Difference between revisions of "Throwing"
(→History: A very important note in regards to throwing viability thru versions) |
|||
Line 23: | Line 23: | ||
==History== | ==History== | ||
*Prior to [[0.29]], Throwing [[crosstrain]]ed with [[Slings (skill)]]. | *Prior to [[0.29]], Throwing [[crosstrain]]ed with [[Slings (skill)]]. | ||
− | *In [[0.24]], [[blowgun]]s were removed, [[tomahawk]]s were replaced with [[boomerang]]s, and [[needle]]s were replaced with new [[dart]]s. | + | *In [[0.27]], monsters now have infinite ammo. Monsters now carry far less throwing weapons than they did before. |
+ | *In [[0.24]], [[blowgun]]s were removed, [[tomahawk]]s were replaced with [[boomerang]]s, and [[needle]]s were replaced with new [[dart]]s. [[Javelin]]s now always penetrate. | ||
*In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill. | *In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill. | ||
*In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed. | *In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed. |
Revision as of 23:19, 6 March 2023
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
The Throwing skill denotes how accurate and powerful your character is with thrown weapons.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 0 | -1 | -1 | -2 | -1 | N/A | 0 | -1 | -1 | 8 | 0 | 1 | 0 | 0 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | -1 | -2 | -1 |
Weapons
The following weapons use the Throwing skill:
Anything not listed above can still be thrown, but it is usually useless to do so, as it will do no damage.
See Also
History
- Prior to 0.29, Throwing crosstrained with Slings (skill).
- In 0.27, monsters now have infinite ammo. Monsters now carry far less throwing weapons than they did before.
- In 0.24, blowguns were removed, tomahawks were replaced with boomerangs, and needles were replaced with new darts. Javelins now always penetrate.
- In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
- In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
- In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option. Also, darts were removed.
- In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.
- In 0.8, Evaporate stopped using the Throwing skill.
- In 0.6, blowguns started using the Throwing skill instead of the Darts skill.
- In 0.3, javelins and throwing nets were added.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |