Difference between revisions of "Naga"

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''This article covers the player [[species]]. For the monster, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].''
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{{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.
  
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They are reasonably good at most things and advance in experience levels slightly slower than Humans. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Like Armataurs, their body shape also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.
  
'''Nagas''' are a hybrid species, [[Human]]-like from the waist up but with a large [[snake]] tail instead of legs.
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Nagas can spit poison; the accuracy and damage of this poison increases with the Naga's experience level.}}
 
 
They have reasonable [[aptitude]]s in most skills and advance in [[experience|level]] at a decent rate. They are naturally immune to [[poison]]s, amazingly stealthy, can see [[invisible]] creatures, and have tough skin that only gets tougher as they rise in level. They are further blessed with a natural weapon in the form of poisonous spit, the power of which also increases with level. A Naga's awkward body causes them a few problems, however. They gain less protection from armor and cannot wear [[boots]] at all (though the former problem is somewhat mitigated by their tough scales). Their movement rate is also much slower than average, so they cannot cover ground quickly. Thankfully, all their other actions are performed at normal speed.
 
  
 
==Innate Abilities==
 
==Innate Abilities==
*You cannot wear [[boots]].
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*Nagas are hybrid creatures, with a snake-like lower body but medium torso:
*You can [[Spit Poison|spit poison]].
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**'''[[Bad mutations#Deformed|Deformed]]''': Nagas gain only half the base AC from [[body armour]].
*Your serpentine skin is tough (you gain 1 AC every 3 levels starting at level 3).
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**Nagas get an [[EV]] and [[Dodging]] penalty, due to their size.
*You have [[See Invisible|supernaturally acute eyesight]].
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**Nagas can equip [[barding]]s, but cannot wear [[boots]].
*[[Bad mutations#Deformed Body|Armour fits poorly on your serpentine body]].
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**Nagas are large enough to move and attack normally while standing in [[shallow water]].
*Your system is resistant to [[poison]]s.
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*A Naga's serpentine skin is tough (Nagas gain additional [[AC]] as they grow).
*You cover ground very slowly during [[movement]] ([[Bad_mutations#Slowness|Slowness 2]]).
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*'''[[Spit Poison]]''': Nagas can spit poison as an attack, with a cooldown.
*You are the only species that can equip [[naga barding]].
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*'''[[Good mutations#Poison Resistance|Poison Resistance]]''': Nagas innately resist [[poison]].
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*'''[[Acute Vision]]''': Nagas can [[see invisible]].
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*'''[[Slow (mutation)|Slow 2]]''': Nagas move very slowly. They move 4 aut slower than average, taking a total of 1.4 turns per movement. (Equivalent to a monster at 71.4% speed.)
  
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Naga have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 6 (before Background modifiers). They have average base [[magic points]].
  
==Preferred Classes==
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==Preferred Backgrounds==
Nagas prefer to become [[Berserker]]s, [[Abyssal Knight]]s, [[Death Knight]]s, [[Healer]]s, [[Skald]]s, [[Transmuter]]s, [[Warper]]s, [[Enchanter]]s, [[Stalker]]s, [[Wizard]]s, [[Conjurer]]s, [[Necromancer]]s, [[Fire Elementalist]]s, [[Ice Elementalist]]s, [[Air Elementalist]]s, [[Earth Elementalist]]s, and [[Venom Mage]]s.
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*'''Zealots:''' [[Berserker]]
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*'''Adventurers:''' [[Shapeshifter]]
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*'''Warrior-mages:''' [[Warper]], [[Enchanter]]
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*'''Mages:''' [[Hedge Wizard]], [[Fire Elementalist]], [[Ice Elementalist]], [[Alchemist]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Nagas gain a random stat increase every 4 levels starting at level 4.
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*+1 to a random [[stat]] every 4th level.
*Nagas have 20% more HP than average.
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*20% more [[HP]] than average.
*Nagas have average MP.
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*+5 [[willpower]] per level.
*Nagas gain 5 magic resistance per level.
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*+1 [[AC]] every third level
*[[Constriction]] at level 13.
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*Gain the ability to [[Constriction|constrict]] foes at level 13.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
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{{Hard}}
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Nagas move slowly, which makes it impossible to escape most opponents by retreating. Also, being large (low EV) and deformed (AC penalty), they have poor defenses. Scales and [[barding]]s will eventually boost your AC, but these don't kick in until later in the game. To get by the early game, make the most of your Poison Spit and Stealth. Don't be afraid to burn consumables against any dangerous encounter.
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Once a Naga survives long enough to come into their own, however, they acquire an excellent array of useful perks, including: high HP / good AC, auxiliary [[constriction]], and nice resistances (rPois, good willpower, see invisible). The slow movement speed will blight them the entire game, but survival becomes much less of a struggle.
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{{species_aptitudes|Naga}}
  
{{Moderate}}
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==Strategy==
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Despite their slow speed and large size, Nagas have a +5 Stealth aptitude, the highest in the game (outside of [[Gnoll]]s). Use it. Stealth is quite useful - if not required - in order to avoid fights with dangerous enemies like [[orc priest]]s or [[ogre]]s.
  
Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at [[Poison Magic]].
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They can use Stealth offensively, but it's risky. It's not because they are spotted more often - each tile moved has the same detection chance, no matter how fast you move. It's because slow speed makes retreating (from a failed stab attempt) difficult. For many Nagas, high stealth is more of an avoidance tool than an offensive one.
  
==History==
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===Tips & Tricks===
In [[0.10]], nagas were given constriction from level 1.
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*[[Serpent talisman|Serpent]], [[dragon-blood talisman|Dragon]], [[granite talisman|Statue]], and [[storm talisman|Storm]] forms will negate the Slow 2 mutation, causing nagas to move at normal speed. Remember that this comes with the same costs and benefits as the form itself, and that it takes 5 turns to shift into or out of a form.
  
As of [[0.11]], nagas only get constriction upon reaching level 13.
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==See Also==
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*[[Tasonir's Melee Naga Guide]] (0.18)
  
{{aptitudes
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==History==
|arm = -2
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*Prior to [[0.30]], Nagas were less encumbered by [[shield]]s, and moved slowly in shallow water, like the other [[Size#Large|large]] species.
|ddg = -2
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*Prior to [[0.29]], Nagas had a -2 [[Shields]] aptitude. This was buffed due to the nerf to large-size shield wearing in 0.28.
|sth = +5
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*Prior to [[0.26]], Nagas had [[Slow Metabolism]].
|stb = 0
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*Prior to [[0.17]], Nagas did not have innate slow metabolism, but slow movement caused less hunger per [[aut]] than normal-speed movement.
|shd = -2
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*In [[0.12]], the global hidden [[Stealth (skill)|Stealth]] XP buff (80% XP cost) was removed; Nagas were the only species to not get their aptitude raised in compensation.
|t&d = 0
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*In [[0.10]] only, Nagas had Constriction from level 1. They also gained constriction this version.
|inv = 0
 
|evo = 0
 
|exp = 120
 
|fgt = 0
 
|sbl = 0
 
|lbl = 0
 
|axs = 0
 
|m&f = 0
 
|pla = 0
 
|stv = -1
 
|u_c = 0
 
|thr = -1
 
|slg = -1
 
|bws = -1
 
|crb = -1
 
|spc = 0
 
|coj = 0
 
|hex = 0
 
|cha = 0
 
|sum = 0
 
|nec = 0
 
|trl = 0
 
|trm = 0
 
|fir = 0
 
|ice = 0
 
|air = 0
 
|ear = 0
 
|poi = +3
 
}}
 
  
==Strategy==
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[[Category:Naga]]
Moved to [[Naga strategy]]
 
  
[[Category:Species]] [[Category:Naga]]
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{{species}}

Latest revision as of 17:15, 3 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This article covers the player species. For the monster, see Naga (monster). For a list of all monstrous nagas, see List of nagas.

Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.

They are reasonably good at most things and advance in experience levels slightly slower than Humans. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Like Armataurs, their body shape also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.

Nagas can spit poison; the accuracy and damage of this poison increases with the Naga's experience level.

Innate Abilities

  • Nagas are hybrid creatures, with a snake-like lower body but medium torso:
  • A Naga's serpentine skin is tough (Nagas gain additional AC as they grow).
  • Spit Poison: Nagas can spit poison as an attack, with a cooldown.
  • Poison Resistance: Nagas innately resist poison.
  • Acute Vision: Nagas can see invisible.
  • Slow 2: Nagas move very slowly. They move 4 aut slower than average, taking a total of 1.4 turns per movement. (Equivalent to a monster at 71.4% speed.)

Naga have a base Strength of 10, Intelligence of 8 and Dexterity of 6 (before Background modifiers). They have average base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • 20% more HP than average.
  • +5 willpower per level.
  • +1 AC every third level
  • Gain the ability to constrict foes at level 13.

Difficulty of Play

SimpleIntermediateAdvanced

Nagas move slowly, which makes it impossible to escape most opponents by retreating. Also, being large (low EV) and deformed (AC penalty), they have poor defenses. Scales and bardings will eventually boost your AC, but these don't kick in until later in the game. To get by the early game, make the most of your Poison Spit and Stealth. Don't be afraid to burn consumables against any dangerous encounter.

Once a Naga survives long enough to come into their own, however, they acquire an excellent array of useful perks, including: high HP / good AC, auxiliary constriction, and nice resistances (rPois, good willpower, see invisible). The slow movement speed will blight them the entire game, but survival becomes much less of a struggle.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields -1 Conjurations 0
Axes 0 Stealth 5 Hexes 0
Polearms 0 Summonings 0
Staves 0 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 0 Translocations 0
Throwing -1 Shapeshifting -1 Alchemy 2
Fire Magic 0
Short Blades 0 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons -1 Experience 0 Earth Magic 0

Strategy

Despite their slow speed and large size, Nagas have a +5 Stealth aptitude, the highest in the game (outside of Gnolls). Use it. Stealth is quite useful - if not required - in order to avoid fights with dangerous enemies like orc priests or ogres.

They can use Stealth offensively, but it's risky. It's not because they are spotted more often - each tile moved has the same detection chance, no matter how fast you move. It's because slow speed makes retreating (from a failed stab attempt) difficult. For many Nagas, high stealth is more of an avoidance tool than an offensive one.

Tips & Tricks

  • Serpent, Dragon, Statue, and Storm forms will negate the Slow 2 mutation, causing nagas to move at normal speed. Remember that this comes with the same costs and benefits as the form itself, and that it takes 5 turns to shift into or out of a form.

See Also

History

  • Prior to 0.30, Nagas were less encumbered by shields, and moved slowly in shallow water, like the other large species.
  • Prior to 0.29, Nagas had a -2 Shields aptitude. This was buffed due to the nerf to large-size shield wearing in 0.28.
  • Prior to 0.26, Nagas had Slow Metabolism.
  • Prior to 0.17, Nagas did not have innate slow metabolism, but slow movement caused less hunger per aut than normal-speed movement.
  • In 0.12, the global hidden Stealth XP buff (80% XP cost) was removed; Nagas were the only species to not get their aptitude raised in compensation.
  • In 0.10 only, Nagas had Constriction from level 1. They also gained constriction this version.
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy