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==Cards==
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'''Cards''' are a distinct set of abilities used by followers of [[Nemelex Xobeh]] (or invoked against you by Nemelex's [[divine retribution|wrath]]).  
Cards are game elements that are not items, but only as the possible effects of evoking of a [[Decks|deck]] item. There are two aspects to the potency of a card's effect, called "power" and "power_level" in the source code.
 
  
=== Power ===
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==Decks==
''Power'' is used as a basis for determining the power of any spells cast by the card, and is computed as follows:
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There are 3 player drawn decks: the [[deck of destruction]], [[deck of escape]], and [[deck of summoning]]. While worshipping Nemelex, the god will occasionally [[gift]] you cards. You can see the deck which the cards were dealt, but not specific cards themselves (at least, without using an ability). You can store a maximum of 26 cards for the deck of destruction, and 13 cards for the other two. Nemelex draws from the [[deck of punishment]] as [[divine retribution]].
* Everyone gets a base power of nine times their [[Evocations]] skill
 
* Ornate decks add 150 to the base power; legendary decks add 300.
 
* Characters under [[Nemelex Xobeh|Nemelex]] penance subtract their penance score from the power.
 
* Nemelex worshipers in good standing add (Piety × (Evocation + 25) / 27) to the power.
 
  
=== Power level ===
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==Power==
Many cards use the power level to determine ''what'' they do. By default, the power level of a card is zero; ornate and legendary decks can boost the power level:
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There are two aspects to the potency of a card's effect: called "power" and "power_level" in the source code.
* Ornate decks get one (power in 700) chance to boost the power level.
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* Legendary decks get one (power in 500) chance and one (power in 700) chance.
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''Power'' is the card equivalent to [[spellpower]]. Players draw cards at <code>power = (9 × Invocations) + (1.5 × piety) + (piety × (Invocations + 25) / 27)</code>.
 +
Cards drawn by wrath from the deck of punishment instead have a power of <code>18 × XL</code>.
 +
 
 +
Most cards then translate power into ''power level'', a number ranging from 0, 1, or 2. Each level can be considered a new "tier", and may add new effects or simply improve the card; for example, [[Orb card|the Orb]] fires multiple orbs of destruction at power level 2. Every time a card is drawn, the game rolls twice: <code>power / 900</code> and <code>power / 2700</code> - each successful roll raises power level by 1.
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 +
The table below shows the chances for each power level at common Invocations and piety levels, as percentage chances for power level 0/power level 1/power level 2 respectively.
 +
 
 +
{| class="wikitable" border=1
 +
! Invocations \ Piety !! 35 (*.....) !! 50 (**....) !! 75 (***...) !! 100 (****..) !! 120 (*****.) !! 160 (******) !! 200 (max)
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|-
 +
| '''0''' || 88/11/00 || 82/17/01 || 75/24/01 || 67/31/02 || 61/36/03 || 49/45/06 || 38/52/10
 +
|-
 +
| '''5''' || 80/19/01 || 76/23/01 || 67/31/02 || 58/38/04 || 52/43/05 || 40/51/09 || 29/58/13
 +
|-
 +
| '''10''' || 74/25/01 || 68/30/02 || 59/37/04 || 51/43/06 || 44/49/07 || 32/56/12 || 21/62/17
 +
|-
 +
| '''15''' || 67/31/02 || 61/36/03 || 52/43/05 || 44/48/08 || 37/53/10 || 25/60/15 || 14/64/22
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|-
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| '''21''' || 59/37/04 || 53/42/05 || 44/48/08 || 35/54/11 || 29/57/14 || 16/64/20 || 05/67/28
 +
|-
 +
| '''27''' || 52/43/05 || 46/47/07 || 36/54/10 || 27/59/14 || 21/61/18 || 09/65/26 || 00/66/34
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|}
  
 
==Lists of cards==
 
==Lists of cards==
 
===Currently available cards===
 
===Currently available cards===
[[Alchemist card|the Alchemist]]
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{| class="prettytable"
<br>[[Banshee card|the Banshee]]
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! Card !! Effect
<br>[[Blade card|the Blade]]
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|-
<br>[[Bones card|the Bones]]
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! style="text-align:left" colspan=4 | Deck of destruction
<br>[[Cloud card|the Cloud]]
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|-
<br>[[Crusade card|the Crusade]]
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| [[Degeneration card|Degeneration]] || Polymorphs enemies in sight to a lower HD monster and malmutates them. Those immune to polymorph are dazed. Each enemy rolls a chance to resist based on their [[hit dice|HD]] and power level.
<br>[[Curse card|the Curse]]
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|-
<br>[[Damnation card|Damnation]]
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| [[Orb card|the Orb]] || Fires an orb of destruction at the target. At power levels 0 and 2, a burst of 3-7 orbs will additionally be fired around you.
<br>[[Dance card|the Dance]]
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|-
<br>[[Degeneration card|Degeneration]]
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| [[Pain card|Pain]] || Casts [[Agony]] at power level 0, [[Bolt of Draining]] at power levels 1-2, and [[Symbol of Torment]] (which you are not affected by) additionally at power level 2.
<br>[[Dowsing card|Dowsing]]
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|-
<br>[[Elixir card|the Elixir]]
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| [[Storm card|the Storm]] || Creates a blast of wind pushing monsters away in all directions, and 1-9 blasts of electricity of radius 3 around you, with the number of blasts and the strength of the wind blast depending on power level.
<br>[[Famine card|Famine]]
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|-
<br>[[Feast card|the Feast]]
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| [[Wild Magic card|Wild Magic]] || Monsters around you are affected by a random [[miscast effect]] from one of eight [[magic school]]s, and you regain 0-4 MP for each enemy affected. Each enemy rolls a chance to resist based on their [[hit dice|HD]] and power level.
<br>[[Focus card|Focus]]
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|-
<br>[[Fortitude card|Fortitude]]
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| [[Vitriol card|Vitriol]] || Casts [[Breathe Acid]] at power level 0 and [[Corrosive Bolt]] at power levels 1-2. Additionally, at power level 2, each enemy in sight gets a 50% chance to be [[corrosion|corroded]].
<br>[[Foxfire card|Foxfire]]
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|-
<br>[[Hammer card|the Hammer]]
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! style="text-align:left" colspan=4 | Deck of escape
<br>[[Helix card|the Helix]]
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|-
<br>[[Helm card|the Helm]]
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| [[Cloud card|the Cloud]] || Places clouds around (but not on) all monsters in sight. Cloud type is mephitic cloud at power level 0, miasma at power level 1, and calcifying dust at power level 2.
<br>[[Herd card|the Herd]]
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|-
<br>[[Illusion card|the Illusion]]
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| [[Elixir card|the Elixir]] || Rapidly regenerates health by 10% of max HP and magic by 10% of max MP per turn. The duration of the effect depends on power level.
<br>[[Mercenary card|the Mercenary]]
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|-
<br>[[Metamorphosis card|Metamorphosis]]
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| [[Exile card|Exile]] || Banishes 1-5 nearby monsters to the [[Abyss]], with number depending on power level.
<br>[[Orb card|the Orb]]
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|-
<br>[[Paincard|Pain]]
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| [[Tomb card|the Tomb]] || Creates temporary rock walls in the tiles around you, with duration depending on power. These walls will not replace other walls or monsters occupying those tiles, can be dug through, and instantly fall away if you leave the tomb.
<br>[[Pentagram card|the Pentagram]]
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|-
<br>[[Potion card|the Potion]]
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| [[Velocity card|Velocity]] || Power level / 2 chance to remove any [[Slow]] effect on you. Each nearby enemy has a <code>(1 + power level) / 3</code> chance to be slowed, and each nearby ally has a <code>power level / 2</code> chance to be hasted.
<br>[[Repulsiveness card|Repulsiveness]]
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|-
<br>[[Shadow card|the Shadow]]
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! style="text-align:left" colspan=4 | Deck of summoning
<br>[[Shaft card|the Shaft]]
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|-
<br>[[Solitude card|Solitude]]
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| [[Dance card|the Dance]] || Summons a [[dancing weapon]] ally. At power level 0, either a quarterstaff or hand axe; at power level 1, a possibly-branded [[long sword]] or [[trident]]; and at power level 2, an enchanted and branded [[demon trident]] or [[executioner's axe]].
<br>[[Storm card|the Storm]]
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|-
<br>[[Swap card|Swap]]
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| [[Elements card|the Elements]] || Summons three allies from one of the following groups:
<br>[[Swine card|the Swine]]
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* Power level 0: [[raiju]], [[basilisk]], [[fire bat]], [[ice beast]]
<br>[[Tomb card|the Tomb]]
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* Power level 1: [[wind drake]], [[catoblepas]], [[molten gargoyle]], [[polar bear]]
<br>[[Torment card|Torment]]
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* Power level 2: [[shock serpent]], [[war gargoyle]], [[fire dragon]], [[ice dragon]]
<br>[[Velocity card|Velocity]]
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|-
<br>[[Venom card|Venom]]
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| [[Illusion card|the Illusion]] || Summons an [[illusion]] of you as an ally. Power level solely affects duration.
<br>[[Vitriol card|Vitriol]]
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|-
<br>[[Warpwright card|Warpwright]]
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| [[Pentagram card|the Pentagram]] || Summons one [[demon]] and one demonic creature. The demon has a <code>1 / (power level + 4)</code> chance to be hostile.
<br>[[Wild Magic card|Wild Magic]]
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* Power level 0: tier 4 demon and [[hell hound]]
<br>[[Wraith card|the Wraith]]
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* Power level 1: tier 3 demon and [[rakshasa]]
<br>[[Wrath card|Wrath]]
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* Power level 2: tier 2 demon and [[pandemonium lord]]
<br>[[Xom card|Xom]]
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|-
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| [[Rangers card|the Rangers]] || Summons 2-3 allies from [[centaur warrior]]s, [[naga sharpshooter]]s and [[deep elf master archer]]s, with composition dependent on power level.
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|-
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| [[Swarm card|Swarm]] || Summons 1-5 [[killer bee]]s. At power levels 1-2, also summons a [[queen bee]], and at power level 2, also summons 3 [[meliai]].
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|-
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! style="text-align:left" colspan=4 | Deck of punishment
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|-
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| [[Swine card|the Swine]] || Polymorphs you into a [[Pig Form|pig]]. This transformation cannot be cancelled with [[potions of cancellation|potion of cancellation]] or dispelling energy.
 +
|-
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| [[Torment card|Torment]] || [[Torment]]s you. If you're [[undead]] or [[demonic]], this card instead invokes [[holy word]].
 +
|-
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| [[Wraith card|the Wraith]] || Significantly drains you, with severity depending on power up to 16% of max HP at XL 27.
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|-
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| [[Wrath card|Wrath]] || Invokes the wrath of another random god. Note that [[Ashenzari]], [[Elyvilon]], [[Gozag]] and [[Hepliaklqana]] which have continuous passive wrath, and [[Ru]] which has no wrath, are not available.
 +
|}
  
==Card changes in [[trunk]]==
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===Removed cards===
 
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<div style="column-count:3">
===Removed===
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*[[Alchemist card|the Alchemist]]
[[Bones card|the Bones]]
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*[[Banshee card|the Banshee]]
<br>[[Herd card|the Herd]]
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*[[Blade card|the Blade]]
<br>[[Metamorphosis card|Metamorphosis]]
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*[[Bones card|the Bones]]
 
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*[[Crusade card|the Crusade]]
===Added===
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*[[Curse card|the Curse]]
[[Elements card|the Elements]]
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*[[Damnation card|Damnation]]
<br>[[Placid Magic card|Placid Magic]]
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*[[Dowsing card|Dowsing]]
<br>[[Rangers card|the Rangers]]
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*[[Feast card|the Feast]]
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*[[Famine card|Famine]]
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*[[Focus card|Focus]]
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*[[Fortitude card|Fortitude]]
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*[[Hammer card|the Hammer]]
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*[[Helix card|the Helix]]
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*[[Helm card|the Helm]]
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*[[Herd card|the Herd]]
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*[[Mercenary card|the Mercenary]]
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*[[Metamorphosis card|Metamorphosis]]
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*[[Potion card|the Potion]]
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*[[Repulsiveness card|Repulsiveness]]
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*[[Shadow card|the Shadow]]
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*[[Placid Magic card|Placid Magic]]
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*[[Solitude card|Solitude]]
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*[[Swap card|Swap]]
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*[[Venom card|Venom]]
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*[[Warpwright card|Warpwright]]
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*[[Xom card|Xom]]
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*[[Bargain card|the Bargain]]
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*[[Battlelust card|Battlelust]]
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*[[Experience card|Experience]]
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*[[Flame card|Flame]]
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*[[Flight card|Flight]]
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*[[Frost card|Frost]]
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*[[Genie card|the Genie]]
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*[[Map card|the Map]]
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*[[Minefield card|the Minefield]]
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*[[Portal card|the Portal]]
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*[[Sage card|the Sage]]
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*[[Shaft card|the Shaft]]
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*[[Shuffle card|Shuffle]]
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*[[Spade card|the Spade]]
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*[[Spark card|the Spark]]
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*[[Summoning card|Summoning]]
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*[[Trowel card|the Trowel]]
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*[[Vitrification card|Vitrification]]
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*[[Warp card|the Warp]]
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*[[Water card|Water]]
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</div>
  
 
==History==
 
==History==
Prior to [[0.15]], the following cards were also available:
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*The [[Famine card]] was removed when food was removed in [[0.26]].
 
+
*Prior to [[0.23]], decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.
<br>[[Bargain card|the Bargain]] (Removed in [[0.14]])
+
*Prior to [[0.19]], there were many more decks, many more cards, decks could be found on the floor, and card power scaled off Evocations with and without Nemelex.
<br>[[Battlelust card|Battlelust]] (Removed in [[0.15]])
 
<br>[[Experience card|Experience]] (Removed in [[0.15]])
 
<br>[[Flame card|Flame]] (Removed in [[0.15]])
 
<br>[[Flight card|Flight]] (Removed in [[0.15]])
 
<br>[[Frost card|Frost]] (Removed in [[0.15]])
 
<br>[[Genie card|the Genie]] (Removed in [[0.15]])
 
<br>[[Map card|the Map]] (Removed in [[0.11]])
 
<br>[[Minefield card|the Minefield]] (Removed in [[0.15]])
 
<br>[[Portal card|the Portal]] (Removed in [[0.15]])
 
<br>[[Sage card|the Sage]] (Removed in [[0.15]])
 
<br>[[Shuffle card|Shuffle]] (Removed in [[0.15]])
 
<br>[[Spade card|the Spade]] (Removed in [[0.11]])
 
<br>[[Spark card|the Spark]] (Removed in [[0.15]])
 
<br>[[Summoning card|Summoning]] (Removed in [[0.11]])
 
<br>[[Trowel card|the Trowel]] (Removed in [[0.15]])
 
<br>[[Vitrification card|Vitrification]] (Removed in [[0.15]])
 
<br>[[Warp card|the Warp]] (Removed in [[0.15]])
 
<br>[[Water card|Water]] (Removed in [[0.15]])
 
  
==Card availability==
 
The following table contains the physical decks in which a given card could be found in several of the most recent versions.
 
 
 
==See also==
 
==See also==
 
[[Decks]]
 
[[Decks]]
 +
{{Cards}}

Latest revision as of 11:05, 14 May 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Cards are a distinct set of abilities used by followers of Nemelex Xobeh (or invoked against you by Nemelex's wrath).

Decks

There are 3 player drawn decks: the deck of destruction, deck of escape, and deck of summoning. While worshipping Nemelex, the god will occasionally gift you cards. You can see the deck which the cards were dealt, but not specific cards themselves (at least, without using an ability). You can store a maximum of 26 cards for the deck of destruction, and 13 cards for the other two. Nemelex draws from the deck of punishment as divine retribution.

Power

There are two aspects to the potency of a card's effect: called "power" and "power_level" in the source code.

Power is the card equivalent to spellpower. Players draw cards at power = (9 × Invocations) + (1.5 × piety) + (piety × (Invocations + 25) / 27). Cards drawn by wrath from the deck of punishment instead have a power of 18 × XL.

Most cards then translate power into power level, a number ranging from 0, 1, or 2. Each level can be considered a new "tier", and may add new effects or simply improve the card; for example, the Orb fires multiple orbs of destruction at power level 2. Every time a card is drawn, the game rolls twice: power / 900 and power / 2700 - each successful roll raises power level by 1.

The table below shows the chances for each power level at common Invocations and piety levels, as percentage chances for power level 0/power level 1/power level 2 respectively.

Invocations \ Piety 35 (*.....) 50 (**....) 75 (***...) 100 (****..) 120 (*****.) 160 (******) 200 (max)
0 88/11/00 82/17/01 75/24/01 67/31/02 61/36/03 49/45/06 38/52/10
5 80/19/01 76/23/01 67/31/02 58/38/04 52/43/05 40/51/09 29/58/13
10 74/25/01 68/30/02 59/37/04 51/43/06 44/49/07 32/56/12 21/62/17
15 67/31/02 61/36/03 52/43/05 44/48/08 37/53/10 25/60/15 14/64/22
21 59/37/04 53/42/05 44/48/08 35/54/11 29/57/14 16/64/20 05/67/28
27 52/43/05 46/47/07 36/54/10 27/59/14 21/61/18 09/65/26 00/66/34

Lists of cards

Currently available cards

Card Effect
Deck of destruction
Degeneration Polymorphs enemies in sight to a lower HD monster and malmutates them. Those immune to polymorph are dazed. Each enemy rolls a chance to resist based on their HD and power level.
the Orb Fires an orb of destruction at the target. At power levels 0 and 2, a burst of 3-7 orbs will additionally be fired around you.
Pain Casts Agony at power level 0, Bolt of Draining at power levels 1-2, and Symbol of Torment (which you are not affected by) additionally at power level 2.
the Storm Creates a blast of wind pushing monsters away in all directions, and 1-9 blasts of electricity of radius 3 around you, with the number of blasts and the strength of the wind blast depending on power level.
Wild Magic Monsters around you are affected by a random miscast effect from one of eight magic schools, and you regain 0-4 MP for each enemy affected. Each enemy rolls a chance to resist based on their HD and power level.
Vitriol Casts Breathe Acid at power level 0 and Corrosive Bolt at power levels 1-2. Additionally, at power level 2, each enemy in sight gets a 50% chance to be corroded.
Deck of escape
the Cloud Places clouds around (but not on) all monsters in sight. Cloud type is mephitic cloud at power level 0, miasma at power level 1, and calcifying dust at power level 2.
the Elixir Rapidly regenerates health by 10% of max HP and magic by 10% of max MP per turn. The duration of the effect depends on power level.
Exile Banishes 1-5 nearby monsters to the Abyss, with number depending on power level.
the Tomb Creates temporary rock walls in the tiles around you, with duration depending on power. These walls will not replace other walls or monsters occupying those tiles, can be dug through, and instantly fall away if you leave the tomb.
Velocity Power level / 2 chance to remove any Slow effect on you. Each nearby enemy has a (1 + power level) / 3 chance to be slowed, and each nearby ally has a power level / 2 chance to be hasted.
Deck of summoning
the Dance Summons a dancing weapon ally. At power level 0, either a quarterstaff or hand axe; at power level 1, a possibly-branded long sword or trident; and at power level 2, an enchanted and branded demon trident or executioner's axe.
the Elements Summons three allies from one of the following groups:
the Illusion Summons an illusion of you as an ally. Power level solely affects duration.
the Pentagram Summons one demon and one demonic creature. The demon has a 1 / (power level + 4) chance to be hostile.
the Rangers Summons 2-3 allies from centaur warriors, naga sharpshooters and deep elf master archers, with composition dependent on power level.
Swarm Summons 1-5 killer bees. At power levels 1-2, also summons a queen bee, and at power level 2, also summons 3 meliai.
Deck of punishment
the Swine Polymorphs you into a pig. This transformation cannot be cancelled with potion of cancellation or dispelling energy.
Torment Torments you. If you're undead or demonic, this card instead invokes holy word.
the Wraith Significantly drains you, with severity depending on power up to 16% of max HP at XL 27.
Wrath Invokes the wrath of another random god. Note that Ashenzari, Elyvilon, Gozag and Hepliaklqana which have continuous passive wrath, and Ru which has no wrath, are not available.

Removed cards

History

  • The Famine card was removed when food was removed in 0.26.
  • Prior to 0.23, decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.
  • Prior to 0.19, there were many more decks, many more cards, decks could be found on the floor, and card power scaled off Evocations with and without Nemelex.

See also

Decks

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath