ...od over the area, invokes torment, and overwrites the current brand on the weapon.
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  • ...lies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's l ...Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance
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  • *Attacking with a weapon of [[holy wrath]]. (Penance) **As their souls are already being harvested, the [[reaping]] weapon [[brand]], as well as ally-creating [[Necromancy]] spells, are incompatible. [[Infe
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  • ...zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. * The electrocution brand triggers 25% less often.
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  • ...that rely on magical skill, such as [[magical staves]], weapons of [[pain (brand)|pain]], or orbs of [[energy]]. ...ased on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.
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  • ...otions of haste]], [[Swiftness]], weapons with the [[speed (brand)|speed]] brand, equipment with the [[rampaging]] ego, and the [[lightning scales]]. You ma **A weapon of [[chaos]] will be punished if and only if it produces one of the forbidd
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  • ...nt and giving it the [[holy wrath]] brand; use it on the best non-artifact weapon you've got. Blessing [[Demon whip]]s, [[Demon trident]]s, and [[Demon blade ...to keep blasting away, or possibly recover your magic by attacking with a weapon (like a [[magical staff]]). In addition, Vehumet will provide direct boosts
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  • ...her several high-level Necromancy spells or [[pain (brand)|pain]] brand on weapon''' |'''(Once only) Receive distortion brand on weapon'''
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  • ...brand]]s are limited to [[antimagic]], [[flaming]], [[vorpal]], or [[speed brand|speed]]). *Prior to [[0.25]], [[Trog]] gifted ammunition as well as any brand of weapon.
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  • ...ndomly rolled in four places: 1d(Base * Strength modifier), Slaying bonus, Weapon skill modifier and Fighting modifier. **Using a weapon: Base damage of the [[weapon]]
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  • ...it. Note that melee attacks that deal fire damage (either from a branded weapon or a monster with a natural fire attack) are an exception to the chart belo Cold damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Cold resistance]] protects against it. As with fiery m
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  • Some of these effects can come from potions, weapon brands, clouds, or spells that are not considered enchantments. *Effects produced by the [[chaos]] brand don't check Will.
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  • *[[Dispersal_(brand)|Dispersal]] [[Dart]]s: 100%. *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched
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  • **Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit. * Ranged weapon skills and starts are streamlined (see also "Items" below):
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  • * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * On launchers, the protection brand is replaced with evasion, providing +5 EV.
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  • * Pure spellcasters don't start with a weapon anymore. * The database search also prints armour base AC/EV and weapon plusses.
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  • * Fixed off-by-1 error when selecting starting weapon. * Identify Holy Wrath brand on failed wield.
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  • * Fixed weapon swap ignoring {!w}. * New weapon brand: dragon slaying, limited to Polearms.
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  • * Elyvilon: Destroy Weapon ability replaces weapon sacrifices. * Throwing weapons may be generated with the "returning" brand.
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  • * Heavy armour doesn't affect weapon speed anymore. * Show effective weapon speed in '@' character info.
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  • * Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. * Prevented starvation by Xom swapping you to a vampiric weapon.
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  • * [[Trog]] specialises in antimagic weapon gifts, gives fewer artefacts. * Give [[Warper]]s a few more darts of [[Dispersal_(brand)|dispersal]].
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  • *Their weapons and robes are often [[brand]]ed or [[ego]] items. ...ems had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.
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  • *Its damage is determined by the weapon you were wielding and your skill levels: ...'s brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).
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  • ...taggering amounts of damage very quickly (all the more so if they have a [[brand]]ed bow). If you're playing a character who has trouble taking a hit or two ...adjacent to a deep elf master archer, they will ''not'' switch to a melee weapon, making them no less deadly at point-blank range. Of course, if you've got
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  • ...ly as lethal. He generates with a decent [[flail]] (often [[holy wrath]] [[brand]]ed), a well-enchanted suit of medium-weight armour, and (occasionally) a r *[[Undead]] characters should be mindful of his weapon. Holy wrath can make short work of careless players.
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  • ...lee skills may be decent (particularly if he has a weapon with a dangerous brand), but they're much less likely to deal 100+ damage to you in a single turn.
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  • ...n]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...nfinite ammo, so you could run him out of [[sling bullet]]s. Also, monster weapon penalties were removed, so Joseph became stronger overall.
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  • ...ually costs too much time, and your staff of earth is already as good as a weapon can get. Make a bold decision to forgo all mundane brutal weapons, and you ...ediately. If feasible, you should therefore try to kill monsters with your weapon or with a less noisy bolt- or shot-spell, or to even ignore them entirely a
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  • '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [ ...deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].
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  • ...gravating, they lack magic, and aren't very strong unless weapon is well-[[brand]]ed or if they happen to generate in an early [[vault]]. They can be found *Be careful not to kill them over lava, as you will lose their weapon.
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  • ...average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], ...ly armored character in a few hits, especially if they've got a big, nasty weapon.
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  • ...l your strengths against you. He always generates with a [[brand]]ed demon weapon, and his unique spellset makes him challenging regardless of your preparati
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  • ...ist of merfolk|merfolk]] warriors who inhabit [[the Shoals]]. They carry [[brand]]ed tridents and sometimes shields. Although not too durable, their attacks *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower), which made merfolk impalers less dangerou
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  • ...h buffs and multiple sources of rF+. You don't need a perfect brand - a +9 weapon of [[flaming]] is perfectly fine to use. ...fire will cast. ''Good'' weapons of antimagic (a short sword is not a good weapon), a [[Vine Stalker]]'s bite, and [[Enfeeble]] are effective at disabling an
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  • ...ill not cut hydra heads. However, if a slashing weapon has the [[flaming]] brand, then the hydra's head will be cauterized; this prevents the regrowth / hea ...eton]], and [[simulacra]] hydras will not regrow heads, even if a slashing weapon does not have flaming. A [[spectral thing|spectral]] hydra cannot have its
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  • *Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocutio ...s' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
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  • ...ing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. ...their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold
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  • #REDIRECT [[Scroll of brand weapon]]
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • * Weapon types no longer have distinct strength weights. Strength now only gives a b * [[Xom]] now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
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  • ...t range. Use cold spells, or a [[freezing]]- or [[holy wrath]]-[[brand]]ed weapon (the latter is more effective), to take it out as quickly as possible.
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  • |attack1=20 ({{Weapon only type}}: {{Plain flavour}}) ...h lash out at anything which comes within range. Their weapons are often [[brand]]ed, and they are usually positioned somewhere that is difficult to engage
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  • ''For the current version of this scroll, see [[scroll of brand weapon]].'' |name=Scroll of vorpalise weapon
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  • ...t-value="Uz" | Rare || Applies a random [[brand]] to a chosen non-artefact weapon. ...eapon]] || Uncommon || Adds +1 to the enchantment of a chosen non-artefact weapon.
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  • ...ne giant]]s, can spawn. Since almost everything is armed, pay attention to weapon brands. There's a good chance to encounter orcs with [[electrocution]], [[d ...of equipment from the orcs themselves, so there's a good chance to find [[brand]]ed gear. Melee orcs carry plate armour and heavy weaponry, while you'll fi
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  • ...essed from [[the Vaults]]: 3-4, filled with randomly [[brand]]ed [[dancing weapon]]s, the occasional [[unique]] enemy, and little else. ...t a time with little concern, though encountering a [[distortion]] branded weapon that lands a lucky hit and sends you to [[the Abyss]] is not ''too'' uncomm
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  • ...Necromancy themed loot, such as [[draining]], [[vampiric]], or [[pain]]-[[brand]]ed weapons, [[ring of positive energy|rings of positive energy]], the [[Ne *A [[holy wrath]] weapon
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  • ...ral treasure vaults, a [[rune of Zot]], and in some cases an [[unrandart]] weapon. These floors are often very large in comparison, even to regular dungeon f ...s, and a little bit of everything for Dis. Weapons with the [[holy wrath]] brand are effective against all manners of demons and undead.
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  • ...d is essentially a randomly generated [[unique]], with resistances, attack brand, and spell set. They also tend to generate along with a very large horde of ...even faster and carries a well-enchanted [[executioner's axe]] of [[pain (brand)|pain]].
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  • ...l, but adept at magic (and sometimes weaponry). You'll also find [[dancing weapon]]s, [[list of elementals|elementals]], and the occasional [[list of orcs|or ...floor) locked off by [[runed door]]s. This area contains several [[dancing weapon]]s and a smattering of elves, including a [[deep elf blademaster]].
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  • Other than the dancing weapons, which include rarer [[ranged weapon]]s like [[triple crossbow]]s, loot includes artefact [[armour]] and a [[pha | {{monsterlink|Dancing weapon}}
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  • ...f scrolls, including several rare ones like [[scroll of brand weapon|brand weapon]], [[scroll of holy word|holy word]], or [[scroll of acquirement|acquiremen
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  • ...ations difficult, especially since red devils and reapers will have random weapon brands. [[Fire]], [[cold]], and [[poison]] resistance will definitely help ...rtunately, he can still blast you with 3d20 hellfire, or get a lucky nasty brand on his demon blade. Take him out fast to keep things simple.
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  • ...eapon (e.g. a [[speed (brand)|speed brand]]ed axe or a [[vampiric|vampiric brand]] whip). Randart armours do not have an ego, although both randart and unra Artefacts cannot be modified by regular means. Scrolls of enchant weapon/armour won't work on them.
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  • :* [[Animate Dead]] and the [[reaping]] brand *Prior to [[0.9]], you needed to carry an edged weapon to butcher.
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  • [[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] ...[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of t
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  • ...sling made of weird green leather, oozing corrosive slime. Originally the weapon of a notorious mischief-maker and general scamp, it's since fallen into les [[Acid]] brand (100% chance to deal 2d4 [[acid]] damage to monsters; 50% chance to inflict
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  • ...t-data.txt|543}}</ref> is a decently enchanted arbalest with an amazing "[[brand]]". A 100% chance for 2d14 damage is over ×4 stronger than [[electrocution ...]s that it fired, in addition to the other [[ranged weapons#history|ranged weapon changes]].
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  • {{flavour|The sacred weapon of Toth-Mos, first apostle of the god Ashenzari. It grants the wielder a fr [[Heavy]] brand<br>
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