Difference between revisions of "Potion of cancellation"
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**[[Sap Magic]] | **[[Sap Magic]] | ||
**[[Sentinel's Mark]] | **[[Sentinel's Mark]] | ||
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*Action cooldowns: | *Action cooldowns: | ||
**-[[Berserk]] | **-[[Berserk]] |
Revision as of 22:42, 14 July 2023
A potion which ends most magical effects, good or bad, affecting one who drinks it. It also reduces magical contamination. |
Quaffing a potion of cancellation immediately ends nearly all status effects you may be enjoying/suffering from. It also removes 1000-5000 points of magic contamination. The potion's description lists all your current status effects that can be removed by the potion.
Contents
Affected Status Effects
These are also the effects that can be ended from Quicksilver Bolt (including the wand of quicksilver) and Yara's Violent Unravelling. The list of all affected status effects is as follows:[1]
The Bad
- Many action disabling effects:
- Bad forms
- -Blink
- Confusion
- Dimension Anchor (-Tele)
- Fear
- Mesmerised
- Locked Down (Stuck)
- Petrifying
- Silence (when used on the source of the aura; e.g. the potion works if you cast the spell, but not if an enemy cast the spell)
- Many debuffs:
- Elemental vulnerabilities:
- Fire vulnerability (rF-)
- Strip Willpower (Will-)
- Virulence (rPois-)
- Weak-willed (Will 1/2)
- Other effects:
The Good
- Teleporting
- Most effects available from potions, excluding berserk:
- Attraction
- Ambrosia
- Brilliance
- Haste
- Invisible
- Might
- Resistance
- Agility (formerly from a potion)
- Necromancy spells:
- Certain other spells:
Resistant Status Effects
Rather than being dispelled outright, these status effects will have their duration set to 1 turn.
- Flight
- All Transmutations not listed above
Monster Status Effects
These statuses can be cancelled normally, but are either exclusive to monsters, or a player wouldn't be able to act while in the status (where a monster's Quicksilver Bolt can end it).
- Antimagic (only a status for monsters)
- Bind Souls, Simulacrum
- Inner Flame
- Repel Missiles
- Word of Recall
- Paralysis
- Petrified
- Sleep
Unaffected Status Effects
The Bad
The Good
- Berserk
- Death's Door
- Dragon's Call
- Powered By Death
- Polar Vortex
- Quad Damage
- All god-granted status effects
Strategy
Cancellation is incredibly useful, as it removes a variety of detrimental status effects. Some of the more important statuses include Petrify, Mark from an alarm trap, and bad forms. While it will also remove contamination, using it simply for this purpose is often less useful than for emergency status removal, especially considering that these potions are on the rarer side.
It will also remove some of the more useful statuses, such as Haste and Tele, so be careful! This makes enemies with Quicksilver Bolt some of the more threatening monsters in the game.
The following statuses may be ended via other sources:
- Confusion - quaffing a potion of curing
- Teleport - reading another scroll of teleportation
- Slow - negated by haste
History
- The list of the cancellable effects was added to the potion's description in 0.27.
- Potions of cancellation were added in 0.15, partially taking the role of scrolls of vulnerability.
References
- ↑ duration-data.h:L159 (0.29.0)
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |