Difference between revisions of "Potion"

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(Added updated list of potions)
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-William Shakespeare, _Romeo and Juliet_}}
 
-William Shakespeare, _Romeo and Juliet_}}
  
'''Potions''' are useful consumable items represented by the '!' character. Every potion has a specific effect (beneficial or harmful!) when [[quaff]]ed. You can't drink potions if you're a [[mummy]], if you're [[berserk]]ing, if you're in [[bat form]], or if you're in [[Necromutation|lich form]].
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'''Potions''' are useful consumable items represented by the <nowiki>'</nowiki>'''!'''<nowiki>'</nowiki> character. Every potion has a specific effect (beneficial or harmful!) when [[quaff]]ed. You can't drink potions while [[berserk]], in [[bat form]], in [[lich form]], or if you're a [[mummy]].
  
 
Drinking most potions will increase your [[satiation]] by 40 points, except for [[vampire]]s (who only get satiation from [[potions of blood]] and [[potion of coagulated blood|coagulated blood]]). The primary effect of most potions is halved for Thirsty (or worse) Vampires.
 
Drinking most potions will increase your [[satiation]] by 40 points, except for [[vampire]]s (who only get satiation from [[potions of blood]] and [[potion of coagulated blood|coagulated blood]]). The primary effect of most potions is halved for Thirsty (or worse) Vampires.
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Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.
 
Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.
  
Some race/class combinations begin with potions identified. [[Spriggan]]s recognize potions of porridge, [[vampire]]s recognize potions of blood, [[assassin]]s recognize [[potions of poison]], [[healer]]s recognize potions of curing and heal wounds, and [[wanderer]]s may start with some identified potions in their inventory. They also have a chance to recognize potions of curing regardless of inventory.
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Some race/class combinations begin with potions identified. [[Spriggan]]s recognize potions of porridge, [[vampire]]s recognize potions of blood, [[assassin]]s recognize [[potions of poison]], [[healer]]s recognize potions of curing and heal wounds, and [[wanderer]]s may start with some identified potions in their inventory. Wanderers also have a chance to recognize potions of curing regardless of inventory.
 
   
 
   
 
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, and if possible, with some already identified [[potions of curing]] on hand to cure the worst offenders ([[potions of poison]], [[potions of strong poison]], and [[potions of decay]]). [[Potions of degeneration]] and [[potions of mutation]] are also harmful, and those are less likely to be easily remedied.
 
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, and if possible, with some already identified [[potions of curing]] on hand to cure the worst offenders ([[potions of poison]], [[potions of strong poison]], and [[potions of decay]]). [[Potions of degeneration]] and [[potions of mutation]] are also harmful, and those are less likely to be easily remedied.
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*Potions of strong poison are never randomly generated before level 11.
 
*Potions of strong poison are never randomly generated before level 11.
 
*Potions of blood are always red potions (25% viscous red, 25% sedimented red, 50% red) and are dropped by vampires.
 
*Potions of blood are always red potions (25% viscous red, 25% sedimented red, 50% red) and are dropped by vampires.
*Potions of coagulated blood are always gluggy, lumpy, sedimented or viscous, and red or brown.
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**Potions of coagulated blood are always gluggy, lumpy, sedimented, or viscous, and are either red or brown.
*Carrying an unidentified potion of blood for at least 2000 turns will turn it into a potion of coagulated blood, identifying both potions in the process.
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**Carrying an unidentified potion of blood for at least 2000 turns will turn it into a potion of coagulated blood, identifying both potions in the process.
 +
*Potions of porridge are either gluggy white or gluggy brown.
 
*If you find an altar of Cheibriados surrounded by 2 potions and 2 fruits, these potions are either [[potions of slowing]] of [[potions of speed]].
 
*If you find an altar of Cheibriados surrounded by 2 potions and 2 fruits, these potions are either [[potions of slowing]] of [[potions of speed]].
*Potions of porridge are generally gluggy white or gluggy brown.
+
*A certain entry [[vault]] for the [[Orcish Mines]] has multiple potions scattered about in addition to several placed behind a door. All of these are bad potions (such as slowing or paralysis).
  
 
==Potion Conservation==
 
==Potion Conservation==
[[Freezing Cloud]], and other ice magic that creates freezing vapour, has a chance of shattering the potions in your inventory. The [[conservation]] intrinsic reduces the chance of this happening.
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[[Ice Magic]] and other sources of [[cold]] damage may shatter the potions in your inventory; the [[conservation]] intrinsic reduces the chance of this happening. You can obtain conservation through an [[amulet of conservation]], [[cloak of preservation]], [[Maxwell's Patent Armour]], or a rare [[demonspawn mutation]].
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==List of potions==
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{| class="prettytable" style="border:none; margin:auto; padding:0;
 +
! Tile !! Potion of ... !! Description
 +
|-
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| [[File:Potion of agility.png]] || [[Potion of agility|agility]] || Grants the Agile condition for several turns. (+5 Dex, +EV, +Stlth)
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|-
 +
| [[File:Potion of berserk rage.png]] || [[Potion of berserk rage|berserk rage]] || Makes you go [[berserk]] for several turns.
 +
|-
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| [[File:Potion of blood.png]] || [[Potion of blood|blood]] || Provides satiation for [[Vampires]] and carnivores. Can cause [[sickness]] for non-carnivores.
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|-
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| [[File:Potion of brilliance.png]] || [[Potion of brilliance|brilliance]] || Grants the Brilliant condition for several turns (+5 Int, +Wizardry, +spell power).
 +
|-
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| [[File:Potion of coagulated blood.png]] || [[Potion of coagulated blood|coagulated blood]] || Provides slightly less satiation for [[Vampires]] and carnivores than a [[potion of blood]]. Can cause [[sickness]] for non-carnivores.
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|-
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| [[File:Potion of confusion.png]] || [[Potion of confusion|confusion]] || Confuses you for several turns.
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|-
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| [[File:Potion of cure mutation.png]] || [[Potion of cure mutation|cure mutation]] || Attempts to remove 1-7 of your mutations.
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|-
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| [[File:Potion of curing.png]] || [[Potion of curing|curing]] || Removes [[poison]], [[confusion]], [[nausea]], [[sickness]], or [[rotting]]; also heals 5-13 HP or 1-2 [[rot]]ted HP when used at full health.
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|-
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| [[File:Potion of decay.png]] || [[Potion of decay|decay]] || Immediately [[rot]]s several HP.
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|-
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| [[File:Potion of degeneration.png]] || [[Potion of degeneration|degeneration]] || Temporarily reduces a random attribute (Str, Int, or Dex) by 1-4 points.
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|-
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| [[File:Potion of experience.png]] || [[Potion of experience|experience]] || You immediately gain a level and a large amount of XP to apply to your skills.
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|-
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| [[File:Potion of flight.png]] || [[Potion of flight|flight]] || Lets you [[fly]] for several turns.
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|-
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| [[File:Potion of gain dexterity.png]] || [[Potion of gain dexterity|gain dexterity]] || You gain one level of the Agile mutation (+1 Dex). Undead characters [[rot]] instead.
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|-
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| [[File:Potion of gain intelligence.png]] || [[Potion of gain intelligence|gain intelligence]] || You gain one level of the Clever mutation (+1 Int). Undead characters [[rot]] instead.
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|-
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| [[File:Potion of gain strength.png]] || [[Potion of gain strength|gain strength]] || You gain one level of the Strong mutation (+1 Str). Undead characters [[rot]] instead.
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|-
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| [[File:Potion of heal wounds.png]] || [[Potion of heal wounds|heal wounds]] || Heals 10-37 HP or 2-6 [[rot]]ted HP when used at full health.
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|-
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| [[File:Potion of invisibility.png]] || [[Potion of invisibility|invisibility]] || Makes you [[invisible]] for a several turns.
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|-
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| [[File:Potion of magic.png]] || [[Potion of magic|magic]] || Recovers 10-37 MP.
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|-
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| [[File:Potion of might.png]] || [[Potion of might|might]] || Grants the Might condition for several turns (+5 Str, +Dam)
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|-
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| [[File:Potion of mutation.png]] || [[Potion of mutation|mutation]] || You get 1-3 random [[mutations]]. Undead characters [[rot]] instead.
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|-
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| [[File:Potion of paralysis.png]] || [[Potion of paralysis|paralysis]] || [[Paralyze]]s you for several turns.
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|-
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| [[File:Potion of poison.png]] || [[Potion of poison|poison]] || You are mildly poisoned.
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|-
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| [[File:Potion of porridge.png]] || [[Potion of porridge|porridge]] || Provides 6000 nutrition, subject to [[Herbivore|herbivorousness]].
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|-
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| [[File:Potion of resistance.png]] || [[Potion of resistance|resistance]] || Provides one level each of [[fire]], [[cold]], [[electricity]], and [[poison]] [[resistance]] for several turns.
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|-
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| [[File:Potion of restore abilities.png]] || [[Potion of restore abilities|restore abilities]] || Restores all lost attributes (Str, Int, Dex).
 +
|-
 +
| [[File:Potion of slowing.png]] || [[Potion of slowing|slowing]] || [[Slow]]s you down for several turns.
 +
|-
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| [[File:Potion of speed.png]] || [[Potion of speed|speed]] || Grants [[Haste]] for several turns.
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|-
 +
| [[File:Potion of strong poison.png]] || [[Potion of strong poison|strong poison]] || You are severely poisoned.
 +
|}
  
 
==History==
 
==History==
 +
[[0.13]] will replace potions of gain [stat] with [[potions of beneficial mutation]]
 +
 
Prior to [[0.12]], you could throw potions to generate [[cloud]] attacks against enemies with the [[Evaporate]] spell. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].
 
Prior to [[0.12]], you could throw potions to generate [[cloud]] attacks against enemies with the [[Evaporate]] spell. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].
  
==See Also==
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== External links ==
[[List of potions]]
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[http://r1gm.free.fr/Crawl/crawlSS_052_potions.txt E. Grasland's excellent spoiler on potions]
  
 
[[Category:Item]]
 
[[Category:Item]]
 +
[[Category:Crystal Ball Articles]]

Revision as of 03:20, 4 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

This page is about the Item. For the card, see Potion card

An unlabeled flask containing a single dose of unknown liquid.

"Then gave I her, - so tutor'd by my art, -
A sleeping potion, which so took effect
As I intended, for it wrought on her
The form of death: meantime I writ to Romeo
That he should hither come as this dire night,
To help to take her from her borrow'd grave,
Being the time the potion's force should cease."

-William Shakespeare, _Romeo and Juliet_

Potions are useful consumable items represented by the '!' character. Every potion has a specific effect (beneficial or harmful!) when quaffed. You can't drink potions while berserk, in bat form, in lich form, or if you're a mummy.

Drinking most potions will increase your satiation by 40 points, except for vampires (who only get satiation from potions of blood and coagulated blood). The primary effect of most potions is halved for Thirsty (or worse) Vampires.

Potion Identification

Apart from using a scroll of identify, there are several ways to determine the identity of potions you've picked up.

Some race/class combinations begin with potions identified. Spriggans recognize potions of porridge, vampires recognize potions of blood, assassins recognize potions of poison, healers recognize potions of curing and heal wounds, and wanderers may start with some identified potions in their inventory. Wanderers also have a chance to recognize potions of curing regardless of inventory.

Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, and if possible, with some already identified potions of curing on hand to cure the worst offenders (potions of poison, potions of strong poison, and potions of decay). Potions of degeneration and potions of mutation are also harmful, and those are less likely to be easily remedied.

Monsters sometimes drink potions within your line of sight. This will identify the potion in most cases, but there is sometimes ambiguity with healing, in which case the potion type will be inscribed with {tried by monster}. When this happens, the potion is either a potion of curing or heal wounds, or rarely blood/coagulated blood (if a vampire drank it).

You may also guess at a potion's identity by the size of the stacks in your inventory. Potions of curing are the most frequent (about 25% of all potions generated), followed by potions of heal wounds (about 13% of all potions generated). This is very unreliable if your highest potion stack is only 2 or 3 since potions are sometimes generated in batches. On the other hand, potions of porridge, gain strength, gain dexterity, gain intelligence, cure mutation, experience and decay are very rare (less than 1% of all generated potions), so you're unlikely to pick one of those if you only drink potions when you have two of the same type.

Some more notes on potion identification:

  • A potion found in a small pile (2 or 3 potions) will never be a potion of gain strength, gain dexterity, gain intelligence, experience, or restore abilities. However, some special vaults such as baileys can contain multiple potions of gain stats or cure mutation in separate piles.
  • Potions of strong poison are never randomly generated before level 11.
  • Potions of blood are always red potions (25% viscous red, 25% sedimented red, 50% red) and are dropped by vampires.
    • Potions of coagulated blood are always gluggy, lumpy, sedimented, or viscous, and are either red or brown.
    • Carrying an unidentified potion of blood for at least 2000 turns will turn it into a potion of coagulated blood, identifying both potions in the process.
  • Potions of porridge are either gluggy white or gluggy brown.
  • If you find an altar of Cheibriados surrounded by 2 potions and 2 fruits, these potions are either potions of slowing of potions of speed.
  • A certain entry vault for the Orcish Mines has multiple potions scattered about in addition to several placed behind a door. All of these are bad potions (such as slowing or paralysis).

Potion Conservation

Ice Magic and other sources of cold damage may shatter the potions in your inventory; the conservation intrinsic reduces the chance of this happening. You can obtain conservation through an amulet of conservation, cloak of preservation, Maxwell's Patent Armour, or a rare demonspawn mutation.

List of potions

Tile Potion of ... Description
Potion of agility.png agility Grants the Agile condition for several turns. (+5 Dex, +EV, +Stlth)
Potion of berserk rage.png berserk rage Makes you go berserk for several turns.
Potion of blood.png blood Provides satiation for Vampires and carnivores. Can cause sickness for non-carnivores.
Potion of brilliance.png brilliance Grants the Brilliant condition for several turns (+5 Int, +Wizardry, +spell power).
Potion of coagulated blood.png coagulated blood Provides slightly less satiation for Vampires and carnivores than a potion of blood. Can cause sickness for non-carnivores.
Potion of confusion.png confusion Confuses you for several turns.
Potion of cure mutation.png cure mutation Attempts to remove 1-7 of your mutations.
Potion of curing.png curing Removes poison, confusion, nausea, sickness, or rotting; also heals 5-13 HP or 1-2 rotted HP when used at full health.
Potion of decay.png decay Immediately rots several HP.
Potion of degeneration.png degeneration Temporarily reduces a random attribute (Str, Int, or Dex) by 1-4 points.
Potion of experience.png experience You immediately gain a level and a large amount of XP to apply to your skills.
Potion of enlightenment.png flight Lets you fly for several turns.
Potion of gain dexterity.png gain dexterity You gain one level of the Agile mutation (+1 Dex). Undead characters rot instead.
Potion of gain intelligence.png gain intelligence You gain one level of the Clever mutation (+1 Int). Undead characters rot instead.
Potion of gain strength.png gain strength You gain one level of the Strong mutation (+1 Str). Undead characters rot instead.
Potion of heal wounds.png heal wounds Heals 10-37 HP or 2-6 rotted HP when used at full health.
Potion of invisibility.png invisibility Makes you invisible for a several turns.
Potion of magic.png magic Recovers 10-37 MP.
Potion of might.png might Grants the Might condition for several turns (+5 Str, +Dam)
Potion of mutation.png mutation You get 1-3 random mutations. Undead characters rot instead.
Potion of paralysis.png paralysis Paralyzes you for several turns.
Potion of poison.png poison You are mildly poisoned.
Potion of porridge.png porridge Provides 6000 nutrition, subject to herbivorousness.
Potion of resistance.png resistance Provides one level each of fire, cold, electricity, and poison resistance for several turns.
Potion of restore abilities.png restore abilities Restores all lost attributes (Str, Int, Dex).
Potion of slowing.png slowing Slows you down for several turns.
Potion of haste.png speed Grants Haste for several turns.
Potion of strong poison.png strong poison You are severely poisoned.

History

0.13 will replace potions of gain [stat] with potions of beneficial mutation

Prior to 0.12, you could throw potions to generate cloud attacks against enemies with the Evaporate spell. You could also identify several unpleasant potions by creating samples of them through Fulsome Distillation.

External links

E. Grasland's excellent spoiler on potions