Difference between revisions of "Traps (skill)"
m |
CommanderC (talk | contribs) |
||
Line 4: | Line 4: | ||
Traps can always be trained. | Traps can always be trained. | ||
+ | |||
+ | [[File:traps_probability.png]] | ||
==Traps & Doors Aptitudes== | ==Traps & Doors Aptitudes== |
Revision as of 19:02, 7 May 2013
Traps is the skill that lets you detect and disarm the many traps you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly Zot traps of the deeper floors.
Traps can always be trained.
Traps & Doors Aptitudes
From Dungeon Crawl Stone Soup 0.12.0 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -2 | -1 | -1 | 0 | 1 | 0 | 0 | 0 | 2 | -1 | 0 | 0 | -1 | 0 | -2 | 0 | 1 | -2 | 0 | 3 | 0 | -4 | 0 |
History
Prior to 0.12, there were hidden doors that could be found through use of this skill. The skill was formerly known as Traps & Doors.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |