Difference between revisions of "Traps (skill)"

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'''Traps''' is the skill that lets you detect and disarm the many [[trap]]s you'll come across in your exploration. To disarm a trap, hold '''CTRL''' while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly [[Zot trap]]s of the deeper floors.
 
'''Traps''' is the skill that lets you detect and disarm the many [[trap]]s you'll come across in your exploration. To disarm a trap, hold '''CTRL''' while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly [[Zot trap]]s of the deeper floors.
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==History==
 
==History==
In [[0.13]] this skill will be removed. The chance to detect traps will depend on you experience level (Effective Trap Skill = XL/3).
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In [[0.13]] this skill was removed. The chance to detect traps now depends on your experience level (Effective Trap Skill = XL/3).
  
 
Prior to [[0.12]], there were hidden [[door]]s that could be found through use of this skill, which was formerly known as [[Traps & Doors]].
 
Prior to [[0.12]], there were hidden [[door]]s that could be found through use of this skill, which was formerly known as [[Traps & Doors]].

Revision as of 07:50, 26 October 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Traps is the skill that lets you detect and disarm the many traps you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly Zot traps of the deeper floors.

Traps can always be trained. Ashenzari grants a bonus that increases the effectiveness of this skill.

Traps probability.png

Traps & Doors Aptitudes

From Dungeon Crawl Stone Soup 0.12.0 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -2 -1 -1 0 1 0 0 0 2 -1 0 0 -1 0 -2 0 1 -2 0 3 0 -4 0

History

In 0.13 this skill was removed. The chance to detect traps now depends on your experience level (Effective Trap Skill = XL/3).

Prior to 0.12, there were hidden doors that could be found through use of this skill, which was formerly known as Traps & Doors.

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