Difference between revisions of "Alchemy"
(de-CBA (note: de-stub once 0.31 spells are done)) |
(+Sticky flame, sculpt simulacrum) |
||
Line 12: | Line 12: | ||
*[[Olgreb's Toxic Radiance]] | *[[Olgreb's Toxic Radiance]] | ||
*[[Petrify]] | *[[Petrify]] | ||
+ | *[[Sticky Flame]] | ||
*[[Irradiate]] | *[[Irradiate]] | ||
*[[Alistair's Intoxication]] | *[[Alistair's Intoxication]] | ||
*[[Yara's Violent Unravelling]] | *[[Yara's Violent Unravelling]] | ||
*[[Eringya's Noxious Bog]] | *[[Eringya's Noxious Bog]] | ||
+ | *[[Sculpt Simulacrum]] | ||
==Strategy== | ==Strategy== | ||
− | *Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. | + | *Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though it takes a good amount of investment to cast. |
− | |||
==See Also== | ==See Also== |
Revision as of 04:43, 15 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the Poison Magic and Transmutations schools.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | 1 | 1 | -1 | 0 | 11 | 0 | -1 | 3 | -2 | -1 | 6 | 0 | 0 | 3 | -3 | -2 | -2 | 2 | 1 | -1 | 1 | -1 | -3 | 1 | 0 |
- Green draconians get 2.
Spells
- Sting
- Mercury Vapours
- Mephitic Cloud
- Ignite Poison
- Olgreb's Toxic Radiance
- Petrify
- Sticky Flame
- Irradiate
- Alistair's Intoxication
- Yara's Violent Unravelling
- Eringya's Noxious Bog
- Sculpt Simulacrum
Strategy
- Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though it takes a good amount of investment to cast.
See Also
History
- In 0.31, Alchemy was introduced, replacing Poison Magic and part of Transmutations.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |