Difference between revisions of "The Swamp"

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{{flavour|A swampy wasteland, complete with ooze, muck, flies and large slavering carnivorous monsters.
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{{flavour|A swampy wasteland, the Swamp is filled with ooze, muck, flies and large slavering carnivorous monsters.
  
The Swamp is five levels deep and contains the decaying rune. A dungeon features only two of the Snake Pit, Swamp, Shoals and Spider Nest branches. If the Swamp is present, the entrance is located between  Lair:2 and Lair:5.
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A dungeon features only one of the Swamp and Shoals branches.
}}
 
{{flavour|A stair to a swampy wasteland, complete with ooze, muck, flies and large slavering carnivorous monsters.}}
 
  
[[File:Swamp entry.png]] '''The Swamp''' is a side [[branch]] that contains the decaying [[rune of Zot]]. Five levels deep, it is home to all manner of small water creatures and swamp insects, as well as [[hydra]]s, [[dragon]]s, and [[worm]]s. Its entrance may be found in [[the Lair]] between Lair:2-5. The Swamp is one of two water-themed branches that may be generated in each game (the other is [[the Shoals]]).
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This branch is very noisy, and so sound travels much less far.
  
==Layout==
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The entrance to this branch can be found between levels 2 and 3 of the Lair of Beasts.
Each floor is large and open with trees and plants providing the only cover. You'll find small islands of land amid large masses of [[shallow]] and [[deep water]]; if you spot any disturbances, they are hiding monsters such as [[alligator]]s and [[swamp worm]]s.
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This branch is 4 levels deep.
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This branch contains the decaying rune of Zot.}}
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[[File:Swamp entry.png]] '''The Swamp''' is a side [[branch]] that contains the decaying [[rune of Zot]]. Four levels deep, it is home to all manner of small water creatures and swamp insects, as well as [[hydra]]s, [[dragon]]s, and [[worm]]s.
 +
 
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The Swamp's entrance is located between [[Lair]]:2 and Lair:3. If you find the Swamp, you will not find [[the Shoals]] in your current game.
 +
 
 +
==Useful Info==
 +
Each floor is large and open, with [[tree]]s and plants providing the only cover most of the time. You'll find small islands of land and the occasional ruin or vault amid large masses of [[shallow water]]. [[Cloud]]s of thin mist occasionally generate, which do nothing except prevent other clouds from occupying its tile.
  
 
You can set trees on fire to create passages. The resulting forest fire will create immense amounts of steam and may go out of control, however!
 
You can set trees on fire to create passages. The resulting forest fire will create immense amounts of steam and may go out of control, however!
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 +
The Swamp features more [[wand]]s than the Shoals; both [[eleionoma]]e and [[fenstrider witch]]es can drop wands on death. You may want to train some [[Evocations]] if you see Swamp generate in your game.
  
 
==Strategy==
 
==Strategy==
Due to [[Mephitic Cloud]]-breathing [[swamp drake]]s, [[electrical eel]]s, and the general watery nature of the Swamp, it's a bad idea to attempt this branch without [[poison resistance]]/[[Clarity]] and [[electricity resistance]]/[[Repel Missiles]]. In your [[confusion]], you can easily drown in deep water. You could also rely on a large supply of [[potions of curing]] or [[Elyvilon]]'s Purification ability to overcome the confusion, but these are costly. Consider having some means of [[flight]]; without it, the shallow water can fatally slow you down if you need to retreat.
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*Due to [[Mephitic Cloud]]-breathing [[swamp drake]]s, [[Poisonous cloud]]-breathing [[Swamp dragon]]s, and the general watery nature of the Swamp, it's a bad idea to attempt this branch without [[poison resistance]] or a source of [[cloud immunity]]. You could also rely on a large supply of [[potions of curing]] or [[Elyvilon]]'s Purification ability to overcome confusion and poisoning, but these will end up costly if used this much.
 +
**Players lacking poison resistance can acquire it in the Swamp itself. If you can find, kill a [[swamp dragon]] for a chance to get [[swamp dragon scales]], which have the rPois intrinsic.
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*Two other resistances may prove helpful: [[Acid#Corrosion|rCorr]] for [[Goliath frog]]s, and [[willpower]] for [[Fenstrider witch]]es. You might be fine with careful play, but may regret it when you are [[paralyzed]] and heavily corroded while [[hydra]]s gnaw all over you.
 +
*Consider having some means of [[flying]]; without it, the shallow water can fatally slow you down if you need to retreat. Many of the monsters encountered in the Swamp receive speed boosts in the water.
 +
*Edged weapon users may also need some alternative means of killing hydras. See the [[hydra]] article for an in-depth list of methods.
 +
 
 +
==Monsters==
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===Common monsters===
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{| class="prettytable" style="border:none; margin:0; padding:0;"
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| {{monsterlink|Alligator}} || {{monsterlink|Swamp worm}} || {{monsterlink|Tyrant leech}} || {{monsterlink|Goliath frog}} || {{monsterlink|Eleionoma}} 
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|-
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| {{monsterlink|Swamp drake}} || {{monsterlink|Hydra}} || {{monsterlink|Swamp dragon}} || {{monsterlink|Bloated husk}} || {{monsterlink|Will-o-the-wisp}}
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|-
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| {{monsterlink|Vampire mosquito}} || {{monsterlink|Bunyip}} || {{monsterlink|Bog body}} || {{monsterlink|Ghost crab}} || {{monsterlink|Hornet}}
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|-
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| {{monsterlink|Spriggan rider}} || {{monsterlink|Spriggan druid}}
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|}
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===Dangerous monsters===
  
Players lacking poison resistance can acquire it in the Swamp itself. If you can find, kill, and butcher a [[swamp dragon]], you may get a [[swamp dragon hide]] which can be [[scroll of enchant armour|enchanted]] into a [[swamp dragon armour]]. Unfortunately, they are rare until Swamp:3 and getting there without resistance is very risky.
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{| class="prettytable" style="border:none; margin:0; padding:0;"
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| {{monsterlink|Thorn hunter}}
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| {{monsterlink|Shambling mangrove}}
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| {{monsterlink|Fenstrider witch}}
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| {{monsterlink|Tentacled monstrosity}}
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|-
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| {{monsterlink|Spriggan air mage}}
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| {{monsterlink|Spriggan berserker}}
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| {{monsterlink|Ghoul}}
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| {{monsterlink|Death drake}}
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|}
  
Edged weapon users will also need some alternative means of killing hydras. See the [[hydra]] article for an in-depth list of methods, or just find a [[flaming]] weapon (the [[Hall of Blades]] might have one, though getting there requires going through part of [[the Vaults]], which has multiple threats of a different variety).
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===Uniques===
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{| class="prettytable" style="border:none; margin:0; padding:0;"
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| {{monsterlink|Aizul}}
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| {{monsterlink|Bai Suzhen}}
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| {{monsterlink|Donald}}
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| {{monsterlink|Frances}}
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|-
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| {{monsterlink|Jorgrun}}
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| {{monsterlink|Josephine}}
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| {{monsterlink|Kirke}}
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| {{monsterlink|Mlioglotl}}
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|-
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| {{monsterlink|Louise}}
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| {{monsterlink|Mara}}
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| {{monsterlink|Nikola}}
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| {{monsterlink|Roxanne}}
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|-
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| {{monsterlink|The Lernaean hydra}}
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|}
  
==Swamp:5 Variations==
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*Depending on which ending you get, you might also come upon undead variants of the usual Swamp inhabitants or a number of other dangerous monsters. Tread carefully on the last floor!
The decaying rune of Zot is in a monster-filled vault on Swamp:5. While it's always a good idea to clear the rest of the floor first, the exact nature and difficulty of this vault varies each game.
 
  
==="Swamp"===
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==Swamp:4 vaults==
The classic "swamp" vault is an ovoid vault heavily defended by hydras, swamp dragons and swamp drakes. While otherwise unremarkable, the sheer number of foes you'll face upon reaching the vault can easily prove overwhelming. Keep the path back to the [[stairs]] clear, just in case.
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The decaying rune of Zot is in a monster-filled [[vault]] on Swamp:4. While it's always a good idea to clear the rest of the floor first, the exact nature and difficulty of this vault varies each game.
  
==="Swamp_Alternative"===
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*'''Swamp:''' The classic "swamp" vault is an ovoid vault heavily defended by hydras, swamp dragons and swamp drakes. While otherwise unremarkable, the sheer number of foes you'll face upon reaching the vault can easily prove overwhelming. Keep the path back to the [[stairs]] clear, just in case.
Introduced in [[0.1]], "swamp_alternative" adds one or two [[fire drake]]s to the mix, and bisects the vault with a [[lava]] pool. Because hydras have no ranged attacks and cannot fly, you can use the lava to divide the defenders and kill them from afar. This is probably the easiest Swamp ending.
 
  
==="Swamp_Fiery"===
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*'''Swamp alternative:''' "swamp_alternative" bisects the original "swamp" vault with a [[lava]] pool, and adds a few fiery monsters ([[lindwurm]]s, [[fire dragon]]s) to the mix.
Introduced in [[0.6]], "swamp_fiery" is full of [[dragon]]s, [[mottled dragon]]s, fire drakes, hydras, [[steam dragon]]s, and [[lindwurm]]s. Flame [[cloud]]s occur here naturally. [[Fire resistance]] obviously helps.
 
  
==="Swamp_Icy"===
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*'''Old school:''' This vault resembles the pre-[[0.5]] Swamp layout - it's a large, haphazard room which contains the usual mix of swamp dragons, drakes, and hydras. What sets this vault apart is [[the Lernaean hydra]] hiding in one of its niches.
Introduced in 0.6, "swamp_icy" is full of [[simulacrum|simulacra]], [[azure jellies]], and 2-3 [[ice dragon]]s. The simulacra make this the most dangerous Swamp ending, as they get a large HD-based cold damage bonus to their attacks. Hydra simulacra are particularly deadly; treat them with extreme caution and kill them from afar. If you are a spellcaster then [[Fire Magic]] or [[Dispel Undead]] works wonders. The rune room will generate freezing [[cloud]]s constantly, so [[cold resistance]] is a must; [[Ice Form]] is great here.
 
  
==="Swamp_Pestilence"===
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*'''Fiery:''' "swamp_fiery" is full of [[dragon]]s and other fiery monsters. Flame [[cloud]]s occur here naturally. [[Fire resistance]] obviously helps.
Introduced in [[0.5]], "swamp_pestilence" is full of [[zombie]]s, [[spectral]] swamp dragons and hydras, [[phantom]]s, and a [[bone dragon]]. Clouds of [[miasma]] occur here naturally. The dragon is quite dangerous, and the miasma clouds will [[rot]] and [[slow]] you. Finally, the vault may contain an [[oklob plant]] placed to greet players as they stagger out of the miasma. Dispel Undead can cut through everything but the oklob, but try to get in and out as quickly as possible.
 
  
==="Swamp_Old_School"===
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*'''Icy:''' "swamp_icy" is full of [[simulacrum|simulacra]] and other frozen monsters ([[freezing wraith]]s, [[azure jelly]]); [[hydra]] simulacra can really pack a punch. Freezing clouds block the entrance this time.
Introduced in 0.6, "swamp_old_school" resembles the old (0.5 and older) Swamp layouts and contains the usual mix of swamp dragons, drakes, and hydras. What sets this vault apart is [[the Lernaean hydra]] hiding in one of its niches.
 
  
==="Swamp_Vile"===
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*'''Pestilence:''' "swamp_pestilence" is guarded by [[zombie]]s, [[spectral thing]]s, and other undead. This time, [[miasma]] clouds block the way.
Introduced in 0.10, "swamp_vile" is an abandoned, flooded temple, occupied by demons and beasts. It may contain unusual monsters like [[green death]]s, [[death ooze]]s, or even a [[tentacled monstrosity]].
 
  
==="grunt_swamp_rune_castle"===
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*'''Vile:''' "swamp_vile" is an abandoned, flooded temple, occupied by demons and beasts. It contains demonic monsters, including [[large abomination]]s, [[green death]]s, [[death ooze]]s, [[hell beast]]s or even a [[tentacled monstrosity]].
Introduced in 0.12, "grunt_swamp_rune_castle" is a square-shaped vault with four inner rooms. One of them contains [[the Lernaean hydra]].
 
  
==Monsters==
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*'''Castle:''' "grunt_swamp_rune_castle" is a square-shaped vault with inner 4 rooms - one will contain the Lernaean hydra.
===Animals===
 
{{monsterlink|Raven}}
 
{{monsterlink|Water moccasin}}
 
{{monsterlink|Crocodile}}
 
{{monsterlink|Alligator}}
 
{{monsterlink|Baby alligator}}
 
{{monsterlink|Komodo dragon}}
 
{{monsterlink|Giant newt}}
 
{{monsterlink|Giant frog}}
 
{{monsterlink|Spiny frog}}
 
{{monsterlink|Swamp drake}}
 
{{monsterlink|Swamp dragon}}
 
{{monsterlink|Hydra}}
 
{{monsterlink|Electric eel}}
 
{{monsterlink|Red wasp}}
 
{{monsterlink|Giant slug}}
 
{{monsterlink|Swamp worm}}
 
{{monsterlink|Giant leech}}
 
{{monsterlink|Fire crab}}
 
{{monsterlink|Ghost crab}}
 
  
===Undead===
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*'''Basic:''' "swamp_basic_johnstein" has a small chamber leading to 3 separate inlets. Has a small chance of containing the Lernaean hydra.
{{monsterlink|Phantom}}
 
{{monsterlink|Hungry ghost}}
 
{{monsterlink|Bog body}}
 
{{monsterlink|Vampire mosquito}}
 
  
===Other===
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*'''Death and Undeath:''' A hallway leading to two separate rooms. One contains life, including [[thorn hunter]]s and [[shambling mangrove]]s. The other features death, including two [[vampire knight]]s and a [[zombie|zombified]] Lernaean hydra.
{{monsterlink|Slime creature}}
 
{{monsterlink|Insubstantial wisp}}
 
{{monsterlink|Ugly thing}}
 
{{monsterlink|Very ugly thing}}
 
{{monsterlink|Tentacled monstrosity}}
 
  
===Uniques===
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*'''Witches Coven:''' A pentagram circumscribed into a circle. Features [[fenstrider witch]]es, other wizardly creatures, and a few demons (including [[blizzard demon]]s and [[green death]]s).
{{monsterlink|The Lernaean hydra}}
 
  
 
==History==
 
==History==
In [[0.11]], the Swamp was given an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
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*In [[0.31]], two [[vampire knight]]s in one Swamp:4 rune vault will be replaced with [[ghoul]]s.
 +
*Prior to [[0.29]], the Swamp was found between Lair:2 and Lair:4.
 +
*Prior to [[0.27]], the Swamp wasn't [[noise|loud]].
 +
*In [[0.26]], new monsters were introduced: [[Eleionoma]], [[Bunyip]], [[Goliath frog]], [[Will-o-the-wisp]], [[Bloated husk]], and [[Fenstrider witch]], which all made the branch much more dangerous. Deep water was mostly removed from the branch. Prior to this version, the Swamp was often considered to be the easiest lair branch.
 +
*In [[0.25]] came a new Swamp ending themed as a conflict between Yred and Fedhas that includes an undead version of the Lernaean Hydra.
 +
*During its history, the Swamp has received countless changes to the list of monsters inhabiting it. Many unthreatening monsters have been pruned.
 +
*Prior to [[0.17]], the Swamp was five levels deep.
 +
*In [[0.11]], the Swamp was given an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
  
[[Category:Dungeon_Branches]]
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{{branches}}
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[[Category:Crystal Ball Articles]]

Latest revision as of 13:51, 31 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A swampy wasteland, the Swamp is filled with ooze, muck, flies and large slavering carnivorous monsters.

A dungeon features only one of the Swamp and Shoals branches.

This branch is very noisy, and so sound travels much less far.

The entrance to this branch can be found between levels 2 and 3 of the Lair of Beasts.

This branch is 4 levels deep.

This branch contains the decaying rune of Zot.

Swamp entry.png The Swamp is a side branch that contains the decaying rune of Zot. Four levels deep, it is home to all manner of small water creatures and swamp insects, as well as hydras, dragons, and worms.

The Swamp's entrance is located between Lair:2 and Lair:3. If you find the Swamp, you will not find the Shoals in your current game.

Useful Info

Each floor is large and open, with trees and plants providing the only cover most of the time. You'll find small islands of land and the occasional ruin or vault amid large masses of shallow water. Clouds of thin mist occasionally generate, which do nothing except prevent other clouds from occupying its tile.

You can set trees on fire to create passages. The resulting forest fire will create immense amounts of steam and may go out of control, however!

The Swamp features more wands than the Shoals; both eleionomae and fenstrider witches can drop wands on death. You may want to train some Evocations if you see Swamp generate in your game.

Strategy

  • Due to Mephitic Cloud-breathing swamp drakes, Poisonous cloud-breathing Swamp dragons, and the general watery nature of the Swamp, it's a bad idea to attempt this branch without poison resistance or a source of cloud immunity. You could also rely on a large supply of potions of curing or Elyvilon's Purification ability to overcome confusion and poisoning, but these will end up costly if used this much.
    • Players lacking poison resistance can acquire it in the Swamp itself. If you can find, kill a swamp dragon for a chance to get swamp dragon scales, which have the rPois intrinsic.
  • Two other resistances may prove helpful: rCorr for Goliath frogs, and willpower for Fenstrider witches. You might be fine with careful play, but may regret it when you are paralyzed and heavily corroded while hydras gnaw all over you.
  • Consider having some means of flying; without it, the shallow water can fatally slow you down if you need to retreat. Many of the monsters encountered in the Swamp receive speed boosts in the water.
  • Edged weapon users may also need some alternative means of killing hydras. See the hydra article for an in-depth list of methods.

Monsters

Common monsters

l Alligator.png Alligator w Swamp worm.png Swamp worm w Tyrant leech.png Tyrant leech F Goliath frog.png Goliath frog R Eleionoma.png Eleionoma
k Swamp drake.png Swamp drake D Hydra.png Hydra D Swamp dragon.png Swamp dragon n Bloated husk.png Bloated husk v Will-o-the-wisp.png Will-o-the-wisp
y Vampire mosquito.png Vampire mosquito x Bunyip.png Bunyip n Bog body.png Bog body t Ghost crab.png Ghost crab y Hornet.png Hornet
i Spriggan rider.png Spriggan rider i Spriggan druid.png Spriggan druid

Dangerous monsters

f Thorn hunter.png Thorn hunter f Shambling mangrove.png Shambling mangrove H Fenstrider witch.png Fenstrider witch X Tentacled monstrosity.png Tentacled monstrosity
i Spriggan air mage.png Spriggan air mage i Spriggan berserker.png Spriggan berserker n Ghoul.png Ghoul k Death drake.png Death drake

Uniques

S Aizul.png Aizul d Bai Suzhen.png Bai Suzhen @ Donald.png Donald @ Frances.png Frances
g Jorgrun.png Jorgrun @ Josephine.png Josephine @ Kirke.png Kirke X Mlioglotl.png Mlioglotl
@ Louise.png Louise R Mara.png Mara @ Nikola.png Nikola 8 Roxanne.png Roxanne
D The Lernaean hydra.png The Lernaean hydra
  • Depending on which ending you get, you might also come upon undead variants of the usual Swamp inhabitants or a number of other dangerous monsters. Tread carefully on the last floor!

Swamp:4 vaults

The decaying rune of Zot is in a monster-filled vault on Swamp:4. While it's always a good idea to clear the rest of the floor first, the exact nature and difficulty of this vault varies each game.

  • Swamp: The classic "swamp" vault is an ovoid vault heavily defended by hydras, swamp dragons and swamp drakes. While otherwise unremarkable, the sheer number of foes you'll face upon reaching the vault can easily prove overwhelming. Keep the path back to the stairs clear, just in case.
  • Swamp alternative: "swamp_alternative" bisects the original "swamp" vault with a lava pool, and adds a few fiery monsters (lindwurms, fire dragons) to the mix.
  • Old school: This vault resembles the pre-0.5 Swamp layout - it's a large, haphazard room which contains the usual mix of swamp dragons, drakes, and hydras. What sets this vault apart is the Lernaean hydra hiding in one of its niches.
  • Castle: "grunt_swamp_rune_castle" is a square-shaped vault with inner 4 rooms - one will contain the Lernaean hydra.
  • Basic: "swamp_basic_johnstein" has a small chamber leading to 3 separate inlets. Has a small chance of containing the Lernaean hydra.

History

  • In 0.31, two vampire knights in one Swamp:4 rune vault will be replaced with ghouls.
  • Prior to 0.29, the Swamp was found between Lair:2 and Lair:4.
  • Prior to 0.27, the Swamp wasn't loud.
  • In 0.26, new monsters were introduced: Eleionoma, Bunyip, Goliath frog, Will-o-the-wisp, Bloated husk, and Fenstrider witch, which all made the branch much more dangerous. Deep water was mostly removed from the branch. Prior to this version, the Swamp was often considered to be the easiest lair branch.
  • In 0.25 came a new Swamp ending themed as a conflict between Yred and Fedhas that includes an undead version of the Lernaean Hydra.
  • During its history, the Swamp has received countless changes to the list of monsters inhabiting it. Many unthreatening monsters have been pruned.
  • Prior to 0.17, the Swamp was five levels deep.
  • In 0.11, the Swamp was given an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
Dungeon branches
Dungeon exit.png The DungeonTemple entry.png The TempleDepths entry.png The DepthsZot entry.png Realm of Zot
Lair entry.png The Lair ( Spider entry.png Spider's NestSnake entry.png Snake PitSwamp entry.png The SwampShoals entry.png The ShoalsSlime entry.png Slime Pits)
Orc entry.png Orcish Mines ( Elf entry.png Elven Halls) • Vaults entry.png The Vaults ( Crypt entry.png The CryptTomb entry.png The Tomb)
Abyss entry.png The AbyssPandemonium entry.png PandemoniumHell entry.png Hell ( Cocytus entry.png CocytusDis entry.pngDisGehenna entry.png GehennaTartarus entry.png Tartarus)
See also: Portal