Difference between revisions of "Cards"

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'''Cards''' are a distinct set of abilities used by followers of [[Nemelex Xobeh]] (or invoked against you by Nemelex's [[divine retribution|wrath]]).  
 
'''Cards''' are a distinct set of abilities used by followers of [[Nemelex Xobeh]] (or invoked against you by Nemelex's [[divine retribution|wrath]]).  
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===Currently available cards===
 
===Currently available cards===
 
{| class="prettytable"
 
{| class="prettytable"
!Destruction
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! Card !! Effect
!Escape
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|-
!Summoning
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! style="text-align:left" colspan=4 | Deck of destruction
!Punishment
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|-
|----
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| [[Degeneration card|Degeneration]] || Polymorphs enemies in sight to a lower HD monster and malmutates them. Those immune to polymorph are dazed. Each enemy rolls a chance to resist based on their [[hit dice|HD]] and power level.
!style="text-align:left;vertical-align:top;font-weight:normal"|
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|-
[[Degeneration card|Degeneration]]
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| [[Orb card|the Orb]] || Fires an orb of destruction at the target. At power levels 0 and 2, a burst of 3-7 orbs will additionally be fired around you.
<br>[[Orb card|the Orb]]
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|-
<br>[[Pain card|Pain]]
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| [[Pain card|Pain]] || Casts [[Agony]] at power level 0, [[Bolt of Draining]] at power levels 1-2, and [[Symbol of Torment]] (which you are not affected by) additionally at power level 2.
<br>[[Storm card|the Storm]]
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|-
<br>[[Wild Magic card|Wild Magic]]
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| [[Storm card|the Storm]] || Creates a blast of wind pushing monsters away in all directions, and 1-9 blasts of electricity of radius 3 around you, with the number of blasts and the strength of the wind blast depending on power level.
<br>[[Vitriol card|Vitriol]]
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|-
!style="text-align:left;vertical-align:top;font-weight:normal"|
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| [[Wild Magic card|Wild Magic]] || Monsters around you are affected by a random [[miscast effect]] from one of eight [[magic school]]s, and regain 0-4 MP for each enemy affected. Each enemy rolls a chance to resist based on their [[hit dice|HD]] and power level.
[[Cloud card|the Cloud]]
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|-
<br>[[Elixir card|the Elixir]]
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| [[Vitriol card|Vitriol]] || Casts [[Breathe Acid]] at power level 0 and [[Corrosive Bolt]] at power levels 1-2. Additionally, at power level 2, each enemy in sight gets a 50% chance to be [[corrosion|corroded]].
<br>[[Exile card|Exile]]
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|-
<br>[[Tomb card|the Tomb]]
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! style="text-align:left" colspan=4 | Deck of escape
<br>[[Velocity card|Velocity]]
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|-
!style="text-align:left;vertical-align:top;font-weight:normal"|
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| [[Cloud card|the Cloud]] || Places clouds around (but not on) all monsters in sight. Cloud type is mephitic cloud at power level 0, miasma at power level 1, and calcifying dust at power level 2.
[[Dance card|the Dance]]
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|-
<br>[[Elements card|the Elements]]
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| [[Elixir card|the Elixir]] || Rapidly regenerates health by 10% of max HP and magic by 10% of max MP per turn. The duration of the effect depends on power level.
<br>[[Illusion card|the Illusion]]
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|-
<br>[[Pentagram card|the Pentagram]]
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| [[Exile card|Exile]] || Banishes 1-5 nearby monsters to the [[Abyss]], with number depending on power level. If there are no monsters nearby, you are banished instead.
<br>[[Rangers card|the Rangers]]
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|-
<br>[[Swarm card|Swarm]]
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| [[Tomb card|the Tomb]] || Creates temporary rock walls in the tiles around you, with duration depending on power. These walls will not replace other walls or monsters occupying those tiles, can be dug through, and instantly fall away if you leave the tomb.
!style="text-align:left;vertical-align:top;font-weight:normal"|
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|-
[[Swine card|the Swine]]
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| [[Velocity card|Velocity]] || Power level / 2 chance to remove any [[Slow]] effect on you. Each nearby enemy has a (1 + power level) / 3 chance to be slowed, and each nearby ally has a power level / 2 chance to be hasted.
<br>[[Torment card|Torment]]
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|-
<br>[[Wraith card|the Wraith]]
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! style="text-align:left" colspan=4 | Deck of summoning
<br>[[Wrath card|Wrath]]
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|-
|----
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| [[Dance card|the Dance]] || Summons a [[dancing weapon]] ally. At power level 0, either a quarterstaff or hand axe; at power level 1, a possibly-branded [[long sword]] or [[trident]]; and at power level 2, an enchanted and branded [[demon trident]] or [[executioner's axe]].
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|-
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| [[Elements card|the Elements]] || Summons three allies from one of the following groups:
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* Power level 0: [[raiju]], [[basilisk]], [[fire bat]], [[ice beast]]
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* Power level 1: [[wind drake]], [[catoblepas]], [[molten gargoyle]], [[polar bear]]
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* Power level 2: [[shock serpent]], [[war gargoyle]], [[fire dragon]], [[ice dragon]]
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|-
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| [[Illusion card|the Illusion]] || Creates an [[illusion]] of you as an ally. Power level solely affects duration.
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|-
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| [[Pentagram card|the Pentagram]] || Creates one [[demon]] and one demonic creature. The demon has a 1/(power level + 4) chance to be hostile.
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* Power level 0: tier 4 demon and [[hell hound]]
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* Power level 1: tier 3 demon and [[rakshasa]]
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* Power level 2: tier 2 demon and [[pandemonium lord]]
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|-
 +
| [[Rangers card|the Rangers]] || Creates 2-3 allies from [[centaur warrior]]s, [[naga sharpshooter]]s and [[deep elf master archer]]s, with composition dependent on power level.
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|-
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| [[Swarm card|Swarm]] || Creates 1-5 [[killer bee]]s. At power levels 1-2, also creates a [[queen bee]], and at power level 2, also creates 3 [[meliai]].
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|-
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! style="text-align:left" colspan=4 | Deck of punishment
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|-
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| [[Swine card|the Swine]] || Polymorphs you into a [[Pig Form|pig]]. This transformation cannot be cancelled with [[potions of cancellation|potion of cancellation]] or dispelling energy.
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|-
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| [[Torment card|Torment]] || [[Torment]]s you. If you're [[undead]] or [[demonic]], this card instead invokes [[holy word]].
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|-
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| [[Wraith card|the Wraith]] || Significantly drains you, with severity depending on power up to 16% of max HP at XL 27.
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|-
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| [[Wrath card|Wrath]] || Invokes the wrath of another random god. Note that [[Ashenzari]], [[Elyvilon]], [[Gozag]] and [[Hepliaklqana]] which have continuous passive wrath, and [[Ru]] which has no wrath, are not available.
 
|}
 
|}
----
 
  
 
===Removed cards===
 
===Removed cards===
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==History==
 
==History==
 +
*The [[Famine card]] was removed when food was removed in [[0.26]].
 
*Prior to [[0.23]], decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.
 
*Prior to [[0.23]], decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.
 
*Prior to [[0.19]], there were many more decks, many more cards, decks could be found on the floor, and card power scaled off Evocations with and without Nemelex.
 
*Prior to [[0.19]], there were many more decks, many more cards, decks could be found on the floor, and card power scaled off Evocations with and without Nemelex.

Revision as of 22:45, 13 May 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Cards are a distinct set of abilities used by followers of Nemelex Xobeh (or invoked against you by Nemelex's wrath).

Decks

There are 3 player drawn decks: the deck of destruction, deck of escape, and deck of summoning. While worshipping Nemelex, the god will occasionally gift you cards. You can see the deck which the cards were dealt, but not specific cards themselves (at least, without using an ability). You can store a maximum of 26 cards for the deck of destruction, and 13 cards for the other two. Nemelex draws from the deck of punishment as divine retribution.

Power

There are two aspects to the potency of a card's effect: called "power" and "power_level" in the source code.

Power is the card equivalent to spellpower. Players draw cards at power = (9 × Invocations) + (1.5 × piety) + (piety × (Invocations + 25) / 27). Cards drawn by wrath have a power of 18 × XL.

Most cards then translate power into power level, a number ranging from 0, 1, or 2. Each level can be considered a new "tier", and may add new effects or simply improve the card; for example, the Orb fires multiple orbs of destruction at power level 2. Every time a card is drawn, the game rolls twice: power / 900 and power / 2700 - each successful roll raises power level by 1.

Lists of cards

Currently available cards

Card Effect
Deck of destruction
Degeneration Polymorphs enemies in sight to a lower HD monster and malmutates them. Those immune to polymorph are dazed. Each enemy rolls a chance to resist based on their HD and power level.
the Orb Fires an orb of destruction at the target. At power levels 0 and 2, a burst of 3-7 orbs will additionally be fired around you.
Pain Casts Agony at power level 0, Bolt of Draining at power levels 1-2, and Symbol of Torment (which you are not affected by) additionally at power level 2.
the Storm Creates a blast of wind pushing monsters away in all directions, and 1-9 blasts of electricity of radius 3 around you, with the number of blasts and the strength of the wind blast depending on power level.
Wild Magic Monsters around you are affected by a random miscast effect from one of eight magic schools, and regain 0-4 MP for each enemy affected. Each enemy rolls a chance to resist based on their HD and power level.
Vitriol Casts Breathe Acid at power level 0 and Corrosive Bolt at power levels 1-2. Additionally, at power level 2, each enemy in sight gets a 50% chance to be corroded.
Deck of escape
the Cloud Places clouds around (but not on) all monsters in sight. Cloud type is mephitic cloud at power level 0, miasma at power level 1, and calcifying dust at power level 2.
the Elixir Rapidly regenerates health by 10% of max HP and magic by 10% of max MP per turn. The duration of the effect depends on power level.
Exile Banishes 1-5 nearby monsters to the Abyss, with number depending on power level. If there are no monsters nearby, you are banished instead.
the Tomb Creates temporary rock walls in the tiles around you, with duration depending on power. These walls will not replace other walls or monsters occupying those tiles, can be dug through, and instantly fall away if you leave the tomb.
Velocity Power level / 2 chance to remove any Slow effect on you. Each nearby enemy has a (1 + power level) / 3 chance to be slowed, and each nearby ally has a power level / 2 chance to be hasted.
Deck of summoning
the Dance Summons a dancing weapon ally. At power level 0, either a quarterstaff or hand axe; at power level 1, a possibly-branded long sword or trident; and at power level 2, an enchanted and branded demon trident or executioner's axe.
the Elements Summons three allies from one of the following groups:
the Illusion Creates an illusion of you as an ally. Power level solely affects duration.
the Pentagram Creates one demon and one demonic creature. The demon has a 1/(power level + 4) chance to be hostile.
the Rangers Creates 2-3 allies from centaur warriors, naga sharpshooters and deep elf master archers, with composition dependent on power level.
Swarm Creates 1-5 killer bees. At power levels 1-2, also creates a queen bee, and at power level 2, also creates 3 meliai.
Deck of punishment
the Swine Polymorphs you into a pig. This transformation cannot be cancelled with potion of cancellation or dispelling energy.
Torment Torments you. If you're undead or demonic, this card instead invokes holy word.
the Wraith Significantly drains you, with severity depending on power up to 16% of max HP at XL 27.
Wrath Invokes the wrath of another random god. Note that Ashenzari, Elyvilon, Gozag and Hepliaklqana which have continuous passive wrath, and Ru which has no wrath, are not available.

Removed cards

History

  • The Famine card was removed when food was removed in 0.26.
  • Prior to 0.23, decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.
  • Prior to 0.19, there were many more decks, many more cards, decks could be found on the floor, and card power scaled off Evocations with and without Nemelex.

See also

Decks

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath