Difference between revisions of "Traps (skill)"
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− | '''Traps''' is the skill that lets you detect and disarm the many [[trap]]s you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly [[Zot trap]]s of the deeper floors. | + | '''Traps''' is the skill that lets you detect and disarm the many [[trap]]s you'll come across in your exploration. To disarm a trap, hold '''CTRL''' while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly [[Zot trap]]s of the deeper floors. |
− | Traps can always be trained. [[Ashenzari]] grants a bonus that increases the | + | Traps can always be trained. [[Ashenzari]] grants a bonus that increases the effectiveness of this skill. |
[[File:traps_probability.png]] | [[File:traps_probability.png]] | ||
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==History== | ==History== | ||
− | Prior to [[0.12]], there were hidden [[door]]s that could be found through use of this skill | + | Prior to [[0.12]], there were hidden [[door]]s that could be found through use of this skill, which was formerly known as [[Traps & Doors]]. |
{{Skills}} | {{Skills}} | ||
Revision as of 15:26, 27 June 2013
Traps is the skill that lets you detect and disarm the many traps you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly Zot traps of the deeper floors.
Traps can always be trained. Ashenzari grants a bonus that increases the effectiveness of this skill.
Traps & Doors Aptitudes
From Dungeon Crawl Stone Soup 0.12.0 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -2 | -1 | -1 | 0 | 1 | 0 | 0 | 0 | 2 | -1 | 0 | 0 | -1 | 0 | -2 | 0 | 1 | -2 | 0 | 3 | 0 | -4 | 0 |
History
Prior to 0.12, there were hidden doors that could be found through use of this skill, which was formerly known as Traps & Doors.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |