Difference between revisions of "Alchemy"

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(+Sticky flame, sculpt simulacrum)
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*[[Mephitic Cloud]]
 
*[[Mephitic Cloud]]
 
*[[Ignite Poison]]
 
*[[Ignite Poison]]
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*[[Fulminant Prism]]
 
*[[Olgreb's Toxic Radiance]]
 
*[[Olgreb's Toxic Radiance]]
 
*[[Petrify]]
 
*[[Petrify]]
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==Strategy==
 
==Strategy==
*Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though it takes a good amount of investment to cast.
+
*Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though it's quite a high level for a starting school spell.
  
 
==See Also==
 
==See Also==

Revision as of 06:35, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.

The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the Poison Magic and Transmutations schools.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-1 1 1 -1 0 11 0 -1 3 -2 -1 6 -2 0 0 3 -3 -2 2 1 -1 1 -1 -3 1 0


Spells

Strategy

  • Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though it's quite a high level for a starting school spell.

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations