Difference between revisions of "Spellcasting"
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+ | Purple [[draconian]]s get +2. | ||
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+ | ==History== | ||
+ | The hidden cost of this skill will be removed in [[0.12]]; all [[species]] will have their aptitudes adjusted to account for this. | ||
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+ | {{Skills}} | ||
[[Category:Magic skills]] | [[Category:Magic skills]] | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 14:49, 2 May 2013
The Spellcasting skill determines how proficient a character is at casting spells from memory. A higher Spellcasting level makes it easier to cast spells by lowering their spell hunger, increasing their spell power slightly, and granting your character more max MP and spell levels. It has a minor effect on spell success rate, however; increasing skill in each spell's individual magic schools is better for raising spell succes.
Note that the max MP increase granted by Spellcasting is not cumulative with that of Invocations or Evocations; only the highest of the three is used. Also, for balancing reasons, it takes longer for characters to train Spellcasting than any other skill. Each level requires 130% of the normal amount of experience.
Spellcasting Aptitudes
From Dungeon Crawl Stone Soup 0.11 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
-1 | -3 | -2 | -1 | -1 | -2 | 3 | 1 | 1 | -1 | -2 | -3 | -1 | -1 | -4 | -1 | -1 | -1 | 1 | -3 | 2 | -1 | -5 | -1 |
Purple draconians get +2.
History
The hidden cost of this skill will be removed in 0.12; all species will have their aptitudes adjusted to account for this.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |