Difference between revisions of "Halfling"

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{{flavour|Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
 
{{flavour|Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
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*'''Warriors:''' [[Fighter]], [[Hunter]]
 
*'''Warriors:''' [[Fighter]], [[Hunter]]
 
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]]
 
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]]
*'''Warrior-mages:''' [[Skald]]
 
  
 
==Level Bonuses==
 
==Level Bonuses==
 
*+1 [[dexterity]] every 5th level.
 
*+1 [[dexterity]] every 5th level.
 
*10% less [[hit points]] than average.
 
*10% less [[hit points]] than average.
*+3 [[magic resistance]] per level.
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*+3 [[willpower]] per level.
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==

Revision as of 11:32, 23 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Halflings have a base Strength of 8, Intelligence of 7 and Dexterity of 9 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Halflings start with all the equipment and skills listed for their background, with the following exception:

Difficulty of Play

SimpleIntermediateAdvanced

Halflings are a fairly easy species to play due to the fact that they have many benefits from their small size, with few drawbacks. As far as the small species go they are robust (only -10% HP) but still receive bonuses to EV and stealth, while also having fine aptitudes in dodging, stealth, and armour skills, among others. Halflings' innate mutation resistance occasionally comes in handy, as well, though it is far from the main draw of the species.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour 1 Spellcasting -3
Dodging 1
Maces & Flails -1 Shields 1 Conjurations -2
Axes 0 Stealth 2 Hexes -2
Polearms -1 Summonings -2
Staves -2 Invocations 1 Necromancy -2
Unarmed Combat -2 Evocations 0 Translocations 1
Throwing 0 Shapeshifting N/A Alchemy N/A
Fire Magic 0
Short Blades 2 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons N/A Experience 1 Earth Magic 0

History

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy