Difference between revisions of "Traps (skill)"

From CrawlWiki
Jump to: navigation, search
m
Line 1: Line 1:
 
{{version012}}
 
{{version012}}
  
'''Traps''' is the skill that lets you detect and disarm the many [[trap]]s you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly [[Zot trap]]s of the deeper floors.
+
'''Traps''' is the skill that lets you detect and disarm the many [[trap]]s you'll come across in your exploration. To disarm a trap, hold '''CTRL''' while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly [[Zot trap]]s of the deeper floors.
  
Traps can always be trained. [[Ashenzari]] grants a bonus that increases the effectivity of this skill.
+
Traps can always be trained. [[Ashenzari]] grants a bonus that increases the effectiveness of this skill.
  
 
[[File:traps_probability.png]]
 
[[File:traps_probability.png]]
Line 38: Line 38:
  
 
==History==
 
==History==
Prior to [[0.12]], there were hidden [[door]]s that could be found through use of this skill. The skill was formerly known as [[Traps & Doors]].
+
Prior to [[0.12]], there were hidden [[door]]s that could be found through use of this skill, which was formerly known as [[Traps & Doors]].
 
{{Skills}}
 
{{Skills}}
  

Revision as of 15:26, 27 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Traps is the skill that lets you detect and disarm the many traps you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly Zot traps of the deeper floors.

Traps can always be trained. Ashenzari grants a bonus that increases the effectiveness of this skill.

Traps probability.png

Traps & Doors Aptitudes

From Dungeon Crawl Stone Soup 0.12.0 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -2 -1 -1 0 1 0 0 0 2 -1 0 0 -1 0 -2 0 1 -2 0 3 0 -4 0

History

Prior to 0.12, there were hidden doors that could be found through use of this skill, which was formerly known as Traps & Doors.

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations