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  • *Mummies start with no [[potion]]s of any kind. ...ys be careful of sources of [[confusion]]. Other than [[Ru]], Mummies have no way of curing confusion, making it (almost) as bad as [[paralysis]]. In a s
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  • In this case, minimum EV is 1. No other factors apply. *If you are going down [[stairs]] while being attacked, you suffer a -5 EV penalty.
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  • ...byss spawns monsters far out of your league, and has no items, so there is no point in staying. *Prior to [[0.16]], abyssal stairs could not appear in the Abyssal Knight starting abyss.
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  • *No granted abilities. *No new abilities.
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  • ...to regular monsters, though are temporary and unable to follow you through stairs. | [[Summon Forest]] || 5 || Fixed || 1 || No Limit*
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  • ...better for damage than using Petrify + LRD on a monster. But, if there are no convenient walls, then you can use Petrify to create an LRD target. ...spells or melee normally). Also, being Petrified did not interrupt taking stairs; you'd be petrified, then the climbing action would complete.
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  • Other than the MP cost, there is no reason ''not'' to use Death Channel alongside [[Animate Dead]], or any othe *Prior to [[0.16]], the spectral summons would take stairs with you.
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  • * [[Gozag]] Potion Petition no longer offers haste/berserk potions for species that can't haste/berserk. * Zin no longer has a mutation removal one-time ability at 6* piety.
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  • ...maging, good. If the wand ends up buffing your opponent, you can go up the stairs, rest, and the buff will wear off. Make sure to always leave at least 2 til ...ill have a 15% chance of (only) fireball or iceblast, and an 85% chance of no effect.
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  • ...ort time. Unlike [[summon]]ed monsters, charmed monsters can follow you up stairs, remaining loyal. Unlike most types of allies, charmed monsters can attack ...d]] monster, it won't become hostile until the hex wears off. If there are no other enemies nearby to fight your new ally, you can safely punch the charm
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  • *Be on top of, or very close to (no more than 2 tiles away), an [[stairs|upstair]]. If new monsters appear, or if the fight is going poorly, you can
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  • ...ption is to use a random blink right away, lure the monsters away from the stairs, and then use a scroll of blinking back onto the stairwell and up once the ...ise you can try random blinking and teleporting as soon as you go down the stairs (keep repeating until you find a relatively quiet spot and then start summo
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  • Unlike other gods, there is no way to affect your piety; it is instead randomly changed. ..., being hit by a vulnerable element (200), or being killed by falling down stairs (200).
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...the player to use the first power, Depart the Abyss, immediately. (There's no bonus for worshippers outside the Abyss.) * No new abilities.
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  • *No new abilities. ...en they deal damage. Your share of XP scales with damage dealt; if you did no damage, orcs will take 50% of the XP.
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  • ...each hell sub-branch are considerably smaller, and place only one pair of stairs. ** The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. (Uskayaw and Yredelemnul continue to gran
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  • *No new abilities. *No new abilities.
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  • ...they have the required abilities to retrieve them. Others hide them on the stairs of the [[Ecumenical Temple]], where monsters do not spawn. Those who get fa ...o consider training evocations. Wands will only need to be collected once (no ammo to retrieve) and you’ll be surprised at just how many you’ll still
    16 KB (2,746 words) - 01:19, 14 June 2014
  • ...eciates the change of pace''"). Creatures slower than 100% move speed give no piety. *No new abilities.
    11 KB (1,738 words) - 20:04, 2 May 2024
  • ...oximately one curse per ordinary Dungeon floor fully explored, if you have no curses pending). * No new abilities.
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  • * Abandoning [[Ru]] incurs no overt punishment (but you also won't get back anything you sacrificed) *[[Cheibriados]]: Slows your movement (no running away), compensating with great stats & powerful escape tools.
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  • ...ntains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple. ...ly find altars to at least six gods, but usually more. Rarely, one or even no altars will spawn. When entering the Temple, its entire map is revealed aut
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  • * All descents of new stairs and hatches are now fast, not just one per floor. **Hunters always start with a shortbow, and no longer have a short sword. They have higher dexterity and lower strength an
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  • *Going up/down [[stairs]] or [[shaft]]s Note that there is no way to attack an enemy from a different floor without entering it.
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  • ...ement will be directional movement between tiles or changing floors with [[stairs]] and [[escape hatch]]es. A character's movement speed determines your abil You can also move up or down stairs or escape hatches by standing on them and pressing '''<''' (upstairs) or ''
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  • * TSO's halo no longer makes the player easier to hit. * Zin's Recite has no food cost and no longer causes monsters to go berserk.
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  • * Fixed Xom's repel stairs effect moving shops. * Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks.
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  • * Zombies and skeletons can no longer use stairs. * Ghosts may no longer appear in the Ecumenical Temple.
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  • * Arriving via stairs calls autopickup and lists items on square. * No experience for killing summoned monsters.
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  • * Weapons of reaching cost no magic or hunger to use, do not train Evocations, and do not hit intervening * Poison ammunition no longer works on sling bullets and throwing nets.
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  • * [1594109] Fixed bad messages when trying to animate a weapon if no weapon is wielded. * [1591105] Invisible monsters can no longer 'gesture wildly.'
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  • * No need to pray to dedicate kills. * Nemelexites no longer need a portable altar in order to sacrifice objects.
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  • * [[Makhleb]] and [[The Shining One]] are no longer available as starting gods. * No instant divine retribution.
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  • * Skill costs: the XP to skill point ratio no longer depends on skill level. * All species take the same amount of time to use stairs.
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  • *In extremely rare cases, if no ghost is available from the ghost files for that floor or permastore for th ...pon's brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).
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  • ...]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the converse, it also does ''not'' inc ...nnecessary, like the Lair, player ghosts, and identification. There are no stairs up; you must continue to descend through the dungeon, and once you have the
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  • Of course there are alternatives. By no means is our character the only one capable of finishing a 15-rune run. Any ...ur other stats, which are also under constant attack. [[Stair dancing]] is no longer an option to whittle the opposition down.
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  • ...more medicine, and Xom tole me it was time to move on, so I went down some stairs.
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  • ...w undead this monster looks/sounds, it is not. [[Dispel Undead]] will have no effect. *Be careful when fighting these demons near [[stairs]] or when [[stair dancing]], because reapers can drag you away.
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  • {{no-bot-monster |flags={{Herd flag}}<br>{{No gen derived flag}}<br>{{Warm blood flag}}
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  • *Neither Duvessa nor Dowan will follow you up or down [[stairs]], unless their sibling is adjacent to you too (in which case they both wil ...uvessa hits very hard and very fast, but only hurts in melee range and has no ranged attacks. Dowan can pelt you with strong magic, but has less durabili
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  • ...cian, while his sister is a somewhat competent fighter. Together, they are no joke, and killing one will buff the other. *Neither Dowan nor Duvessa will follow you up or down [[stairs]] unless their sibling is adjacent to you too (in which case they both will
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  • .... Using [[Haste]] before he's in melee range allows you to run to a nearby stairs. ...a huge difference (alternatively, just avoid him entirely -- you are under no obligation to kill every enemy you see).
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  • ...y service, I would be already favored by Beogh. They told me that there is no need for light as the dungeon is perpetually, if gloomily, lit by a dim and At noon the clan gathered around the stairs down. About half a mile away, covered by a simple shack, the stone stairwel
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  • Many strategies exist to take on TRJ. No matter what you're doing, it is recommended to have corrosion resistance, c ...yak]]. This creates a mass of jellies still, but once you deal with them, no more will spawn from the polymorphed TRJ.
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  • ...link frogs can expect fast movement speed, decently powerful melee damage, no resistances, excellent [[ev]]asion, and an irritating tendency to blink awa ...making a getaway. Alternatively, just wait for him to blink away from the stairs and make your escape.
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  • *Tentacled monstrosities have no ranged attacks whatsoever. If you can boost your movement speed to above av *Trying to use [[stairs]] next to a tentacled monstrosity is a bad idea. They will often constrict
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  • *Evoking the [[horn of Geryon]] will summon 1-4 hell beasts at no cost (though you will not be able to do so again until you have gained a co ...pling ability if you expect to stair dance away. They may push you off the stairs and leave you extremely vulnerable, a common way to die in the [[Vestibule
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  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * [[Ziggurat]] portals no longer appear in [[Pan]].
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  • *[[The Lair]] has no rune itself but contains 3 branches which do. It always contains: **[[The Crypt]] has no rune itself, but contains an entrance to The Tomb.
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  • ...[stairs]]. If one of your scrolls happens to be a scroll of noise, there's no telling what sort of things you'll wake up. ...in your play style to draw monsters to you (e.g. ambushing, hit & run with stairs, verifying an area is cleared of monsters, etc.), a scroll of noise is not
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  • ..., 2. does not contain a dangerous [[cloud]], and 3. is outside of certain "no teleport" [[vault]]s. This includes the tile you are currently on. |Read scroll of teleport (1.0 turn) || 1.0 turn || No
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  • ...bine the 'lack of escape' with a swarm of merfolk, things can get hairy in no time.
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  • ...ish Mines are two floors deep and found between Dungeon:9-12. The entrance stairs are usually decorated with orcish idols and occasionally even [[altar]]s to ...so a [[wand of digging]] can make shortcuts or chokepoints. Expect almost no hallways aside from those you dig yourself.
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  • ...ce the waltz, dreaming of battlefields void of man and beast. That time is no more, yet the weapons are still there. {{flavour|These stairs lead to the Hall of Blades. The steps seem to have been beaten and chipped
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  • ...Floor layouts vary significantly, including wide open chambers with almost no cover, series of interconnected small chambers with narrow hallways between ...s, depending on the number of heads. [[Elephant]]s can shove you off the [[stairs]], [[lindwurm]]s and [[rime drake]]s can fire elemental ranged attacks, and
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  • ...from) in order to exit back into the [[Dungeon]]. If you try to enter with no runes, you will receive a prompt warning you that you must have a rune to e *{{monsterlink|Vault warden}}- Can seal [[door]]s and [[stairs]] around you, forcing you to kill it to get past.
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  • Stairs to the Slime Pits can be found between [[the Lair]]: 4-5. While the entranc ...to connect separate chambers together, easing travel. Outside of Slime:5, no items generate here.
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  • Stairs to the Tomb are found on the last floor of [[the Crypt]]. It's only 3 level ...you'll notice that you ended up in the section of Tomb:2 with the one-way stairs down to Tomb:3. In this case you can skip to point 7.
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  • *Instead of regular stairs, [[abyssal stair]]s and branch exits appear randomly or after getting enoug ...ss. These hand-crafted [[vault]]s often contain powerful monsters, abyssal stairs, the [[Abyssal rune]], or even a way out. Approach these with caution, as t
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  • ...e" may lash out at you. Potential effects include:<ref>{{source ref|0.30.1|stairs.cc|484}}</ref> *25% - No effect
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  • No fewer than five runes can be found in Pandemonium: Instead of stairs up or down, there are portals:
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  • ...aped by all kinds of species who fled the overworld and shunned the light. No matter what its origin, this deep cavern is filled with riches unheard of a ...h as stone, metal, or green crystal. You can travel between floors using [[stairs]] and (not always intentionally) [[shaft]]s.
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  • Unlike Spider, this branch generates [[shop]]s, though this is by no means guaranteed. ..., including nagarajas and [[guardian serpent]]s, as well as three upward [[stairs|staircases]]. Because of this, players often find themselves out in the ope
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  • Except for the last floor, there is no loot to be found. These floors are much smaller than regular floors, having ...inels and quicksilver dragons, setting a divider wall between the entrance stairs and the castle in older layouts, and bringing in the famously monster-heavy
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  • ...While taking other actions (including climbing stairs) the amulet conveys no benefits.}} ...' grants a tremendous +15 [[evasion]], but only on turns in which you make no actions other than moving or waiting:
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  • *Be on an ''un''explored level, standing directly on the stairs leading to a clear level. *Make sure that no monsters - allied or hostile - are in your [[line of sight]]. This way, you
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  • ...eful. The [[Orb of Electrocution]] effect can easily kill you, if you have no electricity resistance or below 100 HP. Aim it 4 squares away from you. ...''' - Switch places with an enemy. It has its uses, such as getting to the stairs or getting out of a blocked corridor. It does not let you drop monsters in
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  • ...d Vaults:1-4, V:5 isn't easy to skip. [[Vault warden]]s might lock out the stairs above, while fake runes serve to deter ninjas even more. ...]], added turn-count focused [[Meteoran]]. [[Ranged weapon]]s reworked and no longer need [[ammo]]. [[Abyss]]' rune location now sensed instead of being
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  • ...diving, only use stairs to descend levels. Using trapdoors means you have no reliable way to run away.
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  • **Note that "remembering stuff" costs no game time; this includes looking through your inventory ('i' command), your ...''now'' (or ever). In roguelike games such as ''Dungeon Crawl'', there is no guarantee that you'll be able to overcome all the challenges you meet, and
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  • ...should you or an enemy trigger an [[alarm trap]] far away from the nearest stairs. *There's no safe way to deal with them, since they have very high HP and defenses, resi
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  • '[[File:Stairs up.png]] [[File:Stairs down.png]] '''Stairs''' are a dungeon feature which connect floors of the [[Dungeon]] and its as ...s by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).
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  • ...a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk ...ng items is an instant action. You cannot sell items to shops, and there's no way to rob them.
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  • ...ee, ranged weapons, or whatever means they have coded. Even monsters with no means of attacking the player, like [[plant]]s, are considered "hostile" - Neutral (indifferent) monsters are those with no particular desire to kill the player. They will not pursue, and will not u
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  • ...uations where a player can die from 100% health, in a single turn, through no fault of their own: ...at can one-shot you. This chance is significantly lower for 'fast' stairs (stairs with unknown destination), but still present so long as you've visited the
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  • ...character visits levels suitable for low-level characters, since they pose no risk but do offer some marginal rewards. ...ng is a perfectly fine strategy of its own. However, [[shout]]ing near the stairs for thousands or even millions of turns for wandering monsters to come is g
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  • ...worst effects from it. However, even in the late game, hasting monsters is no joke; you'll often want a more reliable brand. *Between [[0.16]] and [[0.18]], the chaos brand could move nearby stairs.
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  • ...'' are [[trap]]s which send the victim down up to 3 floors. [[Flight]] has no effect on shafts. There are three distinct types of shaft effect. ...ou can voluntarily enter with '''>''', sending you down 1-3 floors. Unlike stairs or escape hatches, moving through shafts occurs instantly, preventing monst
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  • {{no-bot-monster |flags={{No skeleton flag}}<br>{{Stationary flag}}<br>{{Fighter flag}} (feature)
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  • ..., 1 [[MP]] is drained per turn. If you are at 0 MP, all shadows vanish and no more will spawn, though the other effects still apply. ...overing your retreat. But it's finnicky, to say the least. With no weapon, no stealth, and reduced spell power, it is useful only as a swapout.
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  • ...on hostile hell beasts, you may not want to use the horn when relying on [[stairs]]. *Prior to [[0.28]], using the horn made no noise.
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  • ...n using [[Yred]]'s recall to pull all your friends to you (and do not take stairs unless everyone is next to you or in contact with someone next to you). Alw ...ting a HEALTHY (not hurt!), LIVING (no demons or undead), and INTELLIGENT (no animals) target you can see, giving you a few rounds (not many) to kill it.
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  • * [[Web]]s are no longer destroyed after creatures escape from them. * [[Beogh]] will no longer smite creatures that destroy orcish idols.
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  • ...ch goes, it can be useful for travelling quickly, but be careful; there is no going back, and your destination may be hazardous. ...a floor when there's a chance it'll spit you out someplace hazardous with no way to get back safely. Good examples of this are floors you haven't explor
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  • ...loorx Vloq]]: He's the hardest Pan lord for most players, and centaurs are no exception. Your speed isn't much use here - Gloorx and all his executioners ...ter mummies out of sight until you can lure them around a corner or up the stairs, one by one. Having the [[Recall]] spell can help keep your angelic allies
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  • |flags={{Flying flag}}<br>{{No stairs flag}}<br>{{No skeleton flag}}<br>{{No poly flag}} “Everybody knows there is no fineness or accuracy of suppression; if you hold down one thing, you hold d
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR ...em more powerful. Early on they are nice because they follow you up & down stairs, helping to protect you from ambushes. Later on they tend to be meatshields
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR ...xcellent gear, high HP (200!), high melee damage, and even Smite. There is no situation in which he isn't dangerous, and can even survive the endgame wit
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR *'''Unarmed Combat''': Gain it by attacking weak monsters with no weapon; gives you some weak extra attacks.
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR 1) Summon absolutely all the time. Never stop summoning. You have absolutely no food cost to worry about so just move very slowly (don't auto explore excep
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR ...ecially when war dogs and wolves are summoned. Very multipurpose, but with no additional effects like poisoning or raising the dead, they can prove sligh
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  • ...in conjunction with teleport control, or [[Controlled Blink]] in late game no-teleport levels) to get away from immediate danger, and then walk away afte ...vine warrior before taking any staircases and take the mummies back up the stairs one by one. Also make sure to fight sphinxes with a lot of magic resistance
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  • ...prematurely, the prism will create either a smaller, weaker explosion, or no explosion at all (if it is destroyed immediately after being created). *When climbing up stairs, you can place a prism behind yourself to prevent [[trample]]rs from knocki
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  • ...current floor around you, much like a [[scroll of magic mapping]]. It has no cost to use, but does have a high failure rate and may cause [[Divinations] ...y with at lower skill levels. Possible uses for this include finding the [[stairs]] when trying to rush through a floor and hunting down vaults behind secret
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  • ...er into the Abyss, placing you in a random patch of the chaotic plane with no return staircase available. ...ssal Stair back up, however, will cause you to immediately exit the Abyss, no matter how deep in you were.
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  • ...crowd of monsters instead of fleeing and taking them off one by one at the stairs. Now, this should do- no, wait. This meat is glowing. I'm not going to eat it. Guess I'll have to go
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  • ...m. You can then go up stairs, then enter the floor from a different set of stairs. ...n all players (except [[Spriggan]]s) ''and'' have a ranged attack. There's no running away, at least without using an item.
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  • ...tyle: you must worship [[Makhleb]], and you must wield the [[Axe of Woe]]. No other course of action stands a chance of victory, and only through prudent ...unavoidable, your species' skill aptitudes and equipment slots make almost no difference.
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  • ...porary. Killing it yields no experience or items; it is incapable of using stairs.}} *They are worth no experience or piety, and leave nothing behind when slain.
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  • * [[Summonings]] school: per-spell limits and no stair following or pulling. * [[Sludge elves]] are no more.
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  • >: makes you go down stairs <: makes you go up stairs
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  • ===Triple visitation [[File:Stairs down.png]] [[File:Stairs down.png]] [[File:Stairs down.png]]=== ...e#Triple_visitation|Triple visitation]] means not only finding all three [[Stairs|downstairs]], as most do, but using all three to separately journey down an
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  • ...e being knocked back). The center target will also be waterlogged, even if no water was created there. Note that [[unbreathing]] creatures are immune to
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  • On the other end of these stairs lies the wooded home of spriggans, tengu, fauns, and all manner of terrifyi ...ture-themed [[branch]] located within [[the Vaults]]. Although it contains no [[rune]], it is guaranteed to have several treasure [[vault]]s on the botto
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  • ...from some orcs and return to dungeon level 1, before taking a different [[Stairs|staircase]] to dungeon level 2. I continue the exploration, and I collect c ...sters. ''You cannot pick up the net that holds you!'' It is fortunate that no monsters are around. ''You struggle against the net.'' My grey elf is unabl
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  • ...le. These water summons time out on their own; killing the spellcaster has no effect. ...it, consider just changing direction and exploring somewhere else. Those [[stairs]] can generate anywhere.
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  • |flags={{Flying flag}}<br>{{No stairs flag}}<br>{{No skeleton flag}}<br>{{No poly flag}}
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  • Yet I have no darts; my demigod's inventory contains only a +0,+0 spear (weapon), a +0 ri ...identally resume melee with the hobgoblin. ''You hit the hobgoblin, but do no damage. The hobgoblin misses you. ''You hit the hobgoblin. You have gained
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  • ...lub. Ouch! That really hurt!'' The mummy steps back, aiming to flee up the stairs, but a space opens between kobold and mummy! The mummy reaches a pillar, and tries to circle it, but the mummy is no faster than the hobgoblin. The mummy feels another bit of magic and launche
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  • ..., I'll try stabbing it. If it's in the open and I'd have to walk up on it, no. I'm afraid that I'll be sneaking up on what looks like a lone monster but ...illed me. Even though it was right next to me it didn't follow me down the stairs.
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  • ...y any magical power for two or three castings of magic dart. I casted like no tomorrow and jumped around his blade. Phew! He's dead instead of me. I shou ...g snake. Feeling low on magical power, I decide to retreat up the previous stairs. The colors on the snake's scales sure don't match those in the academy.
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  • Grum reaches the bottom of the stairs. ...t flesh of the giant mushroom, hacking wildly for over a minute till it is no more. Then Grum calmly steps past, bends down and picks up a sausage.
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  • ...t it on, risking the curse so that I could test my many scrolls. There was no curse, however, but my tests revealed scrolls of detect curse, magic mappin ...the stair went back to an area of level 3 I had missed, but one which had no other down stair. I had to go back to level 2.
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  • ...p with a [[Sludge Elf]] [[Death Knight (background)|Death Knight]] for me. No god, a nice selection of spells for the future and a race that's not that h ...e stairs. Lucky it was far away. Being [[Stealth|stealthy]], I went up the stairs again, not ready to fight an enemy with unknown power. I descended again in
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  • The naga hadn't go far from the stairs before he saw an orge. Three levels of poison were applied, but the orge wa ...nd. After reading ?teleportation, poisoning, breath weapon, and melee when no other options are available, finally the naga killed two gnolls.
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  • I was a little bewildered at first, running down the stairs to the Dungeon of legend. I'd been saving rations, eating the flesh of my f ...nd this weird wand, and decided to test it on a giant newt... to literally no effect - not even the telltale feel of an empty wand. I'd find out what it
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  • ...t. I sought the Orb of Zot because I was alone and had nothing else to do. No other reason why. ...pted me. The strongest thing I found on that level was an ooze, and it was no trouble for me with my new strength; I felt another tangible wave of power
    50 KB (8,983 words) - 18:47, 15 August 2013
  • ...I found myself in a seperate area of the cave, and have no idea where the stairs outside are. It seems I am stuck in this hellhole. I found boots. Yet the odor of my feet when properly veiled is no less atrocious.
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  • ...rocution, gave it another +1, +0 trying scrolls. Found an uncursed amulet, no idea what it does. Stinging is going well, but I've heard a lot about PR mo ...th a Quarterstaff of Speed (I don't like temporary brand spells anyway for no good reason) and cure poison being useless for a Naga. (I wouldn't have lea
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  • ...he section I walked through, so I returned to DL 6 and then used different stairs back to DL 7 – and dropped right into the view of an orc horde with a pri ...asty attack spells, but it contained only poison and air spells, and I had no skills in those classes, which made learning a level 6 or 7 spell not the w
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  • ...Went ahead and used up 2 ID scrolls...revealed a ring of Life Protection (no effect,) a ring of levitation, and a ring of ice. Ring of Ice might be usef ...ere, the ghost appears...after exchanging a few quick blows, I run for the stairs. I've made it, and the encounter has made up my mind. It's time to go find
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  • ...floors and walls... Where is my sabre? I could have sworn I left it by the stairs. The lake of lava is new, too. I found several sets of stairs to a deeper section of my basement. Bizarre. The property deed swore there
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  • ...other band of hobgoblins, and lo and behold there is an alter. To Sif Muna no less. How quaint. She is a vain god, only concerned with learning, not unle ...ipation, ignoring the sleeping creatures all around me as I hurry down the stairs, searching for the altar of Vehumet. Soon, I found it, praying to Vehumet,
    71 KB (10,693 words) - 18:47, 15 August 2013
  • ...the odd light of the Abyss changed somehow in tone. The monsters here are no longer ignoring me, either. It seems the Unformed is already testing my pro ...urse. A third made an awful, deafening noise. The remainder seemed to have no effect. After relocating the gnolls, I lured them one by one and dispatched
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  • ...angerous yet on D:1 or 2. Anyways for a centaur, you can always run away, no need to run around columns. Thus you can go through the early levels whack ...all Undead Slaves". The zombies/skeletons you animate can't go up or down stairs though. That's OK - you can just bring the bad guys to them if need be!
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  • stairs downward, I make my way downward for good. I have just are no wholesome (if you can call rats, bats, newts and the like
    6 KB (1,049 words) - 18:47, 15 August 2013
  • ...ring mail. First I decide to chug the potion. I quickly realize that I am no longer visible! The uses this potion could offer should I find another. The ...devour me with ease. With no other choice I turned and headed back to the stairs for dungeon level 2. I looked back as I ran and I saw the jelly like creatu
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  • ...e that my ring was not cursed, so I slipped it upon my finger, but noticed no effect. Hoping the ring would make its effects clear, I tore through the re ...I discovered the identity of the second ring I wore: a ring of ice. I saw no reason to continue wearing it.
    9 KB (1,666 words) - 18:47, 15 August 2013
  • * T425: no obvious effect, but I'll keep it on in case it's some sort of awesome smiti ...! And my ring is a ring of life protection. Not too useful early game but no reason to take it off.
    21 KB (3,514 words) - 18:47, 15 August 2013
  • ...in a deadly dungeon of 27 levels. Much more than that he didn't know, for no one ever returned from the dungeon. He knew that he was special though, as ...elemnul]] would protect him. He was a priest of death after all, so he had no fear. You would not believe it, but as he entered the dungeon, Cab realised
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  • ...ask. Though I have learned much in my time here, I know now that there is no magic powerful enough to pierce the veil of the furthest recesses, nor to a ...maybe there'd be more lovely treasures if I took a few more steps from the stairs, and I'm afraid I'm a bit turned around, now. That last page was a map of
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  • ...er kobold, enraged beyond belief at my joke, hurtles down the hallway with no regard for its own life. Trog, however, appreciates this kobold, soon follo ...I feel as though my earlier fears were completely unfounded. I encountered no resistance from its creatures, and the only damage I sustained was when I w
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  • ...love throughout the land. One day Nogglebeak summoned me and said he had no more to teach. Sad but proud, I left his tutelage and again was cast into ...with my axe. In my excitement I mangled him to the point where his corpse no longer met Trog's wishes for sacrifices. I must discipline myself to ensu
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  • Since Elyvilon has no interests in corpses, the centaur chopped up all of them except poisonous o ...r a long time. I decided to dump it on D:5. The centaur ran to the nearest stairs, prayed to Elyvilon for divine protection, and waited for the troll to get
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  • ...always died by walking right up to a monster I underestimated, then having no way to escape. I mean, without blinks and clouds, there are only so many sc And it begins. Levels 1-3 are a cinch, with no real scares. I immediately switch to hand axe and pick up some ringmail, tu
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  • ...our door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.' - A relative Hastily descending the stairs with my chilling blade i am greeted by a host of rather unhappy kobolds. De
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  • '''TROG: HAW HAW No wonder you so Tiny!''' '''TROG: No you don't. Stick is better.'''
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  • ...rred. Sadly, I didn't manage to train and Traps&Doors in there, but that's no big deal. Argh, no. HP is all that keeps me alive with my 6/10/0 defences. Otherwise, I identi
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  • ...ting right here for weeks, killing all the adventurers who come down those stairs," explained a centaur, and fired an arrow into Scars (hence the name.) "Yo Unnerved, Big Scars bolted for the stairs on the far side of the room. He made it all of one step before an arrow lo
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  • ...orns could once again sit at the helm of Largos. It was folly, I told him. No one returned from the depths of that place, and after the death of father, ...hining altar to Zin. I stared hard at it for a moment, then turned for the stairs. I know how the "good gods" feel about my kind.
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  • ...to get it, it would be a demigod, don't you think? So I'm setting off with no more than my leathers, my mace, a bit of bread (it's a shame I inherited my At the foot of the stairs, I found a scroll. When I read it, I suddenly felt aware of my surroundings
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  • ...my starting corridor. There's a crossroads up ahead, with a one-way set of stairs down just to the north. Not likely! I need more experience before I do that Bam! Bam! Two hit kill. No sweat. That was a lot easier than I thought. I collect the scroll and a nea
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  • ...ping creature of some sort, looks to be a Kobold... from books I've read. No dagger to stab with, so perhaps a few lawn darts from me Gramps lawn sport ...stocking up on food as I go. Since I've checked out the area around these stairs, might as well take a look see down.
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  • ...n and freeze the imp to death. A basalt altar to Yredelemnul stands by the stairs, but I ignore it and pass by. ...d as a scroll of enchant weapon III. Okay, it enchanted the sabre which is no problem at all.
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  • ...er of an early game! Bring on the ziggurats! I clear the rest of the level no problems. ...of him, I accidentally wake him up when passing nearby... I am standing on stairs up, so I could run, but what the hell, let's try berserk. Trog protect me!
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  • ...o melee, but if I did... I find an altar to Ashkenzari (sp?), which I have no intention of using. I clear out the level, then head back up to deal with ...can do anything about it at all. I resist his first cast, and run for the stairs. A centaur doesn't notice me, and Grinder has the good grace to blink away
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  • ...I had only few scrolls (and potions, as a matter of fact), and there were no significant stacks among them, so there was little point in starting to was Jelly alarm. Found one just a little south from the stairs. A lack of fire spells meant I would have to resort to stones to kill it.
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  • ...at? For the loss of all my gold, my life savings and now my map. As I have no other choice but to get deeper in or starve up here, I'd choose the latter. ...in my delusion, having survived on my rations and cave-water for days. But no, the feel of a metal handle proved me wrong. It was a door.
    149 KB (24,637 words) - 18:47, 15 August 2013
  • ...I start trying them on, because if any of them turn out to be cursed, it's no big deal, since I'm about to burn a scroll of remove curse anyway. And it's Some gnolls drop by to say hi as I set foot in '''D7'''. By now they're no threat, and I dispatch all three to claim my spoils, a +1 cloak ready to be
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  • *Jewellery consists of a +3 Int ring and ring of life protection, no amulets yet. Good stuff. ...out it was pretty much done already, and I've found all the staircases, so no branch quite yet. Oh well. Down I go.
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  • ...I was at 27 in Spellcasting, but only 19 in Summoning. And there was just no way to level up, with almost every vault completed. My play style is to nuke from afar, and thus a vampire is born. Having no food clock, being able to cast spell after spell- this is very cool.
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  • ...5 in a shop for 189 gold, but isn't very good for a non-casting mummy with no Necromancy skill, so I move on. ...of protection from cold! Good! This negates my rF- without hurting my rC+. No monsters of note. Okawaru piety ***.
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  • '''D1''': Manual mode, engage! Fighting and Unarmed ON, Axes FOCUSED. No notable fights, and by the time the floor is cleared I'm at XL 2, Fighting '''D4''': A-ha! I only found two down-stairs on D3. The third one is probably behind that teleport trap, and I'll be com
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  • ...work well against the natural monsters encountered early on. Since I have no experience in enchanters and so on (at least not many successful attempts), ...scrolls, but few potions so far. I lacked a powerful ranged attack and had no armour. Overall the level was rather empty and not very helpful in getting
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  • The first two stairs I took ended in the vicinity of an ogre. Flame arrows didn’t impress him ...more +0 arrows. I was busy collecting scrolls and potions as well. I felt no need to identify too much yet. I found and (shortly) wore a ring of regener
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  • ...y plain +3,+0 trident. With my new shiny weapon the packs of elephants are no longer so threatening. In Lair:6 I entered the [[Ice Cave]], which was smal ...s and few zombies. On D:16 I got Fannar, who tried to use his ice magic to no avail and was promptly ripped to shreds by my ghouls and a death cob. On D:
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  • ...me mountanious caverns leading underground, I suddenly feel safe. There is no sunshine in here for drying me out. As the entrance is half underwater, it But it is no problem, as I just rest here until I recovered again. My Chunk of Bat flesh
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  • * [[Abyss]]al stairs appear more frequently, and are fixed with depth. * Portals are no longer closed when carrying the [[Orb of Zot]].
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  • * <s>[[Summonings]] school: per-spell limits and no stair following or pulling.</s> * [[Sludge elves]] are no more.</s>
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  • #Plumber class, starts with +1 plunger, +0 pipe wrench and no pants. #No free pass for naming the character "Angel".
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  • I kind of like demigods, because they have a rather hard midgame, because of no god and their slow leveling, but I always hoe to make it to the point, wher .... A Dwarven Hand axe, which replaces my club while only doing more damage, no downsides (and dwarven = often enchanted, right?).
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  • HOLY HELL MASSIVE ORC ARMY. All they were gaurding was bits of gold. No orcish mines. Screw it, gourmand on, I have 43 chunks. Okay no big deal, I was on D:11 with little good armor or weapons, I was probably d
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  • * Abyssal stairs appear more frequently, and are fixed with depth. * <s>Portals are no longer closed when carrying the Orb of Zot.
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  • ...? The Temple has altars to most of the remaining Gods, but not to Vehumet! No, I will not worship Sif Muna, give me Vehumet! Ok, I’m only on Dungeon 4 ...s at him and he dies. I have taken some damage on my own, so I back up the stairs for a while. Now my magic dart is at 4#, and this means it is time to diver
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  • ...get to view the location of all 3 stairs, and the surrounding area of said stairs. ...eventing you from going up again. Using a hatch or shaft will also destroy stairs.
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  • *No abilities given. *No abilities given.
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  • *''No HP from potions or wands''; kind of bad, but usually you should avoid situa ...uild. Though you can just go for an unarmed medium-heavy armour fighter if no suitable books turn up.
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  • ...revolve purely around gold. This also means that [[amulets of faith]] have no effect, since Gozag doesn't care about piety. As Gozag Ym Sagoz has no piety system, all divine abilities are available upon joining. Players are
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  • * When you see an enemy, no matter how weak it is, you want to lure it back to a safe area to kill it. ...walk away to the stairs and keep exploring the same level from a different stairs (assuming you're not naga or chei). Really dangerous enemies are fast, ran
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  • * Abyssal stairs can now appear in the [[Abyssal Knight]] starting abyss. * [[Trap]]s no longer care about whether the player is [[fly]]ing.
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  • * Skill level 27 - spellpower 110 (given a few assumptions and no spell enhancers). Skill level 20 - spellpower 100 (with the same assumptio ...briefly, from a safe situation, just to see if it's safe - if it is, those stairs become an escape route for you. Be ready to run the second the situation s
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  • ...arden]] who lazily stands at the edge of your line of sight and blocks the stairs up, watching with glee while hordes of giants, [[titan]]s, [[draconian]]s, ...like Vehumet does. In the end game, when magical skills are high, there is no difference playing TSO or Vehumet, because all your spells are down to 1% [
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  • ...I start getting surrounded by smaller fry, and I prudently retreat up the stairs. I meet Blork again conveniently close to a large body of deep water, an ir ...d up with mephitic cloud. I manage to kill him before slipping back up the stairs to avoid his many reinforcements. Returning, I find myself next to [[Dowan]
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  • ...ides I have earlier written on this matter. As I found out now, Vehumet is no guaranteed way to the end-game spells that you need or want, if you train t ...nto Vaults 5, and I love this spell ever since. Before descending down the stairs this time, I prepare myself. First I eat some permafood, so that my high le
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  • ...s as possible, and try to explore a moderate sized circle around all three stairs before you start venturing into areas farther away. Don't forget to use st ...akes many situations much more survivable. Blinking is less useful unless stairs are near.
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  • ...st them. If you're getting hit by an unseen horror you read tele or go up stairs immediately; don't use the corridor trick to try to kill them, because it w ...ck, and which can deal vast damage (think 100 damage per turn) if you have no rElec. Do not fight these things without rElec and maximal caution. Ancie
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  • ...ng to become a Spriggan again? I knew nothing about transmuting, and I had no money to pay a professional transmuter to cure me. (Which would cost a smal ..., so I didn't want to face her head on. Eventually I was cornered, and had no option but to fight. I pounced on her, this time not giving her any chances
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  • ...n be won, with the qualifying remark that that does not happen very often, no matter how smart you play. But there are some things that you can learn, an ...cannot be resisted any better than the most powerful physical weapons can. No matter what resistances your opponents bring along (and some late-game boss
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  • ...a way to escape from the killhole (e.g. have a pre-dug path back to nearby stairs). ...ighting might be attracted by the noise and suddenly appear with little to no warning. A [[scroll of teleportation]] is perfect for escaping -- just be s
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  • ...noll, you can get attacked twice and immediately die. Thankfully, they can no longer spawn with halberds, on D:1 (but can spawn with 'em from D:2 onwards ...1 action per turn. If you look at the the monster description, and there's no <code>Speed: <X>%</code>, then it's 100% speed. But, if you move and there
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  • * Levels no longer have -cTele. * Slime wall damage no longer varies by depth.
    16 KB (2,404 words) - 00:15, 19 July 2020
  • ...counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here. *Prior to [[0.30]], entropy weavers had 13 [[HD]], but no Fighter flag. This made entropy weaver [[simulacra]] significantly more dea
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  • {{flavour|Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.}} ...atures, or even players out of the way in the process of closing; there is no way to prevent the effect. Even broken doors can be sealed -- this will lea
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  • ...ients now has one-way escape hatches with return hatches nearby instead of stairs. * Loud noises no longer break mesmerization or fear.
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  • ...ser look at the map and see a closed structure of stone walls and only two stairs leading down. Interesting! Cool, I find the missing stairs almost next to my descending place, go up aand... its a smirking altar of X
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  • ** Dithmenos's Shadow Step ability no longer requires the target monster to be 'still' and has an HP cost of 8% m ** Dithmenos no longer has an anti-fire conduct and allows use of fire-themed spells, items
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  • ...now about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you ...the lungs. In Tomb, dispersal traps can prevent you from escaping through stairs.
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  • * Forest fires and the Tornado spell can no longer destroy temporary trees made by Summon Forest. * D:1 Level spawns can no longer generate within LOS distance of the player's starting position.
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  • ...iles of you, it can trample you off. Note that it can't trample if there's no place to trample - having a creature (ally, enemy, or [[Fulminant Prism]])
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  • ...of summoning: what you can’t see cannot be seen by your summons either. No ally can attack outside of Line-of-Sight (LOS) distance. The opposite is no Quite an agonizing experience so far, no? Are you beginning to doubt me? Do you lust to return to a race that starts
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  • ...k to pathetically obedient underlings. Prepare to embark on a journey like no other - which will flip the game around completely, turning the lethal into You probably know this already, but press "o" to autoexplore floors when no enemies are in sight, Ctrl-G to quick-travel to locations, and "5" to wait
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  • ...eed to blast you with three million damage Fire Storms until he is certain no witnesses have been left alive. Hence the reason why you should ensure such ...tality''', but barging into Cocytus in Dragon Form with no rC+ bonuses and no Death's Door is probably not so different from bringing your cats to a choc
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  • ...es to go with it. Of course, easy is a relative term. It's still DCSS. But no big strategic decisions required. Just stick to the Plan. Focus on tactics. No target for Unarmed Combat, you're going for Heavyweight Champion. Unless, o
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