Throwing

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Version 0.29: This article may not be up to date for the latest stable release of Crawl.

The Throwing skill denotes how accurate and powerful your character is with thrown weapons.

Throwing weapons benefit more from skill than other weapons. Like Unarmed Combat, throwing weapons deal (weapon base damage) + (Throwing skill) base damage due to skill. Regular weapons get a 1 + (Skill) / 25 multiplier instead. For example, 10 Throwing would double the base damage of a javelin but only increase other weapons by 40%.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 0 -1 0 -1 -1 -2 -1 N/A 0 -1 -1 8 0 1 0 0 -2 -2 -1 0 0 0 0 -1 -2 -1

Weapons

The following weapons use the Throwing skill:

Anything not listed above can still be thrown, but it is usually useless to do so, as it will do no damage.

See Also

History

  • Prior to 0.29, Throwing crosstrained with Slings (skill).
  • In 0.28, monsters now carry far less throwing weapons, and throwing weapons became slightly less common on the floor.
  • In 0.24, blowguns were removed, tomahawks were replaced with boomerangs, and needles were replaced with new darts. Javelins now always penetrate.
  • In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
  • In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
  • In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option. Also, darts were removed.
  • In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.
  • In 0.8, Evaporate stopped using the Throwing skill.
  • In 0.6, blowguns started using the Throwing skill instead of the Darts skill.
  • In 0.3, javelins and throwing nets were added.
Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

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