Difference between revisions of "Fire Magic"
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− | The '''Fire Magic''' school | + | The '''Fire Magic''' school determines how easily you can manipulate fire. |
− | + | Fire magic focuses almost single-mindedly on dealing direct damage to enemies; most fire spells are also [[Conjurations]], though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]]. | |
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− | + | {{skill aptitudes}} | |
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− | + | {{spell table by level|Fire}} | |
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− | == | + | ==Sources== |
− | + | {{spell sources|Fire|Book of Annihilations,Book of Fire,Book of Flames,Book of Scorching,Everburning Encyclopedia}} | |
− | + | ==Tips & Tricks== | |
− | + | *Most Fire spells aren't weaker against foes standing in [[water]] - they're stronger. When fiery beams pass over water, they create [[steam]] clouds, which deal extra damage. Steam can also be used to block [[line of sight]]. (The exception is [[Sticky Flame]], which gets extinguished by water.) | |
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− | ( | ||
==See Also== | ==See Also== | ||
*[[Fire Elementalist]] | *[[Fire Elementalist]] | ||
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+ | ==History== | ||
+ | *[[0.30]] added [[Plasma Beam]] and [[Volatile Blastmotes]], removed [[Conjure Flame]]. | ||
+ | *[[0.28]] added [[Scorch]] and [[Flame Wave]]. | ||
+ | *[[0.26]] removed [[Ring of Flames]]. | ||
+ | *[[0.25]] removed [[Flame Tongue]], [[Throw Flame]], and [[Bolt of Fire]] as part of the spell rework, adding [[Foxfire]] and in return [[Starburst]]. | ||
{{Skills}} | {{Skills}} |
Latest revision as of 20:59, 9 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The Fire Magic school determines how easily you can manipulate fire.
Fire magic focuses almost single-mindedly on dealing direct damage to enemies; most fire spells are also Conjurations, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by fire resistance.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | 0 | 0 | -2 | 6 | 0 | 0 | -3 | -3 | 2 | -2 | 0 | 0 | -1 | -2 | 1 | -3 | -2 | 0 |
- Red draconians get 2.
- White draconians get -2.
- Pale draconians get 1.
Spells
Sources
- Main Texts
- Book of Annihilations: Fire Storm
- Book of Fire: Foxfire, Plasma Beam, Starburst
- Book of Flames: Inner Flame, Sticky Flame, Flame Wave
- Book of Scorching: Scorch, Flame Wave
- Everburning Encyclopedia: Ignite Poison, Sticky Flame, Ignition
- Other Texts
- Book of Armaments:
- Book of Blasting: Volatile Blastmotes
- Book of Callings: Summon Blazeheart Golem
- Script error
- Book of Dangerous Friends: Summon Blazeheart Golem
- Book of the Dragon: Fireball
- Book of Lightning: Plasma Beam
- Book of the Senses: Dazzling Flash
- Book of Spectacle: Dazzling Flash, Starburst
- Book of the Spheres: Fireball
- Book of Spontaneous Combustion: Inner Flame, Ignition
- Trismegistus Codex: Ignite Poison
Tips & Tricks
- Most Fire spells aren't weaker against foes standing in water - they're stronger. When fiery beams pass over water, they create steam clouds, which deal extra damage. Steam can also be used to block line of sight. (The exception is Sticky Flame, which gets extinguished by water.)
See Also
History
- 0.30 added Plasma Beam and Volatile Blastmotes, removed Conjure Flame.
- 0.28 added Scorch and Flame Wave.
- 0.26 removed Ring of Flames.
- 0.25 removed Flame Tongue, Throw Flame, and Bolt of Fire as part of the spell rework, adding Foxfire and in return Starburst.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |