Difference between revisions of "Transmutations"

From CrawlWiki
Jump to: navigation, search
(History)
m (version bump)
Line 1: Line 1:
{{version028}}
+
{{version030}}
 
The '''Transmutations''' school of magic governs spells that alter the shape and nature of objects, largely with your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
 
The '''Transmutations''' school of magic governs spells that alter the shape and nature of objects, largely with your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
  
Line 14: Line 14:
 
==History==
 
==History==
 
*[[0.27]] replaced [[Hydra Form]] with [[Storm Form]]. Transmutations as a whole were affected by the [[GDR]] change.
 
*[[0.27]] replaced [[Hydra Form]] with [[Storm Form]]. Transmutations as a whole were affected by the [[GDR]] change.
*[[0.26]] refitted [[Song of Slaying]] to the transmutation [[Wereblood]].
+
*[[0.26]] refitted [[Song of Slaying]] ([[Charms]]) to the transmutation [[Wereblood]].
 
*[[0.25]] removed [[Sticks to Snakes]].
 
*[[0.25]] removed [[Sticks to Snakes]].
 
*In early versions of Stone Soup, there were many more transmutations, such as [[Fulsome Distillation]], [[Evaporate]], and [[Alter Self]].
 
*In early versions of Stone Soup, there were many more transmutations, such as [[Fulsome Distillation]], [[Evaporate]], and [[Alter Self]].

Revision as of 10:39, 4 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The Transmutations school of magic governs spells that alter the shape and nature of objects, largely with your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in Earth Magic.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-1 1 1 -1 -1 N/A 0 1 1 -2 -1 6 -3 0 0 3 -2 -2 0 0 N/A 3 -2 -3 1 0

Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Sources

Main Texts
Script error
Script error
Script error

See also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations