Difference between revisions of "Kobold"
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{{flavour|Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself. | {{flavour|Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself. | ||
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==Innate Abilities== | ==Innate Abilities== | ||
− | *[[Carnivorous]]: Kobolds gain more sustenance from meat | + | *[[Carnivorous]]: Kobolds gain more sustenance from meat and can eat [[chunk]]s until engorged, but gain less nutrition from [[ration]]s. |
− | *Kobolds are [[Size#Player Sizes|small]] creatures | + | *Kobolds are [[Size#Player Sizes|small]] creatures and are unable to wield [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They have more difficulty with [[buckler]]s and [[kite shield]]s and are incapable of wearing [[tower shield]]s. |
− | They have more difficulty with [[buckler]]s and [[kite shield]]s and are incapable of wearing [[tower shield]]s. | ||
Kobolds have a base [[Strength]] of 5, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers). | Kobolds have a base [[Strength]] of 5, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers). | ||
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{{Moderate}} | {{Moderate}} | ||
− | Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience, and they can eat meat chunks at any time, not just when hungry. This makes eating less of a hassle, which is usually just a convenience, although it can be leveraged to strong effect with certain abilities, such as repeatable [[berserk]]ing | + | Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience, and they can eat meat chunks at any time, not just when hungry. This makes eating less of a hassle, which is usually just a convenience, although it can be leveraged to strong effect with certain abilities, such as repeatable [[berserk]]ing as offered by [[Trog]] or via an evocable source of berserk (e.g., [[amulet of rage]]). Their excellent aptitude for [[evocations]] makes them good [[artificer|artificers]]. |
{{species_aptitudes|Kobold}} | {{species_aptitudes|Kobold}} | ||
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==History== | ==History== | ||
+ | *In [[0.26]], kobolds will gain the rank 3 [[Nightstalker]] mutation; with the removal of the [[food]] system, they will no longer be carnivorous. | ||
*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels. | *Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels. | ||
*Kobolds' aptitudes were rebalanced in [[0.19]]. Prior to this change: [[Axes]] was -1, [[Maces & Flails]] was 0, [[Throwing]] was +3, [[Slings]] was +2, [[Bows]] was -1, [[Spellcasting]] was -1, [[Conjurations]] was -1, and [[Transmutations]] was -1, and [[Evocations]] was +3. Kobold base stats were also changed. | *Kobolds' aptitudes were rebalanced in [[0.19]]. Prior to this change: [[Axes]] was -1, [[Maces & Flails]] was 0, [[Throwing]] was +3, [[Slings]] was +2, [[Bows]] was -1, [[Spellcasting]] was -1, [[Conjurations]] was -1, and [[Transmutations]] was -1, and [[Evocations]] was +3. Kobold base stats were also changed. | ||
*Prior to [[0.15]], kobolds had 2 ranks of [[Saprovore]] and would recover from [[sickness]] faster than normal. | *Prior to [[0.15]], kobolds had 2 ranks of [[Saprovore]] and would recover from [[sickness]] faster than normal. | ||
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+ | {{species}} | ||
[[Category:Kobold]] | [[Category:Kobold]] | ||
− | + | [[Category:Crystal Ball Articles]] | |
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Revision as of 02:53, 20 September 2020
- This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself.
They tend to be more agile and weaker than Halflings, and are slightly more talented at using most types of magic, particularly necromancy. They are competent in combat, especially with short blades, maces or crossbows, and are also very adept at using magical devices. They often live as scavengers, surviving on carrion (which they can eat even when not hungry), but are carnivorous and can only eat meat. Kobolds advance in levels as quickly as Humans. Like Halflings, Kobolds cannot wield large weapons. |
Contents
Innate Abilities
- Carnivorous: Kobolds gain more sustenance from meat and can eat chunks until engorged, but gain less nutrition from rations.
- Kobolds are small creatures and are unable to wield bardiches, battleaxes, dire flails, executioner's axes, glaives, great maces, great swords, halberds, longbows, scythes, triple swords, giant clubs, giant spiked clubs, and javelins. One-handed weapons like magical staves, broad axes, tridents, demon tridents and double swords are two-handed weapons to them. They have more difficulty with bucklers and kite shields and are incapable of wearing tower shields.
Kobolds have a base Strength of 5, Intelligence of 9 and Dexterity of 10 (before Background modifiers).
Preferred Backgrounds
- Warriors: Hunter
- Zealots: Berserker
- Warrior-mages: Arcane Marksman, Enchanter
- Mages: Conjurer, Summoner
Level Bonuses
- +1 to a random stat every 5th level.
- 20% less HP than average.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Kobolds receive the skills and equipment listed for their background, with the following exceptions:
- Javelins are replaced with boomerangs.
Difficulty of Play
Simple • Intermediate • Advanced |
Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience, and they can eat meat chunks at any time, not just when hungry. This makes eating less of a hassle, which is usually just a convenience, although it can be leveraged to strong effect with certain abilities, such as repeatable berserking as offered by Trog or via an evocable source of berserk (e.g., amulet of rage). Their excellent aptitude for evocations makes them good artificers.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 1 | Armour | -2 | Spellcasting | 0 |
Dodging | 2 | ||||
Maces & Flails | -1 | Shields | -2 | Conjurations | 0 |
Axes | -2 | Stealth | 4 | Hexes | 0 |
Polearms | -2 | Summonings | 0 | ||
Staves | -1 | Invocations | 1 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | 2 | Translocations | 0 |
Throwing | 1 | Shapeshifting | -1 | Alchemy | 0 |
Fire Magic | 0 | ||||
Short Blades | 3 | Ice Magic | 0 | ||
Long Blades | -2 | Air Magic | 0 | ||
Ranged Weapons | 3 | Experience | 1 | Earth Magic | 0 |
Trivia
Kobolds were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in Dungeons & Dragons and as creatures in Nethack.
History
- In 0.26, kobolds will gain the rank 3 Nightstalker mutation; with the removal of the food system, they will no longer be carnivorous.
- Prior to 0.21 and the merging of rations, the carnivorous mutation had three levels.
- Kobolds' aptitudes were rebalanced in 0.19. Prior to this change: Axes was -1, Maces & Flails was 0, Throwing was +3, Slings was +2, Bows was -1, Spellcasting was -1, Conjurations was -1, and Transmutations was -1, and Evocations was +3. Kobold base stats were also changed.
- Prior to 0.15, kobolds had 2 ranks of Saprovore and would recover from sickness faster than normal.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |