Difference between revisions of "Alchemy"

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[[Category:Magic skills]] [[Category:Alchemy spells]]
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[[Category:Magic skills]] [[Category:Alchemy Spells]]

Revision as of 12:19, 15 January 2024

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The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the Poison Magic and Transmutations schools.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 1 1 -1 0 11 0 -1 3 -2 -1 6 0 0 3 -3 -2 -2 2 1 -1 1 -1 -3 1 0


Spells

Strategy

  • Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
    • For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the poison-themed spells do little against foes with poison resistance, but are great against foes without.
    • There's no Alchemy spell above level 6, but spells like Irradiate, Yara's Violent Unravelling, and Eringya's Noxious Bog are useful for the entire 3-rune game.
  • Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though it's quite a high level for a starting school spell.

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations