Difference between revisions of "List of unrands"
(Minor clean-up of opening paragraph, clarified that you won't find every unrand in a given game and that you can never find dupes) |
(Added notes on unrand generation, unrand destruction, and unrand banishment) |
||
Line 3: | Line 3: | ||
An '''unrand''' (or '''unrandart''') is short for "unrandom artefact," which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a [[fixedart]], although this distinction has become increasingly blurred with time. | An '''unrand''' (or '''unrandart''') is short for "unrandom artefact," which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a [[fixedart]], although this distinction has become increasingly blurred with time. | ||
− | Only one instance of any particular unrand may generate per game. Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate. | + | Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into [[lava]] or sacrificing it to [[Nemelex Xobeh]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the Abyss (though this may take a very, very long time). |
+ | |||
+ | Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate. | ||
<!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items." If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--> | <!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items." If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--> |
Revision as of 14:32, 12 September 2013
An unrand (or unrandart) is short for "unrandom artefact," which is an artefact with a set appearance and properties (as opposed to a randart, or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a fixedart, although this distinction has become increasingly blurred with time.
Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into lava or sacrificing it to Nemelex Xobeh. However, any unrand in the possession of a monster you banish to the Abyss will eventually generate in the Abyss (though this may take a very, very long time).
Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate.
Contents
Rings
ring of the Mage {Wiz MR Int+3}
ring of Robustness {AC+8}
File:Ring of shaolin.png ring of Shaolin {EV+8}
ring of Shadows {+Inv EV+4 Acc-4 rN+ sInv Stealth++}
rings of the Octopus King {<random property> AC+1 EV+1 Str+1 Dex+1 Int+1}
ring of Vitality {Regen HP+15}
Amulets
brooch of Shielding {Ward AC+4 EV+4}
necklace of Bloodlust {+Rage *RAGE Str+2 Int-2 MR Dam+5 Stealth-}
amulet of the Four Winds {Clar rN+ MR}
amulet of Cekugob {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}
amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
Short Blades
+27, -1 knife of Accuracy
+3, +4 Vampire's Tooth {vamp}
+5, +7 dagger of Chilly Death {freeze, rF- rC++ rPois MR}
-1, +4 dagger "Morg" {pain, MR Int+5}
+4, +10 Spriggan's Knife {EV+4 Dex+4 MR Stealth++}
+6, +7 Captain's cutlass {speed}
Long Blades
+7, +7 Singing Sword {noisy}
+8, +8 autumn katana {slice, Clar}
+7, +5 scimitar of Flaming Death {flame, rF++ rC- rPois MR}
+7, +8 demon blade "Bloodbane" {slice, +Rage *RAGE Stealth-}
+13, +4 demon blade "Leech" {vamp, EV-1 Str-1 Int-1 Dex-1 rN+}
+12, +10 sword of Jihad {holy, *RAGE EV+3 rN+ MR Stealth--}
+9, +9 Sword of Zonguldrok {reap, Curse}
(0 to +27), (0 to +27) Sword of Power
+13, +13 sword of the Doom Knight {pain, -CAST MR}
+6, +6 Sword of Cerebov {flame}
+12, +16 plutonium sword {MUT+ Stealth--}
Staves
+4, +4 Staff of Dispater
+7, +7 Sceptre of Asmodeus
+0, +0 Staff of Olgreb {venom, rPois}
+3, +1 Elemental Staff {rF++ rC++ MR Hunger Noisy}
+9, +9 Staff of Wucad Mu
Axes
+10, +6 mithril axe "Arga" {speed, MR Str+2}
+12, +15 obsidian axe {chop, +Lev Curse SInv Str+3}
+3, +11 Wrath of Trog {antimagic, *RAGE}
+∞, +∞ Axe of Woe
Polearms
+2, +10 spear of the Botono {reap, noisy rPois rN+ HP-3}
+6, +6 Lehudib's crystal spear {return, Int+3}
+9, +6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}
+10, +4 trident of the Octopus King {venom, rElec rPois MR}
+5, +8 glaive of the Guard {elec, +Rage SInv AC+5}
+4, +12 Glaive of Prune {chop}
+13, +13 Scythe of Curses {drain, Curse}
+3, +5 scythe "Finisher" {speed, Str+3}
Maces & Flails
+4, +8 shillelagh "Devastator"
+5, +10 whip "Snakebite" {venom, rPois}
+5, +5 mace of Brilliance {holy, +5 AC Int+5 rN+ SInv Stealth-}
+7, +6 Sceptre of Torment
+11, +11 morningstar "Eos" {elec, rElec -TELE SInv}
+7, +7 great mace "Undeadhunter" {disrupt, rN+}
(-4 to +16), (-4 to +16) Mace of Variability {chaos}
+0, +5 giant club "Skullcrusher" {speed, Str+5}
Ranged Weapons
+6 blowgun of the Assassin {+Inv Stlth++}
+9, +12 sling "Punk" {frost, rC+}
+8, +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
+8, +8 storm bow {elec, rElec}
+2, +10 longbow "Piercer" {velocity, EV-2}
+6, +9 crossbow "Hellfire" (flame, rF++ rC- MR}
+10, +0 crossbow "Sniper" {venom, SInv}
Armour
+3 robe of Folly {Archmagi Int+5 Curse MR-}
-5 robe of Misfortune {-CAST MUT+ *TELE EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}
+4 robe of Augmentation {Str+4 Int+4 Dex+4}
+4 robe of Night {+Inv MR SInv Stlth++}
+3 robe of Clouds {+Lev rElec}
+4 skin of Zhor {rC++}
+3 salamander hide armour {+Rage rF++}
+X faerie dragon armour {<random>}
-1 Lear's chain mail {-CAST Dex-3}
+15 Maxwell's patent armour {-CAST -TELE Cons rCorr MR}
+9 armour of the Dragon King {rPois rF+ rC+ MR}
Shields
+15 shield "Bullseye" {EV-5}
+5 shield of Resistance {rF+ rC+ MR}
+6 shield of the gong {spirit, rElec rN+ MR}
+8 large shield of Ignorance {EV+2 AC+2 Int-6 rN+ Curse}
Cloaks
+1 cloak of the Thief {+Fog Dam-3 SInv Stlth++}
+1 ratskin cloak {rPois rN+ Dex-1 Int-1}
+3 cloak of Flash {+Lev EV+4}
+0 cloak of Starlight {rElec rC+ EV+4 Stlth--}
Helmets
+2 hat of the Bear Spirit {spirit, +Rage rN+ MR}
+3 crown of Dyrovepreva {SInv Hunger rElec Int+2}
+0 mask of the Dragon {MR SInv Acc+3 Dam+3}
+2 hat of the Alchemist {rF+ rC+ rElec MR}
+3 hat of Pondering {ponderous, MR Int+5 MP+10}
Boots
+2 boots of the Assassin {+Inv Dex+3 Stealth++}
Bardings
+10 Black Knight's horse barding {ponderous, Hunger- rN+}
+3 lightning scales {sslith, rElec}
Gloves
+3 gauntlets of War {Acc+5 Dam+5}
+2 fencer's gloves {EV+3 Dex+3 Acc+8}