Charms
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
The Charms school of magic includes spells which positively affect yourself, providing improved offense, defence, speed, or other beneficial enhancements until they wear off. Although they never directly affect other targets, they can greatly increase your ability to survive.
Contents
Aptitudes
At | Ba | Ce | Co | DD | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Ha | HE | HO | Hu | Ko | Mf | Me | Mi | MD | Mu | Na | Op | Og | On | Pa | SE | Sp | Te | Tr | Vp | VS |
N/A | 1 | -1 | N/A | -1 | 4 | -1 | -1 | N/A | -1 | 2 | 0 | -1 | -1 | 6 | 1 | 2 | -1 | 0 | -2 | 1 | N/A | -4 | N/A | -2 | 0 | 0 | -1 | N/A | N/A | -2 | 4 | -2 | -4 | 1 | 0 |
- Purple draconians get 1.
Spells
Icon | Name | Schools | Level | Power cap |
Range | Noise | Flags | Books |
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Sources
- Main Texts
- Book of Battle:
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |