Difference between revisions of "Gargoyle"

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''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].''
 
''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].''
 
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.
 
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.
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**Gargoyles cannot be put to [[sleep]] and do not have [[blood]].
 
**Gargoyles cannot be put to [[sleep]] and do not have [[blood]].
 
**Gargoyles are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
 
**Gargoyles are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
**Gargoyles cannot memorize [[Statue Form]], as they are already made of stone.
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**Gargoyles cannot enter [[Statue Form]], as they are already made of stone.
*'''Natural [[AC]]:''' Gargoyles receive a large innate boost to AC relative to XL. Gargoyles get +2 AC at XL 1, and this rises every few levels (see chart below).
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*'''Natural [[AC]]:''' Gargoyles receive a large innate boost to AC, which increases with XL.
  
Gargoyles have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 5 (before Background modifiers).
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===AC Bonuses===
 
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The AC bonus begins at +2.4 at XL 1. From XL 2-7, it increases by +0.4 AC per XL. From thereafter, it increases by 0.8 per XL, reaching a maximum of +20 at XL 27.<ref>{{source ref|0.31.0|player.cc|6054}}</ref> This bonus is then rounded down. See below for a table:
===AC Bonuses ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Level || AC || Level || AC || Level || AC
 
! Level || AC || Level || AC || Level || AC
 
|-
 
|-
| 1 || +2 || 10 || +7 || 19 || +13
+
| 1 || +2 || 10 || +7 || 19 || +14
 
|-
 
|-
| 2 || +2 || 11 || +7 || 20 || +15
+
| 2 || +2 || 11 || +8 || 20 || +15
 
|-
 
|-
| 3 || +3 || 12 || +8 || 21 || +15
+
| 3 || +3 || 12 || +8 || 21 || +16
 
|-
 
|-
 
| 4 || +3 || 13 || +9 || 22 || +16
 
| 4 || +3 || 13 || +9 || 22 || +16
 
|-
 
|-
| 5 || +4 || 14 || +9 || 23 || +17
+
| 5 || +4 || 14 || +10 || 23 || +17
 
|-
 
|-
| 6 || +4 || 15 || +11 || 24 || +17
+
| 6 || +4 || 15 || +11 || 24 || +18
 
|-
 
|-
| 7 || +4 || 16 || +11 || 25 || +19
+
| 7 || +4 || 16 || +12 || 25 || +19
 
|-
 
|-
| 8 || +5 || 17 || +12 || 26 || +19
+
| 8 || +5 || 17 || +12 || 26 || +20
 
|-
 
|-
| 9 || +5 || 18 || +13 || 27 || +20
+
| 9 || +6 || 18 || +13 || 27 || +20
 
|-
 
|-
 
|}
 
|}
 +
 +
Gargoyles have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 5 (before Background modifiers).
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
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*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]]
 
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]]
 
*'''Zealots:''' [[Berserker]]
 
*'''Zealots:''' [[Berserker]]
*'''Mages:''' [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]
+
*'''Warior-mages:''' [[Reaver]]
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*'''Mages:''' [[Fire Elementalist]], [[Earth Elementalist]]
  
 
==Level Bonuses==
 
==Level Bonuses==
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While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate [[AC]], which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful".  
 
While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate [[AC]], which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful".  
* Poison immunity turns early [[adder]]s, [[kobold]]s with [[curare]], and various critters from the [[Lair]] into non-threats.
 
* A surprising variety of "gimmicks" do not function against a non-living character. Examples include [[basilisk]]s, [[dream sheep]], and [[skyshark]]s, which all have abilities that do not work on gargoyles.
 
* Gargoyles have some convenient perks by the time you reach Lair's rune branches. rPois counters the poison-themed branch ([[Spider]] or [[Snake]]). Flight counters the water-themed branch ([[Shoals]] or [[Swamp]]).
 
* Gargoyles are one of the strongest species to take on the [[extended game]]. While torment resistance does little in a normal 3-rune game, it shines in the [[Pandemonium]], [[Hell]]s, and [[Tomb]].
 
  
However, AC does not protect against everything. [[Smiting]] is a lethal threat in the early game. Later on, Gargoyles have to deal with [[damnation]], as well as certain [[attack flavour]]s (such as [[simulacra]]). In addition, you must be cautious around foes with [[Lee's Rapid Deconstruction]] (which include [[deep troll earth mage]]s and [[Jorgrun]]) or [[Shatter]].
+
Poison immunity turns early [[adder]]s, [[kobold]]s with [[dart]]s, and many critters from [[the Lair]] into non-threats. It also makes Lair's branches ([[Spider's Nest|Spider]], [[Snake Pit|Snake]], [[Swamp]]) easier to manage. As stone creatures, they are immune to a variety of "gimmicks", like [[basilisk]]'s petrification and [[dream sheep]]'s sleep. Also, Gargoyles are one of the strongest species to take on the [[extended game]]. Torment resistance is rarely helpful in a 3-rune game, but it shines in the [[Pandemonium]], [[Hell]]s, and [[Tomb]].
 +
 
 +
However, AC doesn't protect against everything. [[Smiting]] is a lethal threat in the early game. Later on, Gargoyles have to deal with [[damnation]], as well as certain [[attack flavour]]s (such as [[simulacra]]). In addition, they must be cautious around foes with [[Lee's Rapid Deconstruction]] (which include [[deep troll earth mage]]s and [[Jorgrun]]) or [[Shatter]].
  
 
Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.
 
Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.
  
 
==Strategy==
 
==Strategy==
Although it may seem tempting to raise your AC as high as possible, realize that [[ev]]asion is also tremendously useful, even with a Gargoyle's unimpressive [[Dodging]] aptitude. Due to a Gargoyle's large boosts to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.
+
Although it may seem tempting to raise your AC as high as possible, realize that [[ev]]asion is also tremendously useful, even with a Gargoyle's unimpressive [[Dodging]] aptitude. With a Gargoyle's large boost to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.
  
 
{{species_aptitudes|Gargoyle}}
 
{{species_aptitudes|Gargoyle}}
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*Prior to [[0.14]], Gargoyles had [[Fangs]] 1, [[Talons]] 1 and [[Slow Metabolism]] 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.
 
*Prior to [[0.14]], Gargoyles had [[Fangs]] 1, [[Talons]] 1 and [[Slow Metabolism]] 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.
 
*Gargoyles were added in [[0.13]].
 
*Gargoyles were added in [[0.13]].
 +
 +
==References==
 +
<references/>
  
 
{{species}}
 
{{species}}

Latest revision as of 00:08, 7 May 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page refers to the player species. For the monster, see Gargoyle (monster). For a list of all monstrous gargoyles, see List of gargoyles.

A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.

Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.

Innate Abilities

  • Gargoyles are composed of nonliving stone, rather than flesh:
  • Natural AC: Gargoyles receive a large innate boost to AC, which increases with XL.

AC Bonuses

The AC bonus begins at +2.4 at XL 1. From XL 2-7, it increases by +0.4 AC per XL. From thereafter, it increases by 0.8 per XL, reaching a maximum of +20 at XL 27.[1] This bonus is then rounded down. See below for a table:

Level AC Level AC Level AC
1 +2 10 +7 19 +14
2 +2 11 +8 20 +15
3 +3 12 +8 21 +16
4 +3 13 +9 22 +16
5 +4 14 +10 23 +17
6 +4 15 +11 24 +18
7 +4 16 +12 25 +19
8 +5 17 +12 26 +20
9 +6 18 +13 27 +20

Gargoyles have a base Strength of 11, Intelligence of 8 and Dexterity of 5 (before Background modifiers).

Preferred Backgrounds

Gargoyles are recommended for the following backgrounds:

Level Bonuses

Starting Skills and Equipment

Gargoyles receive the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate AC, which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful".

Poison immunity turns early adders, kobolds with darts, and many critters from the Lair into non-threats. It also makes Lair's branches (Spider, Snake, Swamp) easier to manage. As stone creatures, they are immune to a variety of "gimmicks", like basilisk's petrification and dream sheep's sleep. Also, Gargoyles are one of the strongest species to take on the extended game. Torment resistance is rarely helpful in a 3-rune game, but it shines in the Pandemonium, Hells, and Tomb.

However, AC doesn't protect against everything. Smiting is a lethal threat in the early game. Later on, Gargoyles have to deal with damnation, as well as certain attack flavours (such as simulacra). In addition, they must be cautious around foes with Lee's Rapid Deconstruction (which include deep troll earth mages and Jorgrun) or Shatter.

Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.

Strategy

Although it may seem tempting to raise your AC as high as possible, realize that evasion is also tremendously useful, even with a Gargoyle's unimpressive Dodging aptitude. With a Gargoyle's large boost to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour 1 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields 1 Conjurations 1
Axes -1 Stealth 2 Hexes -1
Polearms -1 Summonings -1
Staves 0 Invocations 1 Necromancy -2
Unarmed Combat 0 Evocations -1 Translocations -1
Throwing -1 Shapeshifting -3 Alchemy -2
Fire Magic 0
Short Blades -1 Ice Magic 0
Long Blades -1 Air Magic -2
Ranged Weapons 0 Experience 0 Earth Magic 2

History

  • Prior to 0.27, Gargoyles could not worship Yredelemnul. Flight was an activatable ability that could be ended and restarted. And prior to simplification of GDR in this version, Gargoyles had a special-case bonus to it, displayed here.
  • Prior to its removal in 0.26, gargoyles were immune to rot.
  • Prior to 0.16, Gargoyles could cast Statue Form, though they received four less AC than other species when doing so.
  • Prior to 0.15, the skill aptitudes of Maces & Flails, Unarmed Combat, and Staves were +1.
  • Prior to 0.14, Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.
  • Gargoyles were added in 0.13.

References

  1. player.cc:6054 (0.31.0)
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy