Difference between revisions of "Attack flavour"

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(Heavy page update. Not much numerical data, but a re-establishment of heavy basics, concept sorting, and centralizing reference points! Could use links to the categories, maybe?)
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'''Attack flavours''' are the types of damage or effects caused by a monster's [[melee]] attack. It will stack on-top of any weapon effects, if said monster is equipped with a weapon.
+
Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental [[status effect]]s. What a monster's melee attacks are capable of is determined by the monster's '''[[:Category:Attack flavours|attack flavour]]'''. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.
 
 
The following table is vaguely sorted in the following order: elements, alternate elemental effects, poisons, negative energy, immediate status (by danger severity), strategic status, and miscellaneous.
 
  
 
{| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0"
 
{| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0"
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!Example
 
!Example
 
!Description
 
!Description
|-  
+
|-
! Fire
+
! [[:Category:Plain flavour|Plain]]
 +
| {{monsterlink|Goblin}}
 +
| No special effects.
 +
|-
 +
! [[:Category:Reach flavour|Reaching]]
 +
| {{Monsterlink|Snapping turtle}}
 +
| Inherent [[reaching]] (can melee attack from two tiles away).
 +
|-
 +
! [[:Category:Constrict type|Constrict]]
 +
| {{Monsterlink|Ball python}}
 +
| Inflicts [[constriction]] (pins victim in place, dealing damage over time).
 +
|-
 +
! [[:Category:Barbs flavour|Barbs]]
 +
| {{Monsterlink|Steelbarb worm}}
 +
| The attacker inflicts [[barbs]] on the target when attacking, making further movement painful.
 +
|-
 +
! [[:Category:Trample type|Trample]]
 +
| {{Monsterlink|Elephant}}
 +
| Has a chance of knocking the defender back one tile (chance depends on defender's [[size]] relative to the attacker). If successful, the attacker moves into the tile the defender occupied.
 +
|-
 +
! [[:Category:Fire flavour|Fire]]
 
| {{Monsterlink|Fire bat}}
 
| {{Monsterlink|Fire bat}}
| Adds [[hit dice]] + 1d(hit dice) - 1 [[fire]] damage and can burn your [[scroll]]s.
+
| Adds [[HD]] + 1d(HD) - 1 [[fire]] damage.
 +
|-
 +
! [[:Category:Pure fire flavour|Pure fire]]
 +
| {{Monsterlink|Fire elemental}}
 +
| Deals no physical damage. Consists solely of [[HD]] + 1d(HD + 1) + (HD / 2) [[fire]] damage.  
 
|-
 
|-
! Cold
+
! [[:Category:Sear flavour|Sear]]
 +
| {{Monsterlink|Searing wretch}}
 +
| May strip one level of [[fire resistance]] from the defender.
 +
|-
 +
! [[:Category:Cold flavour|Cold]]
 
| {{Monsterlink|Ice beast}}
 
| {{Monsterlink|Ice beast}}
| Adds hit dice + 1d(hit dice*2) - 1 [[cold]] damage and can freeze your [[potions]].
+
| Adds HD + 1d(HD*2) - 1 [[cold]] damage.
 
|-
 
|-
! Electricity
+
! [[:Category:Electricity flavour|Electricity]]
 
| {{Monsterlink|Sky beast}}
 
| {{Monsterlink|Sky beast}}
| Adds hit dice + 1d(hit dice/2) - 1 [[electrical]] damage.
+
| Adds HD + 1d(HD/2) - 1 [[electricity]] damage.
 
|-
 
|-
! Acid
+
! [[:Category:Acid flavour|Acid]]
 
| {{Monsterlink|Jelly}}
 
| {{Monsterlink|Jelly}}
| The defender is hit with a level 3 [[acid splash]].
+
| Splashes the defender with 4d3 [[acid]] damage, dealing additional damage and possibly causing [[corrosion]].
 
|-
 
|-
! Distortion
+
! [[:Category:Reach tongue flavour|Reach tongue]]
| {{Monsterlink|Spatial vortex}}
+
| {{Monsterlink|Goliath frog}}
| This is equivalent to being hit by a weapon with the [[distortion]] brand.
+
| Inherent [[reaching]] and splashes the defender with [[acid]], possibly [[corrosion|corroding]] it.
 +
|-
 +
! [[:Category:Poison flavour|Poison]]
 +
| {{Monsterlink|Adder}}
 +
| Inflicts HD*2 to HD*4 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.
 +
|-
 +
! [[:Category:Strong poison flavour|Strong poison]]
 +
| {{Monsterlink|Redback}}
 +
| Inflicts HD*11/3 to HD*13/2 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.
 +
|-
 +
! [[:Category:Paralyse flavour|Paralytic poison]]
 +
| {{Monsterlink|Hornet}}
 +
| If not immune to poison, the defender will be poisoned, [[slow]]ed for 1d3 turns, and has a 1 in 6 chance to be [[paralysis|paralysed]] for 1d3 turns. Has a 1 in 3 chance to affect poison-resistant targets.
 
|-
 
|-
! Holy
+
! [[:Category:Reach sting flavour|Reach sting]]
| {{Monsterlink|Apis}}
+
| {{Monsterlink|Orange demon}}
| Does an additional 75% damage against [[evil]] and [[unholy]] targets.  This is similar to the [[holy wrath]] weapon brand, but without a random component.
+
| Inherent [[reaching]] and inflicts [[poison]].
 
|-
 
|-
! Drown
+
! [[:Category:Drown flavour|Drown]]
 
| {{Monsterlink|Water nymph}}
 
| {{Monsterlink|Water nymph}}
 
| Attacks do a small amount of [[asphyxiation]] damage.
 
| Attacks do a small amount of [[asphyxiation]] damage.
 
|-
 
|-
! Engulf
+
! [[:Category:Engulf flavour|Engulf]]
 
| {{Monsterlink|Water elemental}}
 
| {{Monsterlink|Water elemental}}
| Attacks have a chance of engulfing the target, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]]. Moving away from the user will take twice the normal movement length duration, during which the user cannot engulf the target again.
+
| Attacks have a chance of engulfing the target, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]] on targets that need to breathe. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf.
 
|-
 
|-
! Napalm
+
! [[:Category:Holy flavour|Holy]]
| {{Monsterlink|Flaming corpse}}
+
| {{Monsterlink|Pearl dragon}}
| Has a 33% chance of hitting the defender with [[Sticky Flame]] (5% if the attack did less than 3 points).
+
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.
 
|-
 
|-
! Pure fire
+
! [[:Category:Distort flavour|Distortion]]
| {{Monsterlink|Fire elemental}}
+
| {{Monsterlink|Spatial vortex}}
| Consists solely of [[hit dice]] + 1d(hit dice + 1) + (hit dice / 2) [[fire]] damage, and can burn your [[scroll]]s.
+
| Inherent [[distortion]] brand (deals additional irresistible damage, causes the defender to [[blink]], or [[banish]]es defender to [[the Abyss]]).
 
|-
 
|-
! Firebrand
+
! [[:Category:Rift flavour|Rift]]
| {{Monsterlink|Salamander firebrand}}
+
| {{Monsterlink|Starflower}}
| Attacks will surround the target with a ring of [[Cloud#Flame|flame clouds]]. Said clouds will not place below any other monsters.
+
| [[Smite-targeted]] attacks that can reach targets up to 3 tiles away. Also applies the [[distortion]] brand.
 
|-
 
|-
! Poison
+
! [[:Category:Pain flavour|Pain]]
| {{Monsterlink|Adder}}
+
| {{Monsterlink|Grinder}}
| Inflicts a few points of poison damage, with a heavily reduced chance against poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.
+
| Inherent [[Pain (brand)|pain]] brand (deals [[negative energy]] damage based on attacker HD)
 
|-
 
|-
! Strong poison
+
! [[:Category:Drain experience flavour|Drain XP]]
| {{Monsterlink|Redback}}
+
| {{Monsterlink|Wight}}
| Inflicts many points of poison damage, and partially skips poison-resistance on targets. See [[Poison#Poison_Types|poison types]] for specifics.
+
| Has a 50% chance of [[draining]] the target (temporary max HP reduction vs. player, temporary HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., "touch"). In spite of the name, player experience is completely unaffected by this attack flavour.
 
|-
 
|-
! Weakness poison
+
! [[:Category:Vampiric flavour|Vampiric]]
| {{Monsterlink|Orange demon}}
+
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] '''[[Vampire_(monster)|Vampire]]'''
| Attacks have a chance to inflict [[weak|weakness]] on a target, if said target lacks poison resistance.
+
| Will [[heal]] the attacker for 1d(damage inflicted) if the defender is [[cold-blooded]] or [[warm-blooded]]. Deals normal damage but has no healing effect against bloodless defenders.
 
|-
 
|-
! Paralyze
+
! [[:Category:Shadow stab flavour|Shadow stab]]
| {{Monsterlink|Yellow wasp}}
+
| {{Monsterlink|Shadow}}
| If not resistant to poison, the defender may be [[slow]]ed, or sometimes [[paralyze]]d, for 1d3 turns.
+
| When [[invisible]] and not [[Corona|back]][[Aura#Halo|lit]], the attacker gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the defender has [[see invisible]] it negates the extra damage and accuracy, but not the added speed. After the attack, the attacker's invisibility ends.
 
|-
 
|-
! Pain
+
! [[:Category:Mutate flavour|Mutate]]
| {{Monsterlink|Grinder}}
+
| {{Monsterlink|Mnoleg}}
| Equivalent to the [[pain_(brand)|pain]] brand.
+
| Each hit has a 25% chance of [[malmutating]] the defender (or [[polymorph]]ing if the defender is a monster).
 
|-
 
|-
! Drain XP
+
! Drain [[:Category:Drain strength flavour|strength]], [[:Category:Drain dexterity flavour|dexterity]], [[:Category:Drain intelligence flavour|intelligence]], [[:Category:Drain stat flavour|stat]]
| {{Monsterlink|Wight}}
+
| {{Monsterlink|Quasit}}
| Has a 50% chance of attempting to [[drain experience]] (or hit dice, in the case of monsters); a 3% chance if the damage done is less than 6 points; and a 33% chance if the attack normally does no damage (i.e., "touch").
+
| May deal 1 point of [[stat]] damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of [[negative energy]] resistance has a further 33% chance to negate the stat loss.).
 
|-
 
|-
! Drain speed
+
! [[:Category:Drain speed flavour|Drain speed]]
 
| {{Monsterlink|Wraith}}
 
| {{Monsterlink|Wraith}}
| Has a chance of inflicting [[slow]] on a target, if the user does not have negative energy resistance.
+
| May [[slow]] the victim.
 
|-
 
|-
! Vampiric draining
+
! [[:Category:Scarab flavour|Scarab]]
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] [[Vampire_(monster)|Vampire]]
+
| {{Monsterlink|Death scarab}}
| Will [[heal]] the attacker for 1d(damage inflicted), if the defender is [[cold-blooded]] or [[warm-blooded]].  Against bloodless defenders, it still does normal damage, but without the healing effect.
+
| Combines vampiric and drain speed.
 
|-
 
|-
! Drain strength, dexterity, intelligence, stat
+
! [[:Category:Ensnare flavour|Ensnare]]
| {{Monsterlink|Quasit}}
+
| {{Monsterlink|Jumping spider}}
| The defender has a chance of temporarily losing a point of the affected [[stat]]. The chance of the drain effect happening is 33% (5% if the attack did no damage), with an additional check against [[life protection]].
+
| If the attack does any damage, it has a 50% chance of trapping the defender in a [[web]].
 +
|-
 +
! [[:Category:Steal flavour|Steal]]
 +
| {{Monsterlink|Maurice}}
 +
| Each attack steals one item from [[inventory]] (only affects players).
 
|-
 
|-
! Hunger
+
! [[:Category:Corrode flavour|Corrode]]
| {{Monsterlink|Hungry ghost}}
+
| {{Monsterlink|Rust devil}}
| Will reduce the defender's [[hunger|satiety]] by 25%, outright.  If the attack does no damage, the effect only has a 5% chance of happening.
+
| [[Corrode]]s the defender.
 
|-
 
|-
! Sickness
+
! [[:Category:Weakness flavour|Weakness]]
| {{Monsterlink|Komodo dragon}}
+
| {{Monsterlink|Orange demon}}
| The defender is [[sick]]ened for 5-14 turns.
+
| Attacks have a chance to inflict [[weak]]ness on a target.
 
|-
 
|-
! Plague
+
! [[:Category:Sleep flavour|Sleep]]
| {{Monsterlink|Plague shambler}}
+
| {{Monsterlink|Sleepcap}}
| Attacks can cause [[sickness]] and [[retching]], the latter of which prevents the [[eat|eating]] of [[food]] or [[quaff|quaffing]] of [[potion]]s for its duration.
+
| Has a 50% chance of putting the defender to [[sleep]] when dealing damage.
 
|-
 
|-
! Ensnare
+
! [[:Category:Confuse flavour|Confuse]]
| {{Monsterlink|Jumping spider}}
+
| {{Monsterlink|Tarantella}}
| If the attack does any damage, it has a 50% chance of hitting the defender with a [[web]].
+
| Has a 33% chance of [[confusing]] the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
 
|-
 
|-
! Constrict
+
! [[:Category:Rage flavour|Rage]]
| {{Monsterlink|Ball python}}
+
| {{Monsterlink|Moth of wrath}}
| Inflicts [[constriction]].
+
| Has a 33% chance of sending the defender into a [[berserk]] rage, if it is capable of doing so.
 
|-
 
|-
! Confuse
+
! [[:Category:Bloodzerk flavour|Bloodzerk]]
| {{Monsterlink|Tarantella}}
+
| {{Monsterlink|Skyshark}}
| Has a 33% chance of attempting to [[confuse]] the defender (10% if the attack did less than 3 points of damage). Duration is 1d(hit dice + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
+
| When striking targets that bleed, the user is [[Might|strengthened]], then sent into into a [[berserk]] rage.
 
|-
 
|-
! MR Vuln
+
! [[:Category:Vuln flavour|Vulnerable]]
 
| {{Monsterlink|Phantasmal warrior}}
 
| {{Monsterlink|Phantasmal warrior}}
| Has a 33% chance of lowering the defender's [[magic resistance]] by a set amount. If the defender is already so afflicted, it instead increases the duration of the effect.
+
| Has a 33% chance of temporarily halving the defender's [[willpower]]. If the defender is already so afflicted, it instead increases the duration of the effect.
 
|-
 
|-
! Antimagic
+
! [[:Category:Antimagic flavour|Antimagic]]
 
| {{Monsterlink|Mana viper}}
 
| {{Monsterlink|Mana viper}}
| Equivalent to the [[antimagic]] brand.
+
| Inherent [[antimagic]] brand (drains player [[MP]], or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).
|-
 
! Rage
 
| {{Monsterlink|Moth of wrath}}
 
| The defender has a 33% chance of going [[berserk]], if it is capable of doing so.
 
|-
 
! Steal
 
| {{Monsterlink|Maurice}}
 
| Will steal one item from inventory (affects players only).
 
 
|-
 
|-
! Rot
+
! [[:Category:Swoop flavour|Swoop]]
| {{Monsterlink|Necrophage}}
+
| {{Monsterlink|Hellwing}}
| The defender has a chance of receiving 2-4 points of [[rot]].  If the melee attack did more than 2 points of damage, this chance is 33%; otherwise, it is 5%.
+
| The attacker swoops in to perform a melee attack if far away.
 
|-
 
|-
! Mutate
+
! [[:Category:Flank flavour|Flank]]
| {{Monsterlink|Pulsating lump}}
+
| {{Monsterlink|Ufetubus}}
| Has a 25% chance of [[polymorph]]ing the defender (or [[mutate|mutating]], in the case of the player).
+
| Slips behind the target before attacking.
 
|-
 
|-
! Reaching
+
! [[:Category:Blink flavour|Blink]]
| {{Monsterlink|Snapping turtle}}
+
| {{Monsterlink|Blink frog}}
| Inherently has [[reaching]] capabilities.
+
| The attacker has a 33% chance of [[blink]]ing after a successful hit.
 
|-
 
|-
! Blink
+
! [[:Category:Blink with flavour|Blink with]]
 
| {{Monsterlink|Phantom}}
 
| {{Monsterlink|Phantom}}
| The attacker has a 33% chance of [[blink]]ing with a successful hit.
+
| After a successful hit, the attacker may [[blink]] both itself and the defender.
 
|-
 
|-
! Shadowstab
+
! [[:Category:Spider flavour|Spider]]
| {{Monsterlink|Shadow}}
+
| {{Monsterlink|Broodmother}}
| The monster is, if invisible (e.g. not [[Corona|back]][[Aura#Halo|lit]]), gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the target has [[see invisible]] it negates the extra damage, but not the added speed or invisiblity. After the attack, the monster is visible again.
+
| May summon a [[list of arachnids|spider]] when attacking.
 
|-
 
|-
! Chaos
+
! [[:Category:Chaos flavour|Chaos]]
 
| {{Monsterlink|Chaos spawn}}
 
| {{Monsterlink|Chaos spawn}}
 
| Changes flavour with every attack, to one of the following:
 
| Changes flavour with every attack, to one of the following:
Line 156: Line 190:
 
*[[Cold]]
 
*[[Cold]]
 
*[[Electricity]]
 
*[[Electricity]]
*Nasty-level [[poison]]
+
*Strong [[poison]]
*[[Vampiric]] draining
+
*[[Vampiric]]
 
*[[Confusion]]
 
*[[Confusion]]
 
*"Pure" chaos, which has many different possible effects detailed on the [[chaos]] page.
 
*"Pure" chaos, which has many different possible effects detailed on the [[chaos]] page.
|-
 
! Klown
 
| {{Monsterlink|Killer Klown}}
 
| Randomly mimics other flavours, limited to and equally probably for the following:
 
* [[Fire]]
 
* [[Cold]]
 
* Strong-level [[poison]]
 
* drain speed
 
* [[Pain (brand)|Pain]]
 
* [[blink]]
 
* [[anti-magic]]
 
|-
 
 
|}
 
|}
  
 
==History==
 
==History==
[[0.14]] contained many monster brand changes:
+
*[[0.31]] added the Flank flavour and removed the Sticky Flame flavour.
* Prior to 0.14, the af_klown attack flavor chose from the following types: Fire, cold, nasty poison, drain XP, rot, blink, and anti-magic.
+
*[[0.30]] added the Sleep and Bloodzerk flavours.
* Prior to 0.14, [[harpy|harpies]] had a Steal Food brand, which would consume one or more items of food from one's inventory or on the ground, if a target was standing on any food.
+
*[[0.29]] added the Rift flavour.
* Prior to 0.14, there were Poison (stat) brands. This vaguely copied the Drain stat brand: it had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.
+
*[[0.28]] removed the [[:Category:Kite flavour|Kite]] flavour and added the Barbs and Spider flavours.
* Poison's overhauls itself removed Nasty Poison and Medium Poison brands, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.
+
*[[0.27]] added the Blink with flavour.
 
+
*[[0.26]] removed the [[:Category:Rot flavour|Rot]] and [[:Category:Hunger flavour|Hunger]] flavours; enemies that caused rot now inflict [[draining]], which now temporarily reduces the player's maximum HP.
In [[0.15]], the retching and sickness attack flavours will be removed. Item destruction itself has been removed, which thus removes such effects from Fire and Cold attacks as well as anything which can duplicate said effects (Chaos and Klown).
+
*[[0.23]] removed the [[:Category:Klown flavour|Klown]] flavour that could choose randomly between [[Fire]], [[Cold]], [[Electricity]], [[Poison|Strong poison]], [[Slow|Drain speed]], [[Pain (brand)|Pain]], or [[Antimagic]].
 
+
*Prior to [[0.22]], [[:Category:Engulf flavour|Engulf]] applied a movement penalty, which doubled the player's movement delay.
[[Category:Crystal Ball Articles]]
+
*[[0.19]] removed the [[:Category:Miasmata flavour|Miasmata]] flavour.
 +
*[[0.18]] introduced the Miasmata flavour and removed the [[:Category:Firebrand flavour|Firebrand]] flavour.
 +
*[[0.16]] introduced the [[:Category:corrode flavour|Corrode]], [[:Category:scarab flavour|Scarab]], [[:Category:trample flavour|Trample]], [[:Category:kite flavour|Kite]], and [[:Category:swoop flavour|Swoop]] flavours. It also made Drain Speed apply slow even through rN+.
 +
*As of [[0.15]], the [[:Category:Plague flavour|Plague]] flavour was removed and the [[:Category:Sticky flame flavour|Sticky flame]] attack flavour was added. Item destruction was removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).
 +
*[[0.14]] contained many monster flavour changes:
 +
**The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.
 +
**[[Harpies]] had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.
 +
**There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.
 +
**[[Poison]]'s overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.
 +
*[[0.13]] removed the [[:Category:Disease flavour|Disease]] flavour and introduced the Plague flavour.
 
[[Category:Attack flavours|*]]
 
[[Category:Attack flavours|*]]

Latest revision as of 06:57, 4 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental status effects. What a monster's melee attacks are capable of is determined by the monster's attack flavour. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.

Flavour Example Description
Plain g Goblin.png Goblin No special effects.
Reaching t Snapping turtle.png Snapping turtle Inherent reaching (can melee attack from two tiles away).
Constrict S Ball python.png Ball python Inflicts constriction (pins victim in place, dealing damage over time).
Barbs w Steelbarb worm.png Steelbarb worm The attacker inflicts barbs on the target when attacking, making further movement painful.
Trample Y Elephant.png Elephant Has a chance of knocking the defender back one tile (chance depends on defender's size relative to the attacker). If successful, the attacker moves into the tile the defender occupied.
Fire b Fire bat.png Fire bat Adds HD + 1d(HD) - 1 fire damage.
Pure fire E Fire elemental.png Fire elemental Deals no physical damage. Consists solely of HD + 1d(HD + 1) + (HD / 2) fire damage.
Sear n Searing wretch.png Searing wretch May strip one level of fire resistance from the defender.
Cold Y Ice beast.png Ice beast Adds HD + 1d(HD*2) - 1 cold damage.
Electricity Y Sky beast.png Sky beast Adds HD + 1d(HD/2) - 1 electricity damage.
Acid J Jelly.png Jelly Splashes the defender with 4d3 acid damage, dealing additional damage and possibly causing corrosion.
Reach tongue F Goliath frog.png Goliath frog Inherent reaching and splashes the defender with acid, possibly corroding it.
Poison S Adder.png Adder Inflicts HD*2 to HD*4 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See poison types for specifics.
Strong poison s Redback.png Redback Inflicts HD*11/3 to HD*13/2 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See poison types for specifics.
Paralytic poison y Hornet.png Hornet If not immune to poison, the defender will be poisoned, slowed for 1d3 turns, and has a 1 in 6 chance to be paralysed for 1d3 turns. Has a 1 in 3 chance to affect poison-resistant targets.
Reach sting 4 Orange demon.png Orange demon Inherent reaching and inflicts poison.
Drown m Water nymph.png Water nymph Attacks do a small amount of asphyxiation damage.
Engulf E Water elemental.png Water elemental Attacks have a chance of engulfing the target, which continuously deals asphyxiation damage and mimics the effect of silence on targets that need to breathe. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf.
Holy D Pearl dragon.png Pearl dragon Does an additional 75% damage against evil and unholy targets. This is similar to the holy wrath weapon brand, but without a random component.
Distortion v Spatial vortex.png Spatial vortex Inherent distortion brand (deals additional irresistible damage, causes the defender to blink, or banishes defender to the Abyss).
Rift P Starflower.png Starflower Smite-targeted attacks that can reach targets up to 3 tiles away. Also applies the distortion brand.
Pain 5 Grinder.png Grinder Inherent pain brand (deals negative energy damage based on attacker HD)
Drain XP z Wight.png Wight Has a 50% chance of draining the target (temporary max HP reduction vs. player, temporary HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., "touch"). In spite of the name, player experience is completely unaffected by this attack flavour.
Vampiric V Vampire (monster).png Vampire Will heal the attacker for 1d(damage inflicted) if the defender is cold-blooded or warm-blooded. Deals normal damage but has no healing effect against bloodless defenders.
Shadow stab W Shadowghast.png Shadow When invisible and not backlit, the attacker gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the defender has see invisible it negates the extra damage and accuracy, but not the added speed. After the attack, the attacker's invisibility ends.
Mutate & Mnoleg.png Mnoleg Each hit has a 25% chance of malmutating the defender (or polymorphing if the defender is a monster).
Drain strength, dexterity, intelligence, stat 5 Quasit.png Quasit May deal 1 point of stat damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of negative energy resistance has a further 33% chance to negate the stat loss.).
Drain speed W Wraith.png Wraith May slow the victim.
Scarab B Death scarab.png Death scarab Combines vampiric and drain speed.
Ensnare s Jumping spider.png Jumping spider If the attack does any damage, it has a 50% chance of trapping the defender in a web.
Steal f Maurice.png Maurice Each attack steals one item from inventory (only affects players).
Corrode 4 Rust devil.png Rust devil Corrodes the defender.
Weakness 4 Orange demon.png Orange demon Attacks have a chance to inflict weakness on a target.
Sleep f Sleepcap.png Sleepcap Has a 50% chance of putting the defender to sleep when dealing damage.
Confuse s Tarantella.png Tarantella Has a 33% chance of confusing the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
Rage y Moth of wrath.png Moth of wrath Has a 33% chance of sending the defender into a berserk rage, if it is capable of doing so.
Bloodzerk l Skyshark.png Skyshark When striking targets that bleed, the user is strengthened, then sent into into a berserk rage.
Vulnerable W Phantasmal warrior.png Phantasmal warrior Has a 33% chance of temporarily halving the defender's willpower. If the defender is already so afflicted, it instead increases the duration of the effect.
Antimagic S Mana viper.png Mana viper Inherent antimagic brand (drains player MP, or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).
Swoop 4 Hellwing.png Hellwing The attacker swoops in to perform a melee attack if far away.
Flank 5 Ufetubus.png Ufetubus Slips behind the target before attacking.
Blink F Blink frog.png Blink frog The attacker has a 33% chance of blinking after a successful hit.
Blink with W Phantom.png Phantom After a successful hit, the attacker may blink both itself and the defender.
Spider s Broodmother.png Broodmother May summon a spider when attacking.
Chaos 4 Chaos spawn.png Chaos spawn Changes flavour with every attack, to one of the following:

History

  • 0.31 added the Flank flavour and removed the Sticky Flame flavour.
  • 0.30 added the Sleep and Bloodzerk flavours.
  • 0.29 added the Rift flavour.
  • 0.28 removed the Kite flavour and added the Barbs and Spider flavours.
  • 0.27 added the Blink with flavour.
  • 0.26 removed the Rot and Hunger flavours; enemies that caused rot now inflict draining, which now temporarily reduces the player's maximum HP.
  • 0.23 removed the Klown flavour that could choose randomly between Fire, Cold, Electricity, Strong poison, Drain speed, Pain, or Antimagic.
  • Prior to 0.22, Engulf applied a movement penalty, which doubled the player's movement delay.
  • 0.19 removed the Miasmata flavour.
  • 0.18 introduced the Miasmata flavour and removed the Firebrand flavour.
  • 0.16 introduced the Corrode, Scarab, Trample, Kite, and Swoop flavours. It also made Drain Speed apply slow even through rN+.
  • As of 0.15, the Plague flavour was removed and the Sticky flame attack flavour was added. Item destruction was removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).
  • 0.14 contained many monster flavour changes:
    • The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.
    • Harpies had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.
    • There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given stat if the target was not resistant to poison.
    • Poison's overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in poison types. Each were moved to normal poison and strong poison as appropriate per monster.
  • 0.13 removed the Disease flavour and introduced the Plague flavour.