Throwing
The Throwing skill denotes how accurate and powerful your character is with thrown weapons.
Throwing weapons benefit more from skill than other weapons. Like Unarmed Combat, throwing weapons deal (weapon base damage) + (Throwing skill)
base damage due to skill. Regular weapons get a 1 + 1d(Skill) / 25
multiplier instead. For example, 10 Throwing would double the base damage of a javelin, but the equivalent skill would only increase other weapons by 20%.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 0 | -1 | -1 | -2 | -1 | N/A | 0 | -1 | -1 | 8 | 0 | 1 | 0 | 0 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | -1 | -2 | -1 |
Weapons
The following weapons use the Throwing skill:
Anything not listed above can still be thrown, but it is usually useless to do so, as it will do no damage.
Strategy
Throwing is closer to Evocations than a traditional weapon skill. Ammunition is limited, meaning you can't throw against every fight in the game. However, Throwing can be a very powerful support tool.
Javelins have the unique gimmick of piercing through enemies. They can hit pesky enemies in the backlines, and/or multiple enemies for 100% damage. At high skill, javelins deal massive damage to multiple enemies at once, with full LOS range.
Even at 0 skill, throwing something is better than waiting for an enemy to approach. If available, you can throw stones, boomerangs or poisoned darts at distant targets.
Tips & Tricks
- Throwing nets, poison darts, and curare darts are all useful tools, however they do not benefit much from the actual Throwing skill. Nets increase accuracy, and darts increase accuracy and attack speed. It can be wise to put a few points into Throwing for an extra bit of accuracy.
History
- In 0.30, boomerangs, javelins, and large rocks now deal +33% damage when they mulch.
- Prior to 0.29, Throwing crosstrained with Slings (skill). Also, Hunters and Arcane Marksmen could start with thorwables.
- In 0.28, monsters now carry fewer throwing weapons, and throwing weapons became slightly less common on the floor.
- In 0.24, blowguns were removed, tomahawks were replaced with boomerangs, and needles were replaced with new darts. Javelins now always penetrate.
- In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
- In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
- In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option. Also, darts were removed.
- In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.
- In 0.8, Evaporate stopped using the Throwing skill.
- In 0.6, blowguns started using the Throwing skill instead of the Darts skill.
- In 0.3, javelins and throwing nets were added.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |