Difference between revisions of "Size"
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Crawl uses a discrete system of [[size]]s to decide how large or small a [[monster]] is. There are seven categories, as follows from smallest to largest: | Crawl uses a discrete system of [[size]]s to decide how large or small a [[monster]] is. There are seven categories, as follows from smallest to largest: | ||
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==Player Sizes== | ==Player Sizes== | ||
− | Player size mostly affects which | + | Player size mostly affects which [[weapon]]s and [[armour]] can be used, how bad the penalties are for using [[shields]], and how [[evasion|evasive]] you are. Less dramatically, it also affects your odds of falling down [[shaft]]s accidentally, being pushed around by monsters with [[trample]] attacks, and being grappled by monsters with [[constriction]] attacks. While monsters also use these sizes, it is best to treat them separately as player species tend to differ a little from monster species of the same kind. |
Bear in mind that some species have specific restrictions above and beyond those listed below, and that certain species ([[felid]]s and [[octopode]]s) simply cannot wear armour at all. | Bear in mind that some species have specific restrictions above and beyond those listed below, and that certain species ([[felid]]s and [[octopode]]s) simply cannot wear armour at all. | ||
===Medium=== | ===Medium=== | ||
− | The majority of player species are medium, and can | + | The majority of player species are medium, and can use almost every kind of item. Only [[giant club]]s, [[giant spiked club]]s, [[large rock]]s, and [[barding]]s are not available. |
*[[Barachi]] | *[[Barachi]] | ||
*[[Deep dwarf]] | *[[Deep dwarf]] | ||
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*[[Gargoyle]] | *[[Gargoyle]] | ||
*[[Ghoul]] | *[[Ghoul]] | ||
+ | *[[Gnoll]] | ||
*[[Hill orc]] | *[[Hill orc]] | ||
*[[Human]] | *[[Human]] | ||
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*[[Halfling]] | *[[Halfling]] | ||
*[[Kobold]] | *[[Kobold]] | ||
+ | |||
+ | [[Pig Form]] makes players small-sized, but disables most types of equipment. | ||
===Little=== | ===Little=== | ||
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*[[Felid]] | *[[Felid]] | ||
*[[Spriggan]] | *[[Spriggan]] | ||
+ | |||
+ | ===Tiny=== | ||
+ | No playable species are small enough to qualify as tiny, but there are several forms that shrink characters down that small. This grants them a considerable boost to evasion but often inflicts significant drawbacks (not least of which is the inability to use most equipment). | ||
+ | *[[Spider Form]] | ||
+ | *[[Bat Form]] | ||
+ | *[[Wisp Form]] | ||
+ | *[[Fungus Form]] | ||
===Hybrids=== | ===Hybrids=== | ||
− | The hybrid races have large bodies but medium torsos, and may wear anything medium-sized characters wear except for boots. Instead, they may wear their species' bardings. Their larger-than-average mass lets them carry shields more easily, but their [[ | + | The hybrid races have large-sized bodies but medium-sized torsos, and may wear anything medium-sized characters wear except for boots. Instead, they may wear their species' bardings. Their larger-than-average mass lets them carry shields more easily, but their [[Deformed|unusual frames]] cause body armour to grant half the normal base AC bonus. Additionally, they don't fumble when attacking while wading through [[shallow water]] (though they still get the normal movement penalties). |
*[[Centaur]] | *[[Centaur]] | ||
*[[Naga]] | *[[Naga]] | ||
===Large=== | ===Large=== | ||
− | Large species are subject to all the same restrictions as little species, except that they can use shields and large shields but can't use [[buckler]]s. | + | Large species are subject to all the same restrictions as little species, except that they can use shields and large shields but can't use [[buckler]]s. However, they can use any weapon they find, including [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s, some of the most devastating weapons in the game. Like hybrids, they have an easier time wielding shields than medium or smaller races, and they can use melee attacks with no penalty when in shallow water. |
*[[Ogre]] | *[[Ogre]] | ||
*[[Troll]] | *[[Troll]] | ||
+ | |||
+ | Players in [[Ice Form]] are also considered large, but cannot make use of any equipment. | ||
+ | |||
+ | ===Big=== | ||
+ | No species are considered big, but [[Hydra Form]] temporarily increases your size to big, with all the advantages and disadvantages that entails. | ||
===Giant=== | ===Giant=== | ||
− | There are no giant races, but [[Dragon Form]] will make you this size. Giant creatures have a quality known as "fake amphibious": they can move through [[deep water]] without drowning. (Apparently, they are tall enough that their heads stay above water.) | + | There are no giant races, but [[Dragon Form]] will make you this size. |
+ | |||
+ | Giant creatures have a quality known as "fake amphibious": they can move through [[deep water]] without drowning. (Apparently, they are tall enough that their heads stay above water.) Unlike creatures that are truly amphibious or native to water, they get penalties to fighting when standing in deep water. They are also too large to be trapped in [[throwing net]]s or [[web]]s (and will in fact destroy any webs they pass through). |
Revision as of 07:26, 26 July 2018
Crawl uses a discrete system of sizes to decide how large or small a monster is. There are seven categories, as follows from smallest to largest:
- Tiny (bat-sized)
- Little (spriggan-sized)
- Small (kobold-sized)
- Medium (human-sized)
- Large (ogre-sized)
- Big (yaktaur-sized)
- Giant (giant/dragon-sized)
Contents
Player Sizes
Player size mostly affects which weapons and armour can be used, how bad the penalties are for using shields, and how evasive you are. Less dramatically, it also affects your odds of falling down shafts accidentally, being pushed around by monsters with trample attacks, and being grappled by monsters with constriction attacks. While monsters also use these sizes, it is best to treat them separately as player species tend to differ a little from monster species of the same kind.
Bear in mind that some species have specific restrictions above and beyond those listed below, and that certain species (felids and octopodes) simply cannot wear armour at all.
Medium
The majority of player species are medium, and can use almost every kind of item. Only giant clubs, giant spiked clubs, large rocks, and bardings are not available.
- Barachi
- Deep dwarf
- Deep elf
- Demigod
- Demonspawn
- Draconian
- Formicid
- Gargoyle
- Ghoul
- Gnoll
- Hill orc
- Human
- Merfolk
- Minotaur
- Mummy
- Octopode
- Tengu
- Vampire
- Vine Stalker
Small
Along with the item restrictions medium species face, small characters cannot use the following: bardiches, battleaxes, dire flails, executioner's axes, glaives, great maces, great swords, halberds, large shields, longbows, scythes, triple swords, or javelins. Furthermore, broad axes, double swords, magical staves, tridents, and demon tridents are treated as two-handed weapons, and all shield penalties are harder to overcome.
Two player species are small:
Pig Form makes players small-sized, but disables most types of equipment.
Little
Little players cannot wield anything that small players cannot, and are also prevented from wearing the following:
- Any body armour but robes, troll leather armour, or any kind of dragon armour
- Any gloves
- Any boots
- Helmets
- Shields
Two player species are little:
Tiny
No playable species are small enough to qualify as tiny, but there are several forms that shrink characters down that small. This grants them a considerable boost to evasion but often inflicts significant drawbacks (not least of which is the inability to use most equipment).
Hybrids
The hybrid races have large-sized bodies but medium-sized torsos, and may wear anything medium-sized characters wear except for boots. Instead, they may wear their species' bardings. Their larger-than-average mass lets them carry shields more easily, but their unusual frames cause body armour to grant half the normal base AC bonus. Additionally, they don't fumble when attacking while wading through shallow water (though they still get the normal movement penalties).
Large
Large species are subject to all the same restrictions as little species, except that they can use shields and large shields but can't use bucklers. However, they can use any weapon they find, including giant clubs, giant spiked clubs, and large rocks, some of the most devastating weapons in the game. Like hybrids, they have an easier time wielding shields than medium or smaller races, and they can use melee attacks with no penalty when in shallow water.
Players in Ice Form are also considered large, but cannot make use of any equipment.
Big
No species are considered big, but Hydra Form temporarily increases your size to big, with all the advantages and disadvantages that entails.
Giant
There are no giant races, but Dragon Form will make you this size.
Giant creatures have a quality known as "fake amphibious": they can move through deep water without drowning. (Apparently, they are tall enough that their heads stay above water.) Unlike creatures that are truly amphibious or native to water, they get penalties to fighting when standing in deep water. They are also too large to be trapped in throwing nets or webs (and will in fact destroy any webs they pass through).