Difference between revisions of "Ogre"

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{{flavour|Ogres are huge, chunky creatures who typically are strong rather than smart, and not nimble at all. Their size also makes them hunger more than smaller folk. Ogres mature almost as quickly as Humans.
 
{{flavour|Ogres are huge, chunky creatures who typically are strong rather than smart, and not nimble at all. Their size also makes them hunger more than smaller folk. Ogres mature almost as quickly as Humans.
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==Innate Abilities==
 
==Innate Abilities==
*[[Good_mutations#Tough_Skin|Tough Skin 1]]: Ogres have AC +1.
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*[[Good_mutations#Tough_Skin|Tough Skin 1]]: Ogres have +1 [[AC]].
*[[Fast Metabolism|Fast Metabolism 1]]: Ogres burn sustenance quicker than other species.
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*[[Fast Metabolism]] 1: Ogres burn sustenance quicker than other species.
*[[Saprovore 1]]: Ogres can eat rotten meat if [[Hungry]] or worse.
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*[[Saprovore]] 1: Ogres can eat rotten [[chunk]]s if [[Hungry]] or worse.
*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon armour|dragon hide]], or [[dragon armour]]. [[Buckler]]s are also too small for them.
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*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon armour|dragon hide]], or [[dragon armour]]. [[Buckler]]s are also too small for them, but they can wield [[shield]]s and [[large shield]]s more easily than normal.
*Ogres are large enough to attack normally while standing in [[shallow water]] (though they cannot move normally through it).
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*Ogres are large enough to attack at normal speed while standing in [[shallow water]] (though they still move slowly through it).
  
 
Ogres have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 5 (before Background modifiers).
 
Ogres have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 5 (before Background modifiers).
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{{Moderate}}
 
{{Moderate}}
  
Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. On the plus side, their offenses become powerful very quickly, with a good proficiency in Maces & Flails, and access to both [[giant spiked club]]s and [[large rock]]s. Despite having terrible magic aptitudes, it is still beneficial for ogres learn a spell or two. Common ogre spells are [[Repel Missiles]] and [[Haste]].
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Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. On the plus side, their offenses become powerful very quickly, with a good proficiency in Maces & Flails, and access to both [[giant spiked club]]s and [[large rock]]s. Despite having terrible magic aptitudes, it is still entirely possible and very beneficial for ogres to eventually learn a spell or two. Their excellent Spellcasting aptitude allows them to learn and cast any low-level spell fairly easily (though at low [[spellpower]]), and eventually mid-level spells that don't rely on too many schools (like [[Haste]]) may be worth the investment.
  
 
{{species_aptitudes|Ogre}}
 
{{species_aptitudes|Ogre}}

Revision as of 13:27, 5 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Ogre (monster).
Ogres are huge, chunky creatures who typically are strong rather than smart, and not nimble at all. Their size also makes them hunger more than smaller folk. Ogres mature almost as quickly as Humans.

Their preferred methods of avoiding beatings are dodging and the use of shields. Many Ogres find it natural to wield some large and blunt weapon. (Countless lethal incidents have taught them to leave most edged weapons be.) While all sophisticated forms of missile combat are too awkward for them, they are good at throwing things, in particular boulders.

Contrary to expectations, Ogres are not reduced to mindless brutes. They possess a raw talent for witchcraft, letting them pick up the basics of spellcasting at an amazing speed. However, the more arcane schools of magic are foreign to them and are only learned at poor rates.

Innate Abilities

Ogres have a base Strength of 12, Intelligence of 7 and Dexterity of 5 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Ogres start with the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable AC and EV in the early game. On the plus side, their offenses become powerful very quickly, with a good proficiency in Maces & Flails, and access to both giant spiked clubs and large rocks. Despite having terrible magic aptitudes, it is still entirely possible and very beneficial for ogres to eventually learn a spell or two. Their excellent Spellcasting aptitude allows them to learn and cast any low-level spell fairly easily (though at low spellpower), and eventually mid-level spells that don't rely on too many schools (like Haste) may be worth the investment.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 3 Armour -2 Spellcasting 1
Dodging -1
Maces & Flails -1 Shields 0 Conjurations -1
Axes 0 Stealth -2 Hexes -1
Polearms 0 Summonings -1
Staves 0 Invocations 1 Necromancy -1
Unarmed Combat -1 Evocations -2 Translocations -1
Throwing 0 Shapeshifting -1 Alchemy -1
Fire Magic -1
Short Blades -1 Ice Magic -1
Long Blades -1 Air Magic -1
Ranged Weapons -3 Experience 0 Earth Magic -1

Strategy