Difference between revisions of "Gargoyle"

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''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].''
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.
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{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.
  
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}
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Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.)
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*Gargoyles are composed of [[nonliving]] stone, rather than flesh:
*Increased [[GDR]]: Gargoyles get slightly less (only 5/6ths) of the [[GDR]] from their body armour, but this is more than compensated for by a large innate bonus (+24% GDR). This innate bonus is suppressed when they are transformed, except for Statue Form, in which Gargoyles have a total of 62% GDR.
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**'''[[Poison|Poison immunity]]:''' Gargoyles are immune to poison.
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].
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**'''[[Electricity resistance]]:''' Gargoyles are well insulated and take little damage from [[electricity]] attacks. Note that multiple sources of rElec do ''not'' stack.
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.
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**'''[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]:''' Gargoyles have one innate level of resistance against negative energy (rN+).
*Gargoyles are immune to [[poison]].
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**'''Partial [[torment]] resistance:''' Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment.
**Gargoyles cannot memorize [[Cure Poison]].
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**'''[[Petrification]] resistance:''' Gargoyles cannot be [[petrified]].
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack.  
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**'''[[Unbreathing]]:''' Gargoyles can survive without breathing.
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment.  
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**Gargoyles cannot be put to [[sleep]] and do not have [[blood]].
*[[Fangs|Fangs 1]] and [[Talons|Talons 2]]: Gargoyles get two [[auxiliary attack|auxiliary]] [[Unarmed Combat]] attacks.
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**Gargoyles are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
*[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species.
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**Gargoyles cannot enter [[Statue Form]], as they are already made of stone.
*[[Unbreathing]]: Gargoyles can survive without breathing.
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*'''Natural [[AC]]:''' Gargoyles receive a large innate boost to AC, which increases with XL.
*[[Good mutations#Life Protection|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg).  
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*Vulnerability to [[Shatter]] and [[LRD]].
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===AC Bonuses===
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The AC bonus begins at +2.4 at XL 1. From XL 2-7, it increases by +0.4 AC per XL. From thereafter, it increases by 0.8 per XL, reaching a maximum of +20 at XL 27.<ref>{{source ref|0.31.0|player.cc|6054}}</ref> This bonus is then rounded down. See below for a table:
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{| class="wikitable"
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! Level || AC || Level || AC || Level || AC
 +
|-
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| 1 || +2 || 10 || +7 || 19 || +14
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|-
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| 2 || +2 || 11 || +8 || 20 || +15
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|-
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| 3 || +3 || 12 || +8 || 21 || +16
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|-
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| 4 || +3 || 13 || +9 || 22 || +16
 +
|-
 +
| 5 || +4 || 14 || +10 || 23 || +17
 +
|-
 +
| 6 || +4 || 15 || +11 || 24 || +18
 +
|-
 +
| 7 || +4 || 16 || +12 || 25 || +19
 +
|-
 +
| 8 || +5 || 17 || +12 || 26 || +20
 +
|-
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| 9 || +6 || 18 || +13 || 27 || +20
 +
|-
 +
|}
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Gargoyles have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 5 (before Background modifiers).
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
 
Gargoyles are recommended for the following backgrounds:  
 
Gargoyles are recommended for the following backgrounds:  
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]
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*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]]
*'''Adventurers:''' [[Artificer]]
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*'''Zealots:''' [[Berserker]]
*'''Zealots:''' [[Healer]], [[Berserker]]
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*'''Warior-mages:''' [[Reaver]]
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]
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*'''Mages:''' [[Fire Elementalist]], [[Earth Elementalist]]
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]
 
 
 
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.
 
  
 
==Level Bonuses==
 
==Level Bonuses==
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*20% less HP than average.
 
*20% less HP than average.
 
*Average MP.
 
*Average MP.
*+3 [[magic resistance]] per level.
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*+3 [[willpower]] per level.
*Gargoyles gain permanent at-will [[flight]] at level 14.
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*Gargoyles gain [[Big Wings]] at level 14, granting them permanent [[flight]].
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
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==Difficulty of Play==
 
==Difficulty of Play==
 
{{Beginner}}
 
{{Beginner}}
The gargoyle's innate resistances and immunities allow it to negate or lessen a large amount of early game threats, such as [[adder]]s, as well as making some mid- and late-game challenges easier. Their [[torment]] resistance can be a large boon when fighting some later monsters, like [[greater mummy|greater mummies]] when trying to go through [[The Tomb]]. Their aptitudes are fairly mediocre, however. Their only major strength as far as skills go is [[Earth Magic]], which tends to lack the strengths of the other schools, for the advantage of the ability to change the layout of the map easily and a few frighteningly powerful end-game spells. The innate ability to fly at level 14 can be helpful at times, but it tends to be situationally useful.  
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While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate [[AC]], which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful".
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Poison immunity turns early [[adder]]s, [[kobold]]s with [[dart]]s, and many critters from [[the Lair]] into non-threats. It also makes Lair's branches ([[Spider's Nest|Spider]], [[Snake Pit|Snake]], [[Swamp]]) easier to manage. As stone creatures, they are immune to a variety of "gimmicks", like [[basilisk]]'s petrification and [[dream sheep]]'s sleep. Also, Gargoyles are one of the strongest species to take on the [[extended game]]. Torment resistance is rarely helpful in a 3-rune game, but it shines in the [[Pandemonium]], [[Hell]]s, and [[Tomb]].
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However, AC doesn't protect against everything. [[Smiting]] is a lethal threat in the early game. Later on, Gargoyles have to deal with [[damnation]], as well as certain [[attack flavour]]s (such as [[simulacra]]). In addition, they must be cautious around foes with [[Lee's Rapid Deconstruction]] (which include [[deep troll earth mage]]s and [[Jorgrun]]) or [[Shatter]].
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Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.
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==Strategy==
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Although it may seem tempting to raise your AC as high as possible, realize that [[ev]]asion is also tremendously useful, even with a Gargoyle's unimpressive [[Dodging]] aptitude. With a Gargoyle's large boost to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.
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{{species_aptitudes|Gargoyle}}
 
{{species_aptitudes|Gargoyle}}
  
 
==History==
 
==History==
In [[0.14]] Gargoyles will lose their two auxiliary attacks and Slow Metabolism 1, and the current GDR formula will be modified. Their GDR will be calculated by treating their body armour as if the base AC value was 5 higher.
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*Prior to [[0.27]], Gargoyles could not worship [[Yredelemnul]]. [[Flight]] was an activatable ability that could be ended and restarted. And prior to simplification of [[GDR]] in this version, Gargoyles had a special-case bonus to it, displayed [[Gargoyle/GDR|here]].
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*Prior to its removal in [[0.26]], gargoyles were immune to [[rot]].
 +
*Prior to [[0.16]], Gargoyles could cast [[Statue Form]], though they received four less AC than other species when doing so.
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*Prior to [[0.15]], the skill aptitudes of [[Maces & Flails]], [[Unarmed Combat]], and [[Staves]] were +1.
 +
*Prior to [[0.14]], Gargoyles had [[Fangs]] 1, [[Talons]] 1 and [[Slow Metabolism]] 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.
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*Gargoyles were added in [[0.13]].
  
Gargoyles were added in [[0.13]].
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==References==
 +
<references/>
  
[[Category: Species]]
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{{species}}
[[Category:Crystal Ball Articles]]
 

Latest revision as of 00:08, 7 May 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page refers to the player species. For the monster, see Gargoyle (monster). For a list of all monstrous gargoyles, see List of gargoyles.

A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.

Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.

Innate Abilities

  • Gargoyles are composed of nonliving stone, rather than flesh:
  • Natural AC: Gargoyles receive a large innate boost to AC, which increases with XL.

AC Bonuses

The AC bonus begins at +2.4 at XL 1. From XL 2-7, it increases by +0.4 AC per XL. From thereafter, it increases by 0.8 per XL, reaching a maximum of +20 at XL 27.[1] This bonus is then rounded down. See below for a table:

Level AC Level AC Level AC
1 +2 10 +7 19 +14
2 +2 11 +8 20 +15
3 +3 12 +8 21 +16
4 +3 13 +9 22 +16
5 +4 14 +10 23 +17
6 +4 15 +11 24 +18
7 +4 16 +12 25 +19
8 +5 17 +12 26 +20
9 +6 18 +13 27 +20

Gargoyles have a base Strength of 11, Intelligence of 8 and Dexterity of 5 (before Background modifiers).

Preferred Backgrounds

Gargoyles are recommended for the following backgrounds:

Level Bonuses

Starting Skills and Equipment

Gargoyles receive the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate AC, which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful".

Poison immunity turns early adders, kobolds with darts, and many critters from the Lair into non-threats. It also makes Lair's branches (Spider, Snake, Swamp) easier to manage. As stone creatures, they are immune to a variety of "gimmicks", like basilisk's petrification and dream sheep's sleep. Also, Gargoyles are one of the strongest species to take on the extended game. Torment resistance is rarely helpful in a 3-rune game, but it shines in the Pandemonium, Hells, and Tomb.

However, AC doesn't protect against everything. Smiting is a lethal threat in the early game. Later on, Gargoyles have to deal with damnation, as well as certain attack flavours (such as simulacra). In addition, they must be cautious around foes with Lee's Rapid Deconstruction (which include deep troll earth mages and Jorgrun) or Shatter.

Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.

Strategy

Although it may seem tempting to raise your AC as high as possible, realize that evasion is also tremendously useful, even with a Gargoyle's unimpressive Dodging aptitude. With a Gargoyle's large boost to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour 1 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields 1 Conjurations 1
Axes -1 Stealth 2 Hexes -1
Polearms -1 Summonings -1
Staves 0 Invocations 1 Necromancy -2
Unarmed Combat 0 Evocations -1 Translocations -1
Throwing -1 Shapeshifting -3 Alchemy -2
Fire Magic 0
Short Blades -1 Ice Magic 0
Long Blades -1 Air Magic -2
Ranged Weapons 0 Experience 0 Earth Magic 2

History

  • Prior to 0.27, Gargoyles could not worship Yredelemnul. Flight was an activatable ability that could be ended and restarted. And prior to simplification of GDR in this version, Gargoyles had a special-case bonus to it, displayed here.
  • Prior to its removal in 0.26, gargoyles were immune to rot.
  • Prior to 0.16, Gargoyles could cast Statue Form, though they received four less AC than other species when doing so.
  • Prior to 0.15, the skill aptitudes of Maces & Flails, Unarmed Combat, and Staves were +1.
  • Prior to 0.14, Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.
  • Gargoyles were added in 0.13.

References

  1. player.cc:6054 (0.31.0)
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy