Difference between revisions of "Shop"

From CrawlWiki
Jump to: navigation, search
(Supply)
(Vault-Defined Shops: But what IS a Grated Community)
 
(62 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{version012}}
+
{{version032}}
 
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}
 
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}
  
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. You can enter a shop by using the same key as for going down stairs ('''>'''). Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. You may also be lucky and find a [[portal]] to a [[bazaar]], which always features several shops, but which is only accessible once.
+
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es.  
  
Unlike certain other roguelikes, players cannot sell items to shops, nor is there any way to rob them. Prices for any given item may vary significantly between shops, but any given shop will always charge more for good items than for bad. The only player action which affects shops is drawing a [[Bargain card]], which grants you a discount for a short time.
+
==Useful Info==
 +
You can enter a shop by using the same keys for going up and down stairs ('''<''' and '''>'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.
 +
 
 +
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as "Island Escapes" in [[Swamp]] or "[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]" (along with other shops) in [[Pandemonium]].
 +
 
 +
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.
 +
 
 +
Special locations for shops:
 +
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.
 +
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.
 +
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.
  
 
==Types of Shops==
 
==Types of Shops==
 
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.
 
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.
  
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed wand shop, or even the shops on Orc:4) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.
+
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.
  
 
===Normal Shops===
 
===Normal Shops===
*'''General shops''' sell a random selection of [[item]]s, all unidentified, although you will be able to see item types you have identified.  Note that for jewellery, only the base type (not any enchantments) will be shown, and artefacts will always be unidentified.
+
'''Regular'''
 +
*'''General shops''' sell a random selection of [[item]]s, all identified.
 
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.
 
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.
 
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).
 
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).
 
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).
 
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).
*'''Antique armour shops''' are similar to armour shops, but the stock is discounted and unidentified. With luck, you can acquire powerful gear here cheaply (or waste gold buying garbage).
+
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).
*'''Antique weapon shops''' are similar to antique armour shops, but for weapons.
 
*'''Food shops''' sell [[comestible]]s, usually mostly rations.
 
*'''Wand shops''' sell identified [[wands]].
 
 
*'''Distilleries''' sell identified [[potions]].
 
*'''Distilleries''' sell identified [[potions]].
*'''Scroll shops''' sell identified [[scrolls]].
+
*'''Scroll shops''' sell identified [[scroll]]s.
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).
+
 
 +
'''Antique'''
 +
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.
 +
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.
 +
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.
 +
*'''Antique armour shops''' are antique shops which only have armour.
 +
*'''Antique weapon shops''' are antique shops which only have weapons.
  
 
===Vault-Defined Shops===
 
===Vault-Defined Shops===
*'''Fishing supplies''' are theme shops only found in vaults surrounded by aquatic enemies; they stock [[spear]]s, [[trident]]s, [[javelin]]s, [[throwing net]]s, and sources of [[levitation]].
+
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.
*'''Serpentskin sales''' are theme shops that sell items pertaining to the infliction of and resistance to [[poison]].
+
*'''Alliterative Armaments''' sell items with alliterative names.
*'''Pet rocks''' are theme stores that sell [[stone]]s, [[sling bullet]]s, [[Earth Magic]] books, and miscellaneous items related to the earth. Often appear in sealed vaults with a nearby [[wand of digging]] and several rock-themed enemies like [[boring beetle]]s, [[earth elemental]]s, [[clay golem]]s, etc.; in these cases, you can either open the vault yourself with the wand or wait for a beetle to chew its way out.
+
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.
*'''Gadget shops''' sell [[deck]]s and a variety of evocable items.
+
*'''CLEARANCE SALE!''' has major discounts for the last few items left.
*'''Branded ammunition shops''' sell a variety of branded [[missile|missiles]].
+
*'''Changing Room''' sells items related to [[shapeshifting]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].
*'''Fire shops''' are found near pools of lava with various lava-themed creatures swimming in them. As you might expect, they sell fire-based wands and ammunition, as well as [[scroll of immolation|scrolls of immolation]].
+
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.
*'''Zin's Purification Stations''' are shops found near altars to [[Zin]] that sell [[potion of cure mutation|potions of cure mutation]].
+
*'''Dragon-Slaying Spoils''' sells dragon scales.
 +
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.
 +
*'''Elemental Accessories''' sells four items, each related to one of the four elements.
 +
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.
 +
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.
 +
*'''Fire Supplies''' sells [[fire]]-related items.
 +
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].
 +
*'''Gadget Gallery''' sells wands and miscellaneous items.
 +
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.
 +
*'''Granny Wiglaf's Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hat]]s and occasionally a spellbook containing only [[Hellfire Mortar]].
 +
*'''Hydra Hut''' sells [[flaming]]-branded weapons.
 +
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].
 +
*'''Magical Supplies''' sells magical items.
 +
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].
 +
*'''Mass Market''' sells items that would probably be really heavy.
 +
*'''Mayhem Merchandise''' sells items that damage multiple targets.
 +
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].
 +
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].
 +
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.
 +
*'''One-of-a-Kind Books''' sells [[randart]] books.
 +
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.
 +
*'''Overcharged Wands''' sells costly wands with more charges than usual.
 +
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items.
 +
*'''Self-Improvement Boutique''' sells four manuals.
 +
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].
 +
*'''Specialty Armours''' sell [[barding]]s.
 +
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.
 +
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.
 +
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.
 +
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.
 +
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].
 +
*Some shops appear near [[altar]]s:
 +
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].
 +
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.
 +
**'''Zin's Purification Station''' sells [[potions of curing]].
 +
*[[Xom]] may "banish" you to a Bazaar with three special shops:
 +
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].
 +
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.
 +
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.
 +
*A few shops can be found in the "Grated Community" vault, which is disconnected from the rest of the map:
 +
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).
 +
**'''Miraculous Elixirs''' sells [[potions of mutation]].
  
 
In addition, there are two things that appear to be shops, but aren't:
 
In addition, there are two things that appear to be shops, but aren't:
*'''Shop [[mimic]]s''' resemble shops, and will attack you as soon as you step adjacent to them.
+
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop. There is no way to interact with them, and they will never be restocked.
+
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.
 
 
==Supply==
 
Shops are only ever randomly generated in finite portions of the dungeon; neither shops nor bazaar portals can appear in [[Pandemonium]] or [[the Abyss]]. Thus, once you have explored all of the main dungeon, the [[Elven Halls]], the [[Orcish Mines]], [[the Vaults]], [[the Shoals]], and the [[Snake Pit]], you have found all the shops there are to find (with one exception; see below). Thus, unless you are saving for a [[ziggurat]] or a conversion to Zin, you might as well blow all your gold on the items you want, as you will have no other use for it.
 
 
 
Worshipers of [[Nemelex Xobeh]] are a little luckier. By sacrificing jewellery, books, and miscellaneous items, they can get [[decks of dungeons]], which may contain [[Trowel card]]s. At high power, these cards can, once per game, create a portal to a bazaar.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Shops often sell items that you haven't [[Identification|identified]] yet. Purchasing these will identify them for you from that point on. This is very useful for scrolls and potions, saving you from risky experiments or wasted [[scrolls of identify]]. As undesirable goods are often extremely cheap, you can almost always afford to use this tactic. Antique shops are an exception; these sell unidentified items (even artefacts), but at a discount.
+
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.
*Unidentified artefacts for sale will have unique descriptions displayed in white text, even when unidentified. Be careful though; they may have undesirable properties and are sometimes cursed.
+
**Antique shops let you buy unidentified items at a discount.
 
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.
 
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.
*If you get messages about a "tolling bell" when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. If you find a bazaar that is unannounced, the portal will last until you choose to enter it. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.
+
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for "shop", press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.
 +
*If you get messages about a "tolling bell" when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.
 +
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.
  
 
==History==
 
==History==
Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.
+
*In [[0.32]], untimed bazaars were removed, and Xom bazaars were added.
 +
*In [[0.28]], the average number of items in a shop was reduced; from <code>4 + 3d12/3</code> to <code>4 + 3d8/3</code>.
 +
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.
 +
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.
 +
*Gadget shops were added in [[0.13]].
 +
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.
  
 
[[Category:Dungeon Features]]
 
[[Category:Dungeon Features]]

Latest revision as of 23:06, 9 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.

Courageous merchants have opened shops throughout the Dungeon and its branches.

Useful Info

You can enter a shop by using the same keys for going up and down stairs (< and >). Shops let you buy items for gold (press the item's respective lowercase letter, then confirm your choice with Enter). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.

Shops naturally generate in Dungeon, Orcish Mines, Elven Halls, Snake Pit, Shoals, the Vaults, and Depths. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of vault code, such as "Island Escapes" in Swamp or "Demonic Rune Warehouse" (along with other shops) in Pandemonium.

Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.

Special locations for shops:

  • Orc:2 has 4 guaranteed shops, placed via vault code.
  • You can find Bazaars, which always contain a few shops, but can only be entered once.
  • Gozag worshippers can create shops with the Call Merchant ability. These shops scale with XL rather than Dungeon depth.

Types of Shops

Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also vault-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.

There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.

Normal Shops

Regular

  • General shops sell a random selection of items, all identified.
  • Book shops sell identified spellbooks and occasionally manuals.
  • Armour shops sell identified armour (sometimes magical or artefacts).
  • Weapon shops sell identified weapons (sometimes branded or artefacts).
  • Jewellery shops sell identified rings and amulets (sometimes artefacts).
  • Distilleries sell identified potions.
  • Scroll shops sell identified scrolls.

Antique

  • Assorted antique shops are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have branded and/or artefact equipment.
    • For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.
    • For potions and scrolls, you will only see the item's descriptor (e.g. orange potion), unless you have already identified that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.
  • Antique armour shops are antique shops which only have armour.
  • Antique weapon shops are antique shops which only have weapons.

Vault-Defined Shops

  • Alphabet shops sell items that all begin with the same letter. They have alliterative names.
  • Alliterative Armaments sell items with alliterative names.
  • Blood Bar sells vampiric weapons and Necromancy spell books.
  • CLEARANCE SALE! has major discounts for the last few items left.
  • Changing Room sells items related to shapeshifting and transformation, such as talismans, potions of mutation, and wands of polymorph.
  • Demolitions Depot sells Conjurations-heavy books and destructive wands.
  • Dragon-Slaying Spoils sells dragon scales.
  • Ea-nāṣir's Fine Metal Goods sells metal items which may or may not be damaged. As it is an antique store, there's no way to tell for sure.
  • Elemental Accessories sells four items, each related to one of the four elements.
  • Blasphemy Boutique / Evil Emporium / Profane Products / Sacrilege Store / Wicked Wares sell evil items such as weapons of draining, demon weapons, and Necromancy spell books.
  • Hallowed Reliquary sells good items such as weapons of holy wrath, silver ammunition, and sources of healing.
  • Fire Supplies sells fire-related items.
  • Firing Range sells ammunition and ranged weapons.
  • Gadget Gallery sells wands and miscellaneous items.
  • Globular Garage / Orb Outfitters / Round Resellers / Spherical Supermarket sells orbs (usually of artifact quality) and orb-related things.
  • Granny Wiglaf's Hat Hut / Humble Haberdashery / Magnificent Millinery sells hats and occasionally a spellbook containing only Hellfire Mortar.
  • Hydra Hut sells flaming-branded weapons.
  • Island Escapes sells various items useful for fleeing from fights, such as scrolls of teleportation and potions of haste.
  • Magical Supplies sells magical items.
  • Mail-Order Catalogue sells ring mail, chain mail, scale mail, and the lajatang of Order.
  • Mass Market sells items that would probably be really heavy.
  • Mayhem Merchandise sells items that damage multiple targets.
  • Neck Hole sells cloaks, amulets, and scarves.
  • Last-Chance Deals sells amazing artefacts for one gold piece... on Zot:5.
  • Lightly-Used Armory sells rare item types with negative enchantments for cheap.
  • One-of-a-Kind Books sells randart books.
  • One-of-a-Kind Rings sells randart rings and rings with different + values than usual.
  • Overcharged Wands sells costly wands with more charges than usual.
  • Pet Rocks sells stones, Earth Magic books, and miscellaneous other earth-related items.
  • Self-Improvement Boutique sells four manuals.
  • Serpentskin Sales sells items pertaining to the infliction of and resistance to poison.
  • Specialty Armours sell bardings.
  • Superior Scales sells randart scale mails, and has a dragon behind it.
  • The Oracle's Delphic Readings is a reference to the Oracle from NetHack, and sells books and scrolls.
  • Tiny Tomes sells spellbooks with only one spell each.
  • Tremendous Tomes sells many spellbooks with eight spells each.
  • Vocational Training sells manuals of Invocations and Evocations.
  • Some shops appear near altars:
  • Xom may "banish" you to a Bazaar with three special shops:
    • Party Supplies sells risky potions and scrolls, as well as some darts.
    • Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries sells a manual, wands, talismans, and Xom-themed spellbooks.
    • Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway sells chaotic and risky weapons, rings, orbs, and scarves.
  • A few shops can be found in the "Grated Community" vault, which is disconnected from the rest of the map:

In addition, there are two things that appear to be shops, but aren't:

  • Shop mimics resemble shops, and disappear as soon as you step adjacent to them.
  • Abandoned shop.pngAbandoned shops sell no items and cannot be entered. They are very rarely generated, mostly found in the Abyss or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon Gozag. There is no way to interact with them, and they will never be restocked.

Tips & Tricks

  • When you buy items from a non-antique shop, they become identified, so you can use this to ID potions/scrolls. This saves you from having to read a scroll of identify or having to blind-use the item first.
    • Antique shops let you buy unidentified items at a discount.
  • If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the $ command at any time to review your current shopping list.
  • You can examine what's for sale at any shop you've already visited. Simply press CTRL+f, search for "shop", press ! to look into descriptions, and then press the letter of the shop you're interested in.
  • If you get messages about a "tolling bell" when exploring, that means a bazaar portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.
  • If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) Gozag or Zin, feel free to spend all your gold.

History

  • In 0.32, untimed bazaars were removed, and Xom bazaars were added.
  • In 0.28, the average number of items in a shop was reduced; from 4 + 3d12/3 to 4 + 3d8/3.
  • Prior to 0.27, the first three floors of the Dungeon couldn't have shops. Also, gadget shops were removed in this version.
  • In 0.14, wand shops were merged into gadget shops. Gadget shops could also sell rods.
  • Gadget shops were added in 0.13.
  • Prior to 0.9, all undesirable scrolls and potions cost 1 gold.