Difference between revisions of "High Elf"

From CrawlWiki
Jump to: navigation, search
(Created page with "'''High Elves''' are a tall and powerful elven species who advance in levels very slowly, requiring 50% more experience as Humans do. They share the same att...")
 
m (standardize table)
 
(32 intermediate revisions by 15 users not shown)
Line 1: Line 1:
'''High Elves''' are a tall and powerful [[Elf|elven]] [[species]] who advance in levels very slowly, requiring 50% more [[experience]] as [[Human]]s do. They share the same attributes as [[Elf|common elves]] in most respects, but their strengths and weaknesses tend to be more pronounced.
+
{{Obsolete}}
 +
{{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.}}
  
== Innate abilities ==
+
==Innate Abilities==
* High Elves gain a bonus when using elven weapons and armour.
+
High Elves have a base [[Strength]] of 7, [[Intelligence]] of 11 and [[Dexterity]] of 10 (before Background modifiers) and have one extra base [[magic points|magic point]].
  
== Preferred backgrounds ==
+
==Preferred Backgrounds==
 +
*'''Warriors:''' [[Hunter]]
 +
*'''Warrior-mages:''' [[Skald]]
 +
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]]
  
High Elves are the among the most versatile species in the game. They can excel at being [[Fighter]]s, [[Gladiator]]s, [[Hunter]]s, [[Priest]]s, [[Skald]]s, [[Warper]]s, [[Arcane Marksman | Arcane Marksmen]], [[Wizard]]s, [[Conjurer]]s, [[Fire Elementalist]]s, [[Ice Elementalist]]s, and [[Air Elementalist]]s.
+
==Level Bonuses==
 +
*+1 [[intelligence]] or [[dexterity]] (equal chance) every 3rd level.
 +
*10% less [[hit points]] than average.
 +
*+4 [[magic resistance]] per level.
  
== Level bonuses ==
+
==Starting Equipment and Skills==
 +
High Elves receive all the skills and equipment listed for their background.
  
*High elves get an Intelligence or Dexterity (equal chance) increase every 3 levels starting at level 3.
+
==Difficulty of Play==
*High elves have 10% less HP than [[Human|average]].
 
*High elves have 20% more MP than average.
 
*High elves gain 4 magic resistance per level.
 
  
== Difficulty of play ==
+
{{Moderate}}
  
{{Moderate}}
+
High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.
 +
 
 +
{{obsolete_species_aptitudes|High Elf}}
  
High Elves are a rather easy species to play, because of good aptitudes in most combat and magic related skills, a large mana pool, very good attributes, and a small bonus when using elven equipment. However, they are third only to [[Demigod]]s and [[Demonspawn]] as slowest levelers.
+
==History==
 +
*High Elves were removed in [[0.20]].
 +
*Prior to [[0.14]], racial equipment existed. High elves were able to use [[Racial_equipment#Elven|elven]] equipment more effectively than standard gear.
  
{{aptitudes
+
{{species}}
|arm = -1
 
|ddg = +1
 
|sth = +1
 
|stb = -1
 
|shd = -1
 
|t&d = 0
 
|inv = 0
 
|evo = 0
 
|exp = 150
 
|fgt = 0
 
|sbl = +2
 
|lbl = +2
 
|axs = -2
 
|m&f = -2
 
|pla = -2
 
|stv = 0
 
|u_c = -2
 
|thr = +1
 
|slg = -2
 
|bws = +3
 
|crb = 0
 
|spc = +2
 
|coj = +1
 
|hex = 0
 
|cha = +2
 
|sum = -1
 
|nec = -2
 
|trl = +1
 
|trm = +1
 
|fir = 0
 
|ice = 0
 
|air = +2
 
|ear = -2
 
|poi = -2
 
}}
 
  
[[Category:Species]]
+
[[Category:Elf]] [[Category:Obsolete species]]

Latest revision as of 05:16, 10 September 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.

Innate Abilities

High Elves have a base Strength of 7, Intelligence of 11 and Dexterity of 10 (before Background modifiers) and have one extra base magic point.

Preferred Backgrounds

Level Bonuses

Starting Equipment and Skills

High Elves receive all the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.

Skill aptitudes

Values are from the most recent version that had both the species and the skill:

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting 1
Short Blades 2 Dodging 1 Conjurations 1
Long Blades 2 Stealth 2 Hexes 0
Maces & Flails -2 Shields -1 Charms 2
Axes -2 Stabbing -1 Summonings -1
Polearms -2 Traps 0 Necromancy -2
Staves 0 Translocations 1
Unarmed Combat -2 Invocations 1 Transmutations 1
Evocations 0
Throwing 0 Shapeshifting N/A Fire Magic 0
Ranged Weapons N/A Ice Magic 0
Slings -2 Experience -1 Air Magic 2
Bows 3 Earth Magic -2
Crossbows 0 Poison Magic -2
Alchemy N/A

History

  • High Elves were removed in 0.20.
  • Prior to 0.14, racial equipment existed. High elves were able to use elven equipment more effectively than standard gear.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy