Difference between revisions of "Fire Magic"
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==Tips & Tricks== | ==Tips & Tricks== | ||
| − | *Most Fire spells aren't weaker against foes standing in [[water]] - they're stronger. When fiery beams pass over water, they create [[steam]] clouds, which deal extra damage. Steam can also be used to block [[line of sight]]. (The exception is [[Sticky Flame]], which gets extinguished by water | + | *Most Fire spells aren't weaker against foes standing in [[water]] - they're stronger. When fiery beams pass over water, they create [[steam]] clouds, which deal extra damage. Steam can also be used to block [[line of sight]]. (The exception is [[Sticky Flame]], which gets extinguished by water). |
==See Also== | ==See Also== | ||
Revision as of 18:19, 6 August 2023
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
The Fire Magic school determines how easily you can manipulate fire.
Fire magic focuses almost single-mindedly on dealing direct damage to enemies; most fire spells are also Conjurations, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by fire resistance.
Contents
Aptitudes
| At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Po | Re | Sp | Te | Tr | VS |
| -1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | 0 | 0 | 6 | 0 | 0 | -3 | -3 | 2 | -2 | 0 | 0 | -1 | -1 | -2 | -2 | 1 | -3 | 0 |
- Red draconians get 2.
- White draconians get -2.
- Pale draconians get 1.
Spells
Sources
- Main Texts
- Book of Annihilations: Fire Storm
- Book of Fire: Foxfire, Plasma Beam, Starburst
- Book of Flames: Inner Flame, Sticky Flame, Flame Wave
- Book of Scorching: Scorch, Flame Wave
- Everburning Encyclopedia: Ignite Poison, Sticky Flame, Ignition
- Other Texts
- Book of Battle: Detonation Catalyst
- Book of Blasting: Volatile Blastmotes, Forge Monarch Bomb
- Book of Blood: Ignite Poison
- Compendium of Siegecraft: Hellfire Mortar
- Book of Contraptions: Forge Monarch Bomb
- Book of Dangerous Friends: Forge Blazeheart Golem
- Book of the Dragon: Fireball
- Handbook of Applied Construction: Forge Blazeheart Golem
- Book of Lightning: Plasma Beam
- Book of Movement: Volatile Blastmotes
- Book of the Senses: Dazzling Flash
- Book of Spectacle: Dazzling Flash, Starburst
- Book of the Spheres: Fireball
- Book of Spontaneous Combustion: Inner Flame, Detonation Catalyst, Ignition
- Trismegistus Codex: Hellfire Mortar
Tips & Tricks
- Most Fire spells aren't weaker against foes standing in water - they're stronger. When fiery beams pass over water, they create steam clouds, which deal extra damage. Steam can also be used to block line of sight. (The exception is Sticky Flame, which gets extinguished by water).
See Also
History
- 0.30 added Plasma Beam and Volatile Blastmotes, removed Conjure Flame.
- 0.28 added Scorch and Flame Wave.
- 0.25 removed Flame Tongue, Throw Flame, and Bolt of Fire as part of the spell rework, adding Foxfire and in return Starburst.
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |