Difference between revisions of "Throwing"
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− | The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons | + | The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons. It [[crosstrain]]s with the [[Slings]] skill. |
{{skill_aptitudes}} | {{skill_aptitudes}} | ||
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The following weapons use the Throwing skill: | The following weapons use the Throwing skill: | ||
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*[[Stone]]s | *[[Stone]]s | ||
+ | *[[Dart]]s | ||
*[[Tomahawk]]s | *[[Tomahawk]]s | ||
*[[Javelin]]s | *[[Javelin]]s | ||
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==History== | ==History== | ||
+ | *In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with new [[dart]]s. | ||
*In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill. | *In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill. | ||
*In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed. | *In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed. | ||
− | *In [[0.15]], ranged combat was changed to work more like melee combat, making throwing more viable option. | + | *In [[0.15]], ranged combat was changed to work more like melee combat, making throwing more viable option. Also, [[dart]]s were removed. |
*In [[0.14]], [[tomahawk]]s were added. [[Spear]]s, [[dagger]]s, [[club]]s, and [[hand axe]]s stopped functioning as throwing weapons. | *In [[0.14]], [[tomahawk]]s were added. [[Spear]]s, [[dagger]]s, [[club]]s, and [[hand axe]]s stopped functioning as throwing weapons. | ||
*In [[0.8]], [[Evaporate]] stopped using the Throwing skill. | *In [[0.8]], [[Evaporate]] stopped using the Throwing skill. |
Revision as of 14:09, 5 May 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
The Throwing skill denotes how accurate and powerful your character is with thrown weapons. It crosstrains with the Slings skill.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 0 | -1 | -1 | -2 | -1 | N/A | 0 | -1 | -1 | 8 | 0 | 1 | 0 | 0 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | -1 | -2 | -1 |
Weapons
The following weapons use the Throwing skill:
Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage.
See Also
History
- In 0.24, blowguns were removed and needles were replaced with new darts.
- In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
- In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
- In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option. Also, darts were removed.
- In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.
- In 0.8, Evaporate stopped using the Throwing skill.
- In 0.6, blowguns started using the Throwing skill instead of the Darts skill.
- In 0.3, javelins and throwing nets were added.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |