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  • |meat={{Rot-inducing corpse}} {{Flavour|A shambling reanimated corpse. Trapped by evil spellweaving in a grotesque parody of life, this infected decaying bod
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  • *'''Paw-claws''': Felids' [[Unarmed Combat]] damage is increased by 2. In addition, their Unarmed Combat is as effective as [[Short Blades]] at ...armour imposes its own type of challenge. You can get one-shot or two-shot by a variety of foes, including those as early as [[dart slug]]s and [[orc pri
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  • | [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while ...5% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.
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  • ...e ref|0.30.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reape Zombies created by this spell have an unlimited duration, but will disintegrate if you recast
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  • ...leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.}} ...r)|undead slave]]. The caster should have a skeleton or skeleton-bearing [[corpse]] nearby in order for the spell to work. If there are multiple corpses near
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  • ...us effect]] and level 3 [[Hexes]]/[[Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it takes fire damage, and on death, it explodes. *Tiny monsters have a radius 1 explosion and deal 3d15 damage.
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  • Monsters will deal <code>1d(12 + (30 + [[HD]])/4)</code> damage with this wand.<ref> *This wand can be particularly effective at taking out low-HD, high-threat monsters such as [[boggart]]s and [[Sonja]].
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  • Followers of Lugonu gain powers to depart the Abyss at will, to banish monsters there, and to flee back inside when needed. Lugonu will also banish nearby You can also create your own altars to Lugonu by using the Corrupt ability on a floor with an altar to another god, but this
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  • {{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to ...foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will g
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  • {{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgh ...ve 1 HP, 0 [[willpower]], do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 3-4 piety)
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  • {{flavour|Yredelemnul the Dark is a god worshipped by those who seek powers over death and the soul. Followers can reap legions o ...hem into service. Followers also can recall undead followers to them, heal by draining life from the living, and exchange members of their undead army fo
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  • * The Hells burn with new fury, filled with new monsters and effects. * The Spider's Nest respun - many new monsters and maps lurk within.
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  • ...allies killing living, [[demonic]], [[holy]], [[undead]], or [[nonliving]] monsters, especially [[Spell slot flags#Wizard flag|spellcaster]]s. *'''Berserk''' - Go [[berserk]]. Berserk increases HP by 1.5x and gives the [[haste]] (1.5x action speed) and [[might]] (+1d10 damag
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  • **Entities created by spells, like [[orbs of destruction]] and [[battlesphere]]s (including its b ...ref|0.30.0|spl-summoning.cc|2494}}<br>Note that the spore's HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.</ref> and [[confusion|confuse
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  • ...as they explore. Cursed equipment cannot be enchanted and only be removed by shattering it forever. However, these curses enhance specific skills. They Ashenzari's powers are not affected by Invocations skill.}}
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  • ...god. The quickest is to begin the game with a background that worships one by default: [[Berserker]]s, [[Chaos Knight]]s, and [[Cinder Acolyte]]s all beg ...fectly usable god. Meanwhile, [[Okawaru]]'s altar may not spawn until D:9. By the time you find Okawaru's altar, you could have ** to **** piety with Nem
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  • ...r own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward wors ...relative to your [[XL]], give higher amounts of piety. Consequently, weak monsters give almost none.
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  • |+ '''Comparison of abilities granted by gods''' '''Remove a cursed item by destroying it forever'''
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  • ...somewhat random, but larger monsters generally provide more. Butchering a corpse always takes one turn (10 [[aut]]s). Chunks may be edible, or inedible (whi | Most monsters.
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  • **New decorative 'runelight' features now indicate the rune is close by. **When entering the abyss by any means, the player is sent at least as deep as their previous deepest ab
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  • * Many cool new monsters, portal vaults and ammunition brands. * Lugonu's Corruption only produces neutral monsters.
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  • * Several cool new uniques and other monsters. * Fixed KMONS not accepting comma-separated list of alternative monsters.
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  • * Fixed explosive tracers leaking information about invisible monsters. * Fixed monsters being created with both a shield and wielding a two-hander.
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  • * [1589854] Orange and silver statues are now monsters. * [1578169] More intelligent messages when monsters hit themselves.
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  • * Killing monsters from god wrath doesn't give experience or items anymore. * Fedhas's corpse decomposition is now activated by prayer.
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  • |meat={{Poisonous corpse}} ...nger, and faster than [[adder]]s, but are otherwise similar. They are fast monsters that inflict [[poison]] with their bites. They commonly appear in [[the Lai
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  • ! [[Corpse|Max Chunks]] ! [[Corpse|Type of Meat]]
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  • ...ngeon and many [[branch]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the convers ...as gaining experience levels upon reaching new floors rather than killing monsters. It restores the unfinished experimental Enchanted Forest and Dwarven Halls
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  • |meat={{No corpse}} ...for [[Lee's Rapid Deconstruction]], causing them to explode and injure all monsters standing nearby.
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  • |meat={{No corpse}} {{Flavour|A hideous, miserable creature covered in oozing sores, afflicted by some horrible disease. Bits and pieces fall from its body as it shambles to
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  • ...nsform into almost any other monster in the game, though they usually pick monsters with [[HD]] similar to their own. ...fferences between an actual monster and a shapeshifter in its form are the corpse left behind (shapeshifters return to their natural form upon death) and the
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  • ...r|A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to t Absorbs [[corpse]]s to temporarily increase AC<br>
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  • |meat={{No corpse}} Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.
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  • |meat={{No corpse}} The [[unique]] [[big kobold]] [[Pikel]] is accompanied by several human [[slave]]s that give no experience, items, or corpses when ki
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  • |meat={{No corpse}} ...e preserved by the brackish waters of a bog. Though it has been reanimated by some unknown magic, this magic is not enough to prevent its decaying. It ra
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  • |meat={{Contaminated corpse}} ...|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[x]]'''amining the dwarf to see if it is "reflecting injuries." The sp
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  • ...time passed before the Orb was stolen from him and taken into the Dungeon by an unknown entity, where through it’s power it was reinstated in it’s f ...and retrieve the Orb of Zot, or die in the attempt. My mother is saddened by my desire, especially because we lost my father to the Dungeon already, but
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  • |meat={{No corpse}} {{list of | holy monsters}}
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  • |meat={{Contaminated corpse}} ...r. For the obsolete player background, see [[Paladin]].'' {{list of | holy monsters}}
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  • ...it and nearby (depending on the size of the corpse), instantly turning the corpse into a skeleton. The toadstools then die after some time has passed. .... The more exotic [[Necromancy|necromantic]] uses of corpses are forbidden by Fedhas anyway.
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  • ! [[Corpse|Max Chunks]] ! [[Corpse|Type of Meat]]
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  • |meat={{Contaminated corpse}} ...ly half an inch big, this enormous flying bug is large enough to be ridden by some spriggans. When threatened, it can flash warning signals to its kin (a
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  • |meat={{No corpse}} '''Brown oozes''' are nasty, corrosive monsters that should be handled with caution. Effectively a beefier [[jelly]], they
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  • |meat={{Clean corpse}} ...carp. Goldfish that escape into the dungeon often grow to prodigious sizes by feeding on the corpses of creatures unfortunate enough to fall into the wat
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  • |meat={{Poisonous corpse}} '''Gila monsters''' are basically [[crocodile]]s that are poisonous to eat. They have normal
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  • |meat={{No corpse}} ...ants have all been soft and boneless just as you see them to-day thrown up by the waves high upon the shores of Japan.”<br>
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  • |meat={{No corpse}} Ignore it. The [[experience]] for killing it is negligible by the time you face them, and the potential for losing scrolls is usually not
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  • |meat={{No corpse}} *Prior to [[0.13]], you could transform opponents into pulsating lumps by drawing a [[Vitriol card]].
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  • |meat={{No corpse}} ...the [[Cloud Mages' Chambers]], or certain [[vault]]s, but may be summoned by drawing the [[Foxfire card]].
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  • |meat={{Poisonous corpse}} ...y if they are caught off guard, as giant centipedes are exceptionally weak by the time you generally see them. [[Poison resistance]] renders them even mo
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  • ...giving an extra attack. [[HD]], [[XP]], and [[willpower]] are not affected by head count. While hydras cannot [[fly]], they can swim quickly through wate ...die instantly if its last head is cut off. If a hydra dies this way, its [[corpse]] and any [[derived undead]] will have 1 head. [[Zombie]], [[skeleton]], an
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  • ...to make them large. If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed). ...[[macabre mass]]es, based on [[corpse]] size. For every 20-60 [[aum]] of a corpse, 1 HD worth of monster is created (half effectiveness past 15 HD).
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  • ...ld heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations.
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  • |meat={{Clean corpse}} Pursues the Arimaspian who by stealth<br>
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  • ! [[Corpse|Max Chunks]] ! [[Corpse|Type of Meat]]
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  • |meat={{Clean corpse}} *Ravens are generally less dangerous than the monsters they accompany, but don't let that fool you into thinking they're harmless
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  • |meat={{Clean corpse}} A step below the common [[yak]], '''sheep''' are pack monsters that don't hit too hard and are about as tough as an [[iguana]]. They shoul
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  • '''Plants''' are harmless impediments which leave no [[corpse]]s and are worth no [[XP]]. They can be found almost anywhere, but are extr ...d weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In [[0.11]], skill-based enchantment identification was changed to be inst
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  • |meat={{No corpse}} {{list of | holy monsters}}
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  • ...erived undead]]. They do not regenerate health and can usually be one-shot by [[Dispel Undead]]. ...uld heal by fusing with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]], allowing them to create small abominat
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  • |meat={{No corpse}} {{Flavour|A huge clay statue that has been animated by occult means.
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  • |meat={{No corpse}} ...nd aren't worth much XP compared to other things you'll probably be seeing by the time you find them, so feel free to avoid them if you wish. If the dung
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  • |meat={{No corpse}} ...en you enter the realm of one of these lords; you can check the milestones by pressing '''?:''' keys to see which lord's realm you have entered.
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  • |meat={{Rot-inducing corpse}} {{Flavour|A shambling reanimated corpse. Trapped by evil spellweaving in a grotesque parody of life, this infected decaying bod
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  • |meat={{No corpse}} Bringing a stone grasped firmly by the top<br>
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  • |meat={{No corpse}} {{Flavour|A towering obelisk surrounded by a powerful storm.}}
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  • |meat={{No corpse}} '''Spooky statues''' are stationary monsters that attack by occasionally casting [[Haunt]] on you when you are in their [[line of sight
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  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * A new mutation: [[Sturdy Frame]], reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a [[demonspawn]]
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  • ...you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. ...tarting mutations. Some mutations are transient (temporary), and are cured by gaining XP. Otherwise, mutations are permanent - they'll last until you hav
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  • ...'''c''') command. Most monsters yield one bottle of blood, but some larger monsters may yield two or three. ...he original corpse's freshness multiplied by 10 (for reference, a standard corpse rots away after about 200 turns). Each individual potion of blood has its o
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  • ...ecompose into skeletons, which will decompose themselves into nothing. The corpse of any [[unique monster]] you kill will retain its name. *Followers of [[Beogh]] can resurrect their allies only if they leave a corpse.
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  • ...s the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games * Random traps no longer place under items placed by vaults.
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  • * New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]]. * Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devi
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  • * [[User:Flaming Corpse]] (updating all monster pages, sporadic other work) * New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards in time a few turns.
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  • ...the player, and [[#Malevolent Force|malevolent force]], which is triggered by the player randomly, on exploration. Most traps are magical in nature. ...necessarily to monsters). They can only be triggered by the player, or by monsters when they are in [[line of sight]] of the player. Flying creatures trigger
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  • |meat={{No corpse}} '''Inept mimics''' are puny predatory monsters which lure you into combat by disguising themselves, either as items on [[the Dungeon]] floor or as [[Dun
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  • '''Derived undead''' refers to a subset of [[undead]] monsters which take their stats from a base monster. For example, a hydra [[zombie]] ...antity and damage are taken from the base form, then the damage is reduced by 20%.
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  • {{Flavour|A corpse raised to undeath by necromancy. ...a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life-it is a dead body with is made
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  • ''For the item left behind by rotting [[corpse]]s, see [[skeleton]].'' {{Flavour|A skeleton compelled to unlife by the exercise of necromancy.
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  • This is a quick guide written by Reddit user Ophanim, so credit given where credit is due. ...ven_Abilities|Raise Undead]] as an AoE, [[Mirror Damage]] inflicted on you by others to the source dealer, steal the soul of any intelligent living creat
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  • ...nd to be quite dangerous. Their innate holy damage, occasionally augmented by weapons of [[holy wrath]], make them particularly deadly to [[undead]] or [ ...tle and hit hard with their powerful holy-branded horns. Unlike other holy monsters, they have no halo.
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  • ...aries]], [[The Crypt]], and [[The Tomb]]) are populated almost exclusively by undead. Note that [[demon]]s and [[Demon#Demonic_creatures|demonic]] creatu ...y do not heal naturally in the presence of enemies, but can regain stamina by slaying their foes.
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  • ...evels of increasing difficulty, more varied terrain, and many new thematic monsters. ...[[Thunderdome]]" by evilmike, "[[The Pits]]" and "[[Arena of Blood]]" both by st.
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  • '''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them ...ld heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
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  • * Non-opaque clouds created by the player vanish instantly when out of LOS. * Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at
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  • ...unition god gifts, you'll be able to shoot arrows with a bit less caution. By the time you've cleared the [[Elven Halls]] and [[the Vaults]], you should *By the end game, you will have high strength and dexterity. Using [[Blade Hand
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  • * Fixed blind monsters being able to use scrolls. ...evels of increasing difficulty, more varied terrain, and many new thematic monsters.</s>
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  • ...ser who revolves around three central concepts: Ice magic, Necromancy, and corpse manipulation. When you can learn Freezing Cloud do so and use it to kill groups of monsters whenever the occasion arises. Focusing Ice Magic and Air Magic at this poin
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  • :*Flaming for hydras and cold-themed monsters :*Freezing for cold blooded enemies in Lair, as well as fire-themed monsters
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  • ...n is still to get used to heavy armour. Cut up every troll or swamp dragon corpse in hope for a hide (the sewer with Purgy is probably the earliest opportuni ...an emergency escape like blinking, and lure out the Dragons and Hydras one-by-one.
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  • ...game, which enables the use of [[Summon Elemental|Summon (air) Elemental]] by the midgame, then a heavy concentration on [[Necromancy]] until [[Necromuta ...s "distracted" monsters are easier to stab, though not as much as confused monsters.
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  • ...which tones down the early game difficulty slightly. You won't get crushed by your first hobgoblin very often anymore. You'll also have to devote some st ...e nuke. You'll use this a lot in the early game and a bit in the mid-game. By late-game, you should forget it.
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  • |meat={{No corpse}} ...ve the [[shallow water|shallow]] and [[deep water]] that will be generated by their rain clouds.
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  • ...ugh that you can die a proper, honorable death (we recommend being nibbled by [[yak]]s). ...s characters probably have the fewest problems with hunger, as corpses are by far the most plentiful supply of food in the dungeon. If you're playing a c
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  • ...bit strength far beyond its capabilities, and your movements become guided by Makhleb.}} ...ne to torment, and [[Shatter]] can break holes into areas less filled with monsters. Other helpful spells include [[Apportation]], [[Passage of Golubria]], [[D
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  • |meat={{No corpse}} *Zot statues can't actually haste themselves, because they are [[stationary]] monsters. And since they don't know [[Haste Other]], they can't haste their allies e
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  • ''For a list of merfolk monsters, see [[List of merfolk]]'' |meat={{Clean corpse}}
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  • |meat={{No corpse}} ...Lee's Rapid Deconstruction]]. Their ability to summon demons is unaffected by [[silence]]. Fortunately, they are very rare, appearing only to guard the o
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  • ...ee rune clear, you will probably get enough bread rations and meat rations by the time you finish [[lair]]. Even though they are crap at doing anything m ...than hero and finesse. [[Makhleb]] I don't recommend because I got killed by demon I summoned. I'd still like to mention that Okawaru and Makhleb is a s
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  • ...our exploration, but it also awakens nearby [[Sleep|sleeping]] groups of [[monsters]], many of whom might wander off from their group and be faced one-on-one, ...ath all that armor you're still just a desiccated [[corpse]] held together by wrappings, you're also not a flimsy spellcaster, so insta-death isn’t a u
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  • |meat={{Contaminated corpse}} ...It's ready to deliver a flurry of incapacitating poison needles, followed by a quick blade right under your fifth rib.
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  • ''by [[User:Kernigh|Kernigh]]'' ...diary at 24 February. Thus, I will write the first sections of this diary by viewing my archived ttyrec files. I open the first ttyrec.
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  • |meat={{No corpse}} ...hen they hit, and the lotuses are occasionally accompanied by other random monsters. Thorn lotuses can be encountered in any pool of water in the [[Swamp]].
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  • |meat={{Mutagenic corpse}} ...ll occasionally [[polymorph]] any nearby monsters into different, stronger monsters, though the chance of them doing so falls rapidly as the monster's [[HD]] r
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  • ...ts are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden from harming them in return) and {{monsterlink|Toadstool}} - Short-lived fungi often associated with rotting [[corpse]]s.
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  • |meat={{No corpse}} ...auxiliary attacks and can use spells and special abilities from all three monsters.
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  • ...he Dungeon]] is a dark, dank place filled with moist corners and rotting [[corpse]]s, it's no surprise that it contains countless '''arthropods''' ranging in ...red in the blood of its [[paralyzed]] victims. Occasionally used as mounts by [[spriggan rider|spriggans]].
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  • ''by [[User:Kernigh|Kernigh]]'' ...until a hobgoblin unexpectedly flanks my demigod. Thus trapped between two monsters, my demigod tries to kill the goblin and flee. Luckily, the hobgoblin's att
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  • ''by [[User:Kernigh|Kernigh]]'' Very agile monsters are a bit awkward to hit given your current equipment.
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  • ...to wonder how long I'll be down here, so I carve any edible meat from the corpse. As I turn the corner, I find myself face to face with a goblin. His eyes w ...ws how long I'd survive if bitten. As I go about cutting the meat from the corpse, I notice patches of green scale covering my arms. This was very unexpected
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  • Previously I got quite far with a [[deep elf]] [[necromancer]], by trying a different tactic than normal. In the past I've played necromancers ...really nice abilities for direct damage. [[Pain]] is lethal to most early monsters, and decent against some larger ones. [[Vampiric Draining]], however, is a
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  • Entering the dungeon...three stairs which go back to my home are side by side, forming a line of three stairs : <<<... and one stair going into the ...ns in bonus, going well so far. I also gained an xp level by killing wimpy monsters...
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  • The next thing I knew, I was being assaulted by Ijyb the goblin, blasting me with a wand of frost while a kobold pelted me ...e the altar and joined his faith. I also found a suit of banded mail, made by orcs like myself, so I donned it for even more protection as the Warmaster
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  • I've been luring monsters back up into D:2 and away from their comrades to dispatch them in singles s ...e the ghost of X, a Chaos Knight. I simply sat my turns, watching him walk by...and just as it looked like he would miss me, he turned. I fired a few dar
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  • ...nly three bursts of frost were required to dispatch her. I was struck only by one dart, but it only made her flesh taste that much better. Her robe was s On my way back from the shop, I notice the fountains by the temple are sparkling, flowing with an ancient magic. I must not have no
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  • a) The first game I played, I got dropped in the abyss right away by a ynoximul, so it didn't count. I stand betrayed. Scorned by my own tribe for crimes I did not commit, men I once called 'brother' chase
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  • Oh by the way, we have chosen Yredelemnul as our God. The undead servants are pr You can also carry down a corpse or skeleton to a new dungeon level and animate it there.
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  • ...a Kenku in the first level of the Lair. They were returned to the surface by the bounty hunter Jozef''' ..., surrounded mostly by siblings drawn to the magic arts. Being surrounded by such corrupt arts only made my rage grow. Eventually I was cast out of my
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  • ...pellcasting aptitudes and I'd cringe. My melee characters have always died by walking right up to a monster I underestimated, then having no way to escap ...d act like a fighter, but I'll already have an Xbow and a way to hurt some monsters from distance. So, here we go...
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  • ...will do the trick. He had a few darts hisself, took down my health a bit, by 2. I'll hide back here and rest a bit. ...ntered two Kobolds and two goblins. Nearly got offed by my own lawn darts by the Kobold! Next time need to pull the crowd apart a little more. On the p
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  • ...e instant I became level 3, but as usual, I forgot. Those first levels go by quickly. So I memorize it, then step back into sight and blast him. Teren ...ll debating - as well as Makhleb. Makhleb's altar has a spellbook guarded by an iron devil, so I run in and grab it, then run away. It's Party Tricks,
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  • ...e seen, however the first kobold storming at me is immediately put to rest by it. Most likely to rest forever. ...anaged to attract the attention of the pack. Pikel was much less impressed by my poison arrow than the ogre before, and started to pound me with magic da
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  • ...d as a tale in taverns for money or a cheap audience. To which was replied by laughter. ...en slowly, not knowing what to expect and threw my torch in. I was covered by darkness. Berating myself on the level of stupidity I had reached, I had no
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  • ...hest monsters on the level are orcs... if you ignore the demons surrounded by lava in a little alcove in the side of the "donut"'s hole, guarding an alta ...To be safe, I lure it back upstairs and kill it so as to not alert any D5 monsters to my presence. Back to D5, down the corridor an antique weapon shop sells
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  • ...Mr._K's_Deep_Elf_Fire_Elementalist_guide|Deep Elf Fire Elementalist guide by Mr.K]].'' *The best find so far is a [[Book of Conjurations]]. Usually it's gifted by Vehumet at five piety stars, but having it in my possesion means that a) I
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  • ...ode, engage! Fighting and Unarmed ON, Axes FOCUSED. No notable fights, and by the time the floor is cleared I'm at XL 2, Fighting and Axes are at 4, and I upgrade to Ring Mail and turn Armour on. By the time I clear the floor, I'm at level 4, with Fighting at 4, Axes at 5,
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  • #Character is affected by scurvy if they've not eaten fruits for a long time. #A mystical word that you can write on the floor that makes monsters stop attacking you. Something Elvish!
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  • |meat={{No corpse}} ...onjured monsters that mimic melee and ranged attacks. They can be conjured by the monster-only spell [[Grand Avatar]]. Their ranged attack is an irresist
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  • ...by the blast are encased in ice, slowing their movement, and those killed by the blast may be frozen into solid blocks of ice. A significant portion of ...y this spell may turn into [[blocks of ice]] (which later melt, leaving no corpse).
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  • ...the dungeons. Well, I intend to add myself as the ultimate horror for the monsters who already are living down there. They won’t live much longer! ...rts don’t seem to hurt him. Fortunately, we are not interrupted by other monsters while I pillar-dance my mana back up. I take the knife of this fallen hero,
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  • ==Monsters== * Monsters will no longer pick up items that the player has seen. Allies won't pick up
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  • ...me (for most sets), unlike normal vaults, and their chances are unaffected by the number of mini-vaults implemented for a given branch. Many early roguel '''Monsters''': Kobolds and kobold brigands. The code contains further coarse scaling t
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  • ==Monsters== * New monsters:
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  • ...lery and artifact armour), and I should be comfortably in the mid-thirties by the time I start throwing around level 9 spells. Getting there is the probl ...on, as I have a whopping [[conjurations]] aptitude of +3, although saddled by a somewhat sobering -1 for [[spellcasting]]. I will have to keep that one f
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  • ...gotuvi's Embrace''' is a level 5 [[Necromancy]] spell which destroys all [[corpse]]s and [[skeleton]]s in your line of sight, taking the flesh and bone and w ...l at once; instead, it will decompose over time reducing your defenses bit by bit.
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  • |meat={{Clean corpse}} ...y damage the undead and the unprotected living, and they could alert other monsters on the floor to your presence. Also, in spite of their living nature, they
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  • ...a brief duration. Its multiple heads strike in all directions. Foes slain by the gnashing teeth are instantly devoured, reinvigorating the caster in the ...onster upon kill (amount healed based on monster HD). Any monster with a [[corpse]] considered edible, including [[undead]] ([[ghoul (monster)|ghoul]]s, [[de
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  • |meat={{No corpse}} ...ith a mimic in it, so monsters will step around them. Monsters neutralized by [[Elyvilon]]'s abilities, however, may still ascend or descend a mimic.
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  • * Slime wall damage no longer varies by depth. * All races have had their [[evocation]]s aptitudes reduced by one point.
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  • ...on delivery luck. These will be more then enough to defend against Kiku's monsters. Choose sif or nemelex after the wrath subsides. ...der switching to Nemelex later; it is the most powerful form of channeling by a long shot, and if you worship Nemelex you will have to train [[Evocations
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  • *Swamp has many new monsters and other changes. ==Monsters==
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  • ...s are [[alarm trap|alarm]], [[shaft]], and [[teleport trap|teleport]] near monsters. ** Monsters only trigger traps in sight of the player.
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  • ...est fires and the Tornado spell can no longer destroy temporary trees made by Summon Forest. * Monsters summoned by the player now dismiss when they become hostile.
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  • **Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot. **Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.
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  • ...and damages most creatures that step inside. [[Undead]] and [[nonliving]] monsters are unaffected, as are those with miasma resistance. You are immune to this ...cast [[drain]]s about 9% of the player's max [[HP]], which can be restored by earning [[XP]].<ref>{{source ref|0.30.0|spl-clouds.cc|48}}</ref>
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