Difference between revisions of "Kobold"

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{{for monster}}
 
{{for monster}}
 
{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
 
{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
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==Preferred Backgrounds==
 
==Preferred Backgrounds==
*'''Warriors:''' [[Hunter]]
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*'''Warriors:''' [[Brigand]]
 
*'''Zealots:''' [[Berserker]]
 
*'''Zealots:''' [[Berserker]]
 
*'''Warrior-mages:''' [[Arcane Marksman]], [[Enchanter]]
 
*'''Warrior-mages:''' [[Arcane Marksman]], [[Enchanter]]
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{{Moderate}}
 
{{Moderate}}
  
Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience.
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Kobolds are a fairly straightforward race to play because of their great aptitudes in many skills and their size bonus to EV. Their small [[LOS]] makes it easier to sneak up and [[stab]] foes, while limiting the effective range of your enemies. Of course, this limits your ranged options as well. Their health is low, though this is somewhat made up by their unqiue traits (faster leveling in particular).
Their small [[LOS]] makes it easier to sneak up and [[stab]] foes, while limiting the effective range of your enemies. Of course, this limits your ranged options as well. Their excellent aptitude for [[Evocations]] makes them good [[Artificer]]s.
 
  
[[Necromancy]] builds synergize well with Kobolds' limited line of sight, as it is easy to fill all visible tiles with undead allies, and severely limit the number of enemies that can appear simultaneously on the screen.
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{{species_aptitudes|Kobold}}
  
{{species_aptitudes|Kobold}}
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==Strategy==
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Kobolds' tiny line of sight lends itself well to a few builds:
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*[[Wu Jian]] + [[Stab]]ber: Wu Jian's Lunge allows you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A [[scarf]] of [[shadows]] turns this into a full half of the screen.
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*[[Necromancy]]: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneous on-screen. [[Kikubaaqudgha]] makes it even easier.
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Even with a tiny [[line of sight]], their Ranged Weapons skill is quite impressive. Instead of a 7 range tile,
  
 
==Trivia==
 
==Trivia==
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==History==
 
==History==
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*In [[0.29]], Kobolds gained +3 Ranged Weapons (as opposed to +2 [[Crossbows]] and weaker aptitudes elsewhere).
 
*In [[0.27]], Kobold backgrounds with [[kite shield]]s were replaced with [[buckler]]s. However, the [[0.28|following version]] removed kite shields from background starts.
 
*In [[0.27]], Kobold backgrounds with [[kite shield]]s were replaced with [[buckler]]s. However, the [[0.28|following version]] removed kite shields from background starts.
 
*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]], but did not have the [[Nightstalker]] mutation.
 
*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]], but did not have the [[Nightstalker]] mutation.

Revision as of 22:28, 27 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.

They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.

Innate Abilities

Kobolds have a base Strength of 5, Intelligence of 9 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 5th level.
  • 20% less HP than average.
  • Average MP.
  • +3 willpower per level.

Starting Skills and Equipment

Kobolds receive the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Kobolds are a fairly straightforward race to play because of their great aptitudes in many skills and their size bonus to EV. Their small LOS makes it easier to sneak up and stab foes, while limiting the effective range of your enemies. Of course, this limits your ranged options as well. Their health is low, though this is somewhat made up by their unqiue traits (faster leveling in particular).

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting 0
Dodging 2
Maces & Flails -1 Shields -2 Conjurations 0
Axes -2 Stealth 4 Hexes 0
Polearms -2 Summonings 0
Staves -1 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 2 Translocations 0
Throwing 1 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades 3 Ice Magic 0
Long Blades -2 Air Magic 0
Ranged Weapons 3 Experience 1 Earth Magic 0

Strategy

Kobolds' tiny line of sight lends itself well to a few builds:

  • Wu Jian + Stabber: Wu Jian's Lunge allows you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A scarf of shadows turns this into a full half of the screen.
  • Necromancy: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneous on-screen. Kikubaaqudgha makes it even easier.

Even with a tiny line of sight, their Ranged Weapons skill is quite impressive. Instead of a 7 range tile,

Trivia

Kobolds were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in Dungeons & Dragons and as creatures in Nethack.

History

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy