Difference between revisions of "Ice Form"

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{{spell info}}
 
'''Ice Form''' is a level 4 [[Ice Magic]]/[[Transmutations]] spell which transforms you into an ice beast, giving you a body made of ice.  
 
'''Ice Form''' is a level 4 [[Ice Magic]]/[[Transmutations]] spell which transforms you into an ice beast, giving you a body made of ice.  
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**Base damage = 12 + UC
 
**Base damage = 12 + UC
 
**[[Freezing]]-[[brand]]ed
 
**[[Freezing]]-[[brand]]ed
*Can swim through [[deep water]]
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*[[Amphibious]] - can swim through [[deep water]], resists [[Primal Wave]]
*Resistance to [[Primal Wave]]
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*[[Unbreathing]] and lacks [[blood]]
  
 
'''Cons:'''
 
'''Cons:'''
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==Strategy==
 
==Strategy==
*With bonuses to HP, AC, and multiple [[resistance]]s, Ice Form can make a flimsy caster significantly more durable (so long as he watches out for fire attacks). The loss of weapons and armour is not too terrible for [[transmuter]]s, since they often focus on Unarmed Combat and [[Dodge]] anyway, and an [[ice elementalist]]'s spellcasting will not be impeded.
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*With bonuses to HP, AC, and multiple [[resistance]]s, Ice Form can make a flimsy caster significantly more durable (so long as you watch out for fire attacks). [[Transmuter]]s won't mind the loss of equipment as much, since they often focus on Unarmed Combat and Dodging.  
 
*The resistances provided make the caster capable of using [[Mephitic Cloud]] and [[Freezing Cloud]] without fear of injuring themself.
 
*The resistances provided make the caster capable of using [[Mephitic Cloud]] and [[Freezing Cloud]] without fear of injuring themself.
*Ice Form is useful in [[the Swamp]] and other waterlogged areas for travelling through deep water and ignoring poison and confusion effects. Just be careful not to accidentally drown when the spell wears off. It is less useful in [[the Shoals]]; although the rC+++ and Primal Wave resistance helps against [[merfolk aquamancer]]s and [[Ilsuiw]], a [[merfolk javelineer]] armed with silver [[javelin]]s will be a serious threat.
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*It is a strong form throughout [[the Lair]]. Your freezing attacks will slow [[cold-blooded]] creatures, which are very plentiful. You don't have blood, preventing [[skyshark]]s from activating their bloodzerk. While your (relatively) low AC makes fighting [[hydra]]s dubious, you can at least slow them and run away.
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**Can also be useful in [[the Swamp]], as it gives rPois and allows you to travel through water. It is less useful in [[the Shoals]]; although the rC+++ and Primal Wave resistance helps against [[merfolk aquamancer]]s and [[Ilsuiw]], you'll have to watch out for [[silver]] [[javelin]]s, which deal extra damage against any transformation.
  
 
==History==
 
==History==

Revision as of 23:53, 17 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Ice Form Ice Form is a level 4 Ice Magic/Transmutations spell which transforms you into an ice beast, giving you a body made of ice.

Transmuters begin with this spell available.

Effect

You gain the following:

Pros:

Cons:

Like all form changing spells, mummies, ghouls, and bloodless vampires cannot use this spell.

Strategy

  • With bonuses to HP, AC, and multiple resistances, Ice Form can make a flimsy caster significantly more durable (so long as you watch out for fire attacks). Transmuters won't mind the loss of equipment as much, since they often focus on Unarmed Combat and Dodging.
  • The resistances provided make the caster capable of using Mephitic Cloud and Freezing Cloud without fear of injuring themself.
  • It is a strong form throughout the Lair. Your freezing attacks will slow cold-blooded creatures, which are very plentiful. You don't have blood, preventing skysharks from activating their bloodzerk. While your (relatively) low AC makes fighting hydras dubious, you can at least slow them and run away.
    • Can also be useful in the Swamp, as it gives rPois and allows you to travel through water. It is less useful in the Shoals; although the rC+++ and Primal Wave resistance helps against merfolk aquamancers and Ilsuiw, you'll have to watch out for silver javelins, which deal extra damage against any transformation.

History

  • Prior to 0.27, Ice Form recieved less AC as the spell gained power.
  • Prior to 0.22, Ice Form prevented usage of wands.
  • Prior to 0.17, Ice Form increased the AC bonus from Ozocubu's Armour.
  • Prior to the changes to butchering in 0.12, Ice Form was an option for players that needed to butcher a corpse but were unable to (due to a cursed blunt weapon).
  • Prior to 0.9, Ice Form also provided conservation for the player's currently held potions.
  • Prior to 0.6, Ice Form did not allow you to butcher while unarmed.
Ice Form
Ice transform.png
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form