Difference between revisions of "Large rock"

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{{ThrowingMissile
{{missile
 
 
  |name = Large rock
 
  |name = Large rock
 
  |cost = 7
 
  |cost = 7
|weight = 60.0
 
 
  |launcher = throwing
 
  |launcher = throwing
 
  |damage = 20
 
  |damage = 20
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|basedelay  = 20 (200%)
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|mindelay    = 7 at skill 26
 
}}
 
}}
  
{{flavour|A very large and very heavy stone. Exceptional strength is needed even to carry one, and only large creatures are capable of throwing it.
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{{flavour|A very large and very heavy stone. Only large creatures are capable of throwing it.
  
 
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-Negro spiritual. 19th cent.}}
 
-Negro spiritual. 19th cent.}}
  
'''Large rocks''' are massive [[throwing]] weapons. Only [[troll]]s, [[ogre]]s, and [[list of giants|giants]] have the sheer size necessary to throw these effectively. For those who can throw them, they have the best damage and lowest base [[mulch]]ing rate of any thrown projectile. Their weight prohibits you from carrying more than a few, but a few is generally all you will need, even to take out tough monsters such as [[hydra]]s.
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'''Large rocks''' are massive [[throwing]] weapons. Only [[troll]]s, [[ogre]]s, and [[list of giants|giants]] have the sheer size necessary to throw these effectively. They have the best damage of all throwing projectiles, but have a high base delay. At Throwing 0, it takes 2 full turns in order to throw one.
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Large rocks have a 4% chance of [[mulch]]ing when thrown, slightly lower than other physical projectiles. This destroys the rock, though does +33% more damage.
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==Strategy==
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Strong at high skill. It's often worth training Throwing on large species. Even at low skill, it can be worth throwing at melee enemies, though watch out for the delay. (If you don't have high Throwing skill, don't throw at a melee enemy at melee range.)
  
You can occasionally find them on the floor, but they are most often seen in the inventories of [[Cyclops|cyclopes]] and [[stone giant]]s, who enjoy throwing them at you. They are always generated unbranded... unless, that is, you find a [[shop|branded ammunition shop]], which may offer you large rocks with the following brands:
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Another ''large'' benefit of rocks is that they are plentiful - often carried by [[cyclops]]es and [[stone giant]]s. Large rocks are more common than [[boomerang]]s and [[javelin]]s ''combined''.<ref>[https://docs.google.com/spreadsheets/d/1-SfdqTkjUkQ9kB9hyJTqt7grYzSDibv-XpPbEEFinCQ/edit#gid=523653744 Objstats 0.29 (Shoals/Spider)]</ref> In the late game, this makes large rocks a lot more disposable than javelins, since the latter can pierce through enemies.
* [[Returning]]
 
* [[Poisoned]]
 
* [[Exploding]]
 
* [[Chaos]]
 
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Large Rock
 
! Large Rock
 
|-
 
|-
| [[File:Large rock.png]]
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| [[File:rock.png]]
 
|}
 
|}
  
 
==History==
 
==History==
Prior to [[0.11]], [[mulch]]ing a large rock would create a stack of stones.
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*Prior to [[0.30]], mulched large rocks did not get bonus damage.
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*Prior to [[0.24]], [[Exploding (brand)|exploding]] large rocks could be found in a rare ammunition shop.
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*Prior to [[0.20]], large rocks could be used by ogres and trolls to vastly increase the power of their [[Sandblast]] spells.
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*Prior to [[0.18]], the attack speed of Throwing weapons did not rely on your Throwing skill, making large rocks much easier to utilize even without training.
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*Prior to [[0.16]], they had a mulch rate of 2%, and their range was somewhat randomized; attempting to throw them long distances with low [[strength]] would often result in a toss that comes short of its target.
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*Prior to [[0.15]], there was an ammunition shop that sold large rocks with the following brands: [[returning]], [[Exploding (brand)|exploding]], [[chaos]], [[poisoned]], [[Dispersal (brand)|dispersal]], [[flame]], and [[frost]].
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*Prior to [[0.13]], large rocks were inherently [[penetration|penetrating]].
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*Prior to [[0.11]], [[mulch]]ing a large rock would create a stack of stones.
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==References==
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<references/>
  
 
{{weapons}}
 
{{weapons}}
 
[[Category:Throwing]]
 
[[Category:Throwing]]

Latest revision as of 05:09, 21 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Large rock
Launcher Throwing
Base damage 20
Base delay (%) 20 (200%)
Min delay 7 at skill 26
A very large and very heavy stone. Only large creatures are capable of throwing it.

"Well, I run to the rock and I hide my face
The rock cried out, No hiding place
There's no hiding place down here."

-Negro spiritual. 19th cent.

Large rocks are massive throwing weapons. Only trolls, ogres, and giants have the sheer size necessary to throw these effectively. They have the best damage of all throwing projectiles, but have a high base delay. At Throwing 0, it takes 2 full turns in order to throw one.

Large rocks have a 4% chance of mulching when thrown, slightly lower than other physical projectiles. This destroys the rock, though does +33% more damage.

Strategy

Strong at high skill. It's often worth training Throwing on large species. Even at low skill, it can be worth throwing at melee enemies, though watch out for the delay. (If you don't have high Throwing skill, don't throw at a melee enemy at melee range.)

Another large benefit of rocks is that they are plentiful - often carried by cyclopses and stone giants. Large rocks are more common than boomerangs and javelins combined.[1] In the late game, this makes large rocks a lot more disposable than javelins, since the latter can pierce through enemies.

Large Rock
Rock.png

History

  • Prior to 0.30, mulched large rocks did not get bonus damage.
  • Prior to 0.24, exploding large rocks could be found in a rare ammunition shop.
  • Prior to 0.20, large rocks could be used by ogres and trolls to vastly increase the power of their Sandblast spells.
  • Prior to 0.18, the attack speed of Throwing weapons did not rely on your Throwing skill, making large rocks much easier to utilize even without training.
  • Prior to 0.16, they had a mulch rate of 2%, and their range was somewhat randomized; attempting to throw them long distances with low strength would often result in a toss that comes short of its target.
  • Prior to 0.15, there was an ammunition shop that sold large rocks with the following brands: returning, exploding, chaos, poisoned, dispersal, flame, and frost.
  • Prior to 0.13, large rocks were inherently penetrating.
  • Prior to 0.11, mulching a large rock would create a stack of stones.

References

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net