Difference between revisions of "Mega-Zig"

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After completing floor 27 of a [[Ziggurat]], the next ziggurat will be harder and packed with more monsters. By maybe the 4th or 5th ziggurat, most levels will be entirely stuffed with a monster on every square, with the difficulty eventually capping out at 13 floors. These ultra-hard Ziggurats are dubbed '''Mega-Zigs''' and require a fairly particular (and powerful) character build to complete.
+
After completing floor 27 of a [[Ziggurat]], the next ziggurat will be harder and packed with more monsters. By maybe the 4th or 5th ziggurat, most levels will be entirely stuffed with a monster on every square, with the difficulty eventually capping out at 13 floors. These ultra-hard Ziggurats are dubbed '''Mega-Zigs'''.  
  
==Gozag==
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==Character Creation==
[[Gozag]] is the strongest god for megazigging. For one, your gold aura will practically always be at maximum effectiveness due to how much gold you will create. With that much gold, you can constantly petition for potion effects - practically permanent [[Haste]], [[potion of brilliance|Brilliance]], and on demand MP are all incredibly strong perks - and they work in [[lich form]], too.
+
For some of the most difficult areas that ''Dungeon Crawl'' can offer, and with the massive quanity of floors you'll be doing, it's expected that some very specfic character builds are required to complete them.
 +
 
 +
===God: Gozag===
 +
[[Gozag]] is the strongest god for megazigging. For one, your gold aura will practically always be at maximum effectiveness due to how much gold you will create. With that much gold, you can constantly petition for potion effects - practically permanent [[Haste]], [[potion of brilliance|Brilliance]], [[invisibility]], and on demand MP are all incredibly strong perks - and they work in [[lich form]], too.
  
 
While Gozag is very strong, [[Makhleb]], [[Vehumet]], and [[Uskayaw]] still remain fair choices for doing multiple (if not dozens of) zigs. Makhleb and Vehumet provide very strong [[HP]] and [[MP]] regen, respectively, while Uskayaw's Solo Time and Pain Bond will constantly activate and crush foes in the ultra-hectic dance floors of a ziggurat.
 
While Gozag is very strong, [[Makhleb]], [[Vehumet]], and [[Uskayaw]] still remain fair choices for doing multiple (if not dozens of) zigs. Makhleb and Vehumet provide very strong [[HP]] and [[MP]] regen, respectively, while Uskayaw's Solo Time and Pain Bond will constantly activate and crush foes in the ultra-hectic dance floors of a ziggurat.
  
==Race==
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===Race: Demonspawn===
You have more freedom when choosing a race. Demonspawn remain the best race, so long as they get good mutations, specifically: [[Powered by Death]], [[Mana Shield]], and either [[Robust]] or [[Augmentation]]. [[Ghoul]]s have torment immunity with potion access, but lack Intelligence. [[Djinn]], again requiring some luck with a good spell set, enjoy the ability to freely rapid-fire spells. [[Naga]]s can be good because of their high HP and AC, and because their poison resistance and See Invisible give you more freedom when choosing equipment. Low HP races like Deep Elves are ill advised - Deep Elves have high aptitudes, but that doesn't matter in the long run once all skills are maxed out.
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Demonspawn, thanks to their [[Demonspawn mutations|exclusive mutations]], are simply the best race to start megazigging with. [[Powered by Death]] provides ''extremely'' powerful regen, [[Mana Shield]] converts that to MP, and either [[Robust]] or [[Augmentation]] are standalone great 3rd-tier mutations. These specific mutations, and indeed, Demonspawn itself, aren't necessary. But they really help if you're trying to complete 1000+ floors.
 +
 
 +
You have a lot more freedom in choosing a race. [[Djinn]] are another luck based race - instead reliant on their spell set - but can cast spells rather freely. [[Ghoul]]s have torment immunity (with potions), but lack Intelligence. [[Naga]]s can be good because of their high HP and AC, with neat bonuses in poison resistance and see invisible. Low HP races like Deep Elves and Spriggans are ill advised - Deep Elves have high aptitudes, but that doesn't matter in the long run once all skills are maxed out.
  
==Background==
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===Background===
 
It's best to use a spellcasting background such as [[Conjurer]]. You will need to rely mostly on level 8-9 spells in a mega-zig. While background largely does not matter in the endgame, spell casting backgrounds start with more [[Intelligence]] -- with Cj starting with the most.
 
It's best to use a spellcasting background such as [[Conjurer]]. You will need to rely mostly on level 8-9 spells in a mega-zig. While background largely does not matter in the endgame, spell casting backgrounds start with more [[Intelligence]] -- with Cj starting with the most.
  
==Spells==
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===Spells===
[[Ignition]], [[Polar Vortex]], [[Shatter]], and [[Necromutation]] are the essentials. Ignition is an MP efficient spell that explodes in a 3*3 area ''per monster''. Polar Vortex is another MP efficient spell that spirals around you, clearing up anything left alive. Shatter is a full-[[LOS]] spell for everything immune to fire. Necromutation prevents the ever-nasty effects of [[torment]] and [[mutation]] from working on you.
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In order: [[Ignition]], [[Necromutation]], [[Polar Vortex]], and/or [[Shatter]] are the essentials. Ignition is an MP efficient spell that explodes in a 3*3 area ''per monster''. Necromutation prevents the ever-nasty effects of [[torment]] and [[mutation]] from working on you. Polar Vortex is another MP efficient spell that spirals around you, clearing up anything left alive. Shatter is a full-[[LOS]] spell for everything immune to fire.
 
+
 
[[Sublimation of Blood]] is a great way to get more MP when you aren't forced to be in lichform.  [[Disjunction]] can help keep you from getting hit too much by enemies with chaos attacks, to reduce the risk of paralysis/berserk. [[Translocation]]s are heavily recommended.  The rest are optional - you might want [[Chain Lightning]], [[Fire Storm]], [[Ozocubu's Refrigeration]], [[Borgnjor's Revivification]], [[Death's Door]], [[Discord]], etc.
 
[[Sublimation of Blood]] is a great way to get more MP when you aren't forced to be in lichform.  [[Disjunction]] can help keep you from getting hit too much by enemies with chaos attacks, to reduce the risk of paralysis/berserk. [[Translocation]]s are heavily recommended.  The rest are optional - you might want [[Chain Lightning]], [[Fire Storm]], [[Ozocubu's Refrigeration]], [[Borgnjor's Revivification]], [[Death's Door]], [[Discord]], etc.
  
==Armour and Jewelry==
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===Armour and Jewelry===
Wear a shield.  [[Shield of the Gong]] is nice.  Have as much AC as you can have, without hurting your spell success rates.  40 AC is enough.  When possible, wear equipment that increases your [[spellpower]].  You want to have 40-50 Int. That's more than the minimum you need to cast your level 9 spells, but you'll spend a lot of time with your Int drained as much as 10 points, so it helps to have extra. Also, armour that increases your [[willpower]] is handy, since paralysis in a megazig is sometimes a death sentence. Wear jewelry that increases your Int or bolsters your resistances.  
+
Have as much AC as you can have, without hurting your spell success rates.  40 AC is enough.  When possible, wear equipment that increases your [[spellpower]].  You want to have 40-50 Int. That's more than the minimum you need to cast your level 9 spells, but you'll spend a lot of time with your Int drained as much as 10 points, so it helps to have extra. A shield is heavily recommended; the [[shield of Gong]] is nice.
  
You want to cover every resistance, and the amount of loot (thus, artefacts) over many zigs means that you will eventually find amazing gear in every slot.
+
Wear jewelry that increases your Int or bolsters your resistances. You want to cover every resistance, including 4 pips of [[willpower]]. The amount of loot (thus, artefacts) over many zigs means that you will eventually find amazing gear in every slot.
  
==Weapons==
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===Weapons===
Hitting things with a weapon is never preferable, even when silenced. Silver [[javelin]]s are the preferred tool to stop silence. Nevertheless, you can equip the strongest axe you can find (typically [[Arga]] or a great randart). Non-weapons include various stat sticks: elemental [[staves]] or, preferably, ''the'' [[Elemental Staff]].
+
Hitting things with a weapon is never preferable, even when silenced. Silver [[javelin]]s are the preferred tool to stop silence. Nevertheless, you can equip the strongest axe you can find (typically [[Arga]] or a great randart). Non-weapons include various stat sticks: [[Wucad Mu]], elemental [[staves]] or, preferably, ''the'' [[Elemental Staff]].
  
==Getting MP==
+
===Getting MP===
 
[[Gozag]] and [[Vehumet]] provide MP regeneration in the form of potions and kills, respectively.
 
[[Gozag]] and [[Vehumet]] provide MP regeneration in the form of potions and kills, respectively.
  
Demonspawn's [[Powered by Pain]] mutation gives them MP when they get hit (an inevitability).
+
Demonspawn's [[Mana Shield]] converts HP regen to MP, in addition to providing a [[amulet of magic regeneration |rank of MP regen]]. Combine this with the massive regen provided by [[Powered by Death]], and presto, MP by the boatload. The [[Powered by Pain]] mutation also gives them MP when they get hit (an inevitability).
  
Alternatively, you can use the [[staff of Wucad Mu]] in order to sustain MP for longer. To negate the risk of being [[confused]] while in lich form, wear the [[orange crystal plate armour]] or get [[Clarity]] via a [[mutation]]. The [[orb]] of [[energy]] is not recommended, as it uses the valuable shield slot.
+
Alternatively, you can use the [[staff of Wucad Mu]] in order to sustain MP for longer. To negate the risk of being [[confused]] while in lich form, wear the [[orange crystal plate armour]] or get [[Clarity]] via a [[mutation]]. The [[orb]] of [[energy]] is not recommended, as it uses the valuable shield slot. And on levels without too many enemies that cast torment, you can drop out of lichform and use [[Sublimation of Blood]], which has the advantage of not draining your int. Don't try that on mummy levels.
 
 
On levels without too many enemies that cast torment, you can drop out of lichform and use [[Sublimation of Blood]], which has the advantage of not draining your int. Don't try that on mummy levels.
 
  
 
==Equipping for Silence==
 
==Equipping for Silence==
 
Silence is a very major threat and you need the tools to handle it. You have two essentials:  [[silver]] [[javelin]]s, and evocable [[blink]]. Javelins (requiring plenty of Throwing skill) allow you to take out [[silent spectre]]s that are behind hordes of enemies.  Evocable blink will help you quickly move out from your position and find silent spectres to kill, as well as letting you move at all while surrounded.
 
Silence is a very major threat and you need the tools to handle it. You have two essentials:  [[silver]] [[javelin]]s, and evocable [[blink]]. Javelins (requiring plenty of Throwing skill) allow you to take out [[silent spectre]]s that are behind hordes of enemies.  Evocable blink will help you quickly move out from your position and find silent spectres to kill, as well as letting you move at all while surrounded.
  
[[Staff of Dispater]] can be used in a pinch if you have evocations but not enough throwing for javelins. It deals great ranged damage while silenced, but can't be used if enemies are too close and can't hit silent spectres behind other enemies. Be very cautious around hellions if you have no other silent ranged option.
+
[[Staff of Dispater]] can be used in a pinch if you have evocations but not enough throwing for javelins. It deals great ranged damage while silenced, but can't be used if enemies are too close and can't hit silent spectres behind other enemies. Be very cautious around hellions if you have no other silent ranged option. Other evocables, like the [[condenser vane]] and [[tin of tremorstones]], are also nice to have.
  
A broad axe is not really required, but it can be nice to have if you don't mind spending a lot of turns doing it. [[Distortion]] is good, and [[vorpal]] is good (for those times when you don't want to deal with the consequences of antimagic/distortion).  [[Holy wrath]] is unusable in lichform.
+
A broad axe is not really required, but it can be nice to have if you don't mind spending a lot of turns doing it. [[Distortion]] is good, and [[vorpal]] is good (for those times when you don't want to deal with the consequences of antimagic/distortion), and [[Arga]]'s speed is always great.  [[Holy wrath]] is unusable in lichform.
  
 
==Descending Stairs==
 
==Descending Stairs==
Always cast Necromutation before descending stairs. If the next floor is Crypt-themed and you're silenced on entry with [[Tormentor]]s / [[Curse toe]]s / [[Curse skull]]s / [[Tzitzimimeh]] nearby, you'll be glad you did. Gozag worshipers will want to buff up, too. Use Potion Petitions until you get Haste, Invisibility, and Brilliance.
+
Always cast Necromutation before descending stairs. If the next floor is Crypt-themed and you're silenced on entry with [[Tormentor]]s / [[Curse toe]]s / [[Curse skull]]s / [[Tzitzimimeh]] nearby, you'll be glad you did. Gozag worshipers will want to buff up, too: use Potion Petitions until you get Haste, Invisibility, and Brilliance.
  
 
==Tactics in Troublesome Levels==
 
==Tactics in Troublesome Levels==
 
For the first couple mega-zigs, levels might not be too dangerous. You might not be silenced on entry.  Enemies might be asleep, allowing you to pick them off at your leisure with staff of Dispater. However, stay in lichform at all times, because there will be enemies can cast torment. Eventually, though, you're going to run into a crypt level where you are silenced on entry and the screen is packed with enemies.  
 
For the first couple mega-zigs, levels might not be too dangerous. You might not be silenced on entry.  Enemies might be asleep, allowing you to pick them off at your leisure with staff of Dispater. However, stay in lichform at all times, because there will be enemies can cast torment. Eventually, though, you're going to run into a crypt level where you are silenced on entry and the screen is packed with enemies.  
  
===Silencing Levels===
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===Tartarus Levels===
Your priority here should be to kill enough silent spectres to get a patch where silence doesn't reach, so that you can recast lichform (and also blast away with spells). The thing to fear is your lichform running out while you are still silenced, which will result in getting badly tormented. If you have killed all silent spectres in LOS and you are still silenced, you need to go on the attack, either using evocable blink or just walking forward, until you find more spectres to kill. Use javelins.Staying hasted is a good idea because it helps you accomplish more before lichform expires.
+
Tartarus levels are scary due to the quanity of silent spectres, along with plenty of torment and other negative energy threats. Once you hit maximum difficulty, moving on to the next floor is preferable; you can simply get loot on later floors.
  
Only hit things with an axe if they are right next to you and they really need to die (e.g. curse toes). You can waste a lot of time hitting things with axes while your lichform runs out.
+
If possible, kill enough silent spectres to get a patch where silence doesn't reach, so that you can recast lichform (and also blast away with spells). The thing to fear is your lichform running out while you are still silenced, which will result in getting badly tormented. If you have killed all silent spectres in LOS and you are still silenced, you need to go on the attack. Use javelins. Staying hasted is a good idea because it helps you accomplish more before lichform expires. Only hit things with an axe if they are right next to you and they really need to die (e.g. curse toes). You can waste a lot of time hitting things with axes.
 +
 
 +
If lichform does runs out, consider your options. A [[potion of lignification]], evocables (blink and offensive), wielding and unwielding a [[distortion]] weapon until you get bannished to the [[Abyss]].  
  
 
===Chaos Levels===
 
===Chaos Levels===
A chaos level can be identified by the presence of many pandemonium lords.  It will also have apocalypse crabs and killer klowns.  The priority here is to avoid getting hit by chaos attacks, and avoid standing in clouds of chaos, since they can paralyze or petrify you, leaving you temporarily helpless. So, use Disjunction liberally to keep enemies away. Disjunction both prevents getting hit by killer klowns and gives you a free space to walk into in case your square gets hit with a cloud of chaos. Check regularly to make sure you aren't standing in a cloud of chaos.
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A chaos level can be identified by the presence of many pandemonium lords.  It will also have [[apocalypse crab]]s and [[killer klown]]s.  The priority here is to avoid getting hit by chaos attacks, and avoid standing in clouds of chaos, since they can paralyze or petrify you. Continue to use offensive spells; [[Polar Vortex]] and [[Ignition]], as usual. [[Disjunction]] will also sweep enemies away from you.
  
Sometimes a panlord will cast silence, and you'll need to take them out with javelins.
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Sometimes a panlord will cast Silence, and you'll need to take them out with javelins.
  
 
===Pan Levels===
 
===Pan Levels===
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If you do get sapped, you'll only be able to cast a few spells before the -Wiz becomes excessive. Save it for the most important stuff, like recasting Polar Vortex and Necromutation. Your goal is to survive until the Sap wears off. Fog can help, and so can retreating to a safer area, if possible.
 
If you do get sapped, you'll only be able to cast a few spells before the -Wiz becomes excessive. Save it for the most important stuff, like recasting Polar Vortex and Necromutation. Your goal is to survive until the Sap wears off. Fog can help, and so can retreating to a safer area, if possible.
  
If all else fails, you can drop out of lichform and quaff cancellation, which will remove the Sap and -Wiz. However, given the number of enemies that cast torment in Pan levels, this might be a mistake.
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If all else fails, you can drop out of lichform and quaff cancellation, which will remove the Sap and -Wiz. However, given the number of enemies that cast torment in Pan levels, this is probably a mistake.
 
 
===Ghost Moths===
 
Be invisible, or just brute force the floor with Ignition and javelins.
 
  
===Holy Zig===
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===Ghost Levels===
A holy zig level is full of smiting. Just power through it while hasted (and not in lichform). It's worth a mention because the sheer amount of smiting can be somewhat threatening, even with Makhleb. Fog might be necessary if you make it to a high megazig.
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Floors are sometimes [[player ghost]]s, which are like pandemonium lords, though most likely not chaotic or fast. This includes the Silence spell.
  
 
===Mummies===
 
===Mummies===
 
Annoying!  As long as you stay in lichform, they aren't going to kill you directly, but you are going to lose a lot of stats. After you've cleared a bunch of them, you might want to just teleport to the other end of the level and exit, because the more of them you kill the more statdrain you will suffer. Also, stay hasted because they will slow you.
 
Annoying!  As long as you stay in lichform, they aren't going to kill you directly, but you are going to lose a lot of stats. After you've cleared a bunch of them, you might want to just teleport to the other end of the level and exit, because the more of them you kill the more statdrain you will suffer. Also, stay hasted because they will slow you.
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 +
===Holy Zig===
 +
A holy zig level is full of smiting. Just power through it with [[Ignition]] while hasted. Stay out of lichform, though make sure you cast so you won't just die to the elementally neutral smite first. The sheer amount of smiting can be threatening, even with Makhleb.  A [[scroll of fog]] is helpful.
  
 
===Fire Levels===
 
===Fire Levels===
Fire levels packed with orbs of fire can sometimes be a challenge if you don't yet have rF+++. Even if you have 300 hp, you can die pretty fast if you lack fire resistance. As they are immune to Ignition and fairly resistant to Shatter, other attack spells will be helpful.
+
Fire levels packed with orbs of fire and hellions can sometimes be a challenge if you don't yet have rF+++. Even if you have 300 HP, you can die pretty fast with fire resistance. As they are immune to Ignition and fairly resistant to Shatter, other attack spells will be helpful.
 +
 
 +
===Ghost Moths===
 +
Be invisible, or just brute force the floor with Ignition and javelins.
  
 
==History==
 
==History==
Various options were once deemed essential for Ziggurats were removed, but some new ones were added in return:
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Various options were once deemed essential for Ziggurats were removed, but some new ones were added in return.
*In [[0.28]], Gozag's gold aura was simplified and capped. The lifesaving [[dreamshard necklace]] was also introduced.
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*In [[0.28]], Gozag's gold aura was simplified and capped at 30%. The [[Abyss]] no longer gives you experience, meaning it is more difficult to create a (mega)-zig worthy character. Also, the lifesaving [[dreamshard necklace]] was introduced.
 
*In [[0.27]], [[Absolute Zero]] was removed, and the MP-efficient [[Tornado]] became the cold themed [[Polar Vortex]]. [[Wucad Mu]]'s channeling was replaced with a passive [[MP]] refund. [[Chain Lightning]] became the most efficient spell for killing nearby monsters.
 
*In [[0.27]], [[Absolute Zero]] was removed, and the MP-efficient [[Tornado]] became the cold themed [[Polar Vortex]]. [[Wucad Mu]]'s channeling was replaced with a passive [[MP]] refund. [[Chain Lightning]] became the most efficient spell for killing nearby monsters.
 
*In [[0.26]], [[Controlled Blink]] was removed, leaving the [[scroll of blinking]] for escapes. Evocable MP channeling via [[staff of energy]] was removed. [[Nightstalker]], of some noteworthiness, was also made unavailable to [[demonspawn]].
 
*In [[0.26]], [[Controlled Blink]] was removed, leaving the [[scroll of blinking]] for escapes. Evocable MP channeling via [[staff of energy]] was removed. [[Nightstalker]], of some noteworthiness, was also made unavailable to [[demonspawn]].

Revision as of 11:28, 28 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Take advice as you see fit, and read at your own risk!

After completing floor 27 of a Ziggurat, the next ziggurat will be harder and packed with more monsters. By maybe the 4th or 5th ziggurat, most levels will be entirely stuffed with a monster on every square, with the difficulty eventually capping out at 13 floors. These ultra-hard Ziggurats are dubbed Mega-Zigs.

Character Creation

For some of the most difficult areas that Dungeon Crawl can offer, and with the massive quanity of floors you'll be doing, it's expected that some very specfic character builds are required to complete them.

God: Gozag

Gozag is the strongest god for megazigging. For one, your gold aura will practically always be at maximum effectiveness due to how much gold you will create. With that much gold, you can constantly petition for potion effects - practically permanent Haste, Brilliance, invisibility, and on demand MP are all incredibly strong perks - and they work in lich form, too.

While Gozag is very strong, Makhleb, Vehumet, and Uskayaw still remain fair choices for doing multiple (if not dozens of) zigs. Makhleb and Vehumet provide very strong HP and MP regen, respectively, while Uskayaw's Solo Time and Pain Bond will constantly activate and crush foes in the ultra-hectic dance floors of a ziggurat.

Race: Demonspawn

Demonspawn, thanks to their exclusive mutations, are simply the best race to start megazigging with. Powered by Death provides extremely powerful regen, Mana Shield converts that to MP, and either Robust or Augmentation are standalone great 3rd-tier mutations. These specific mutations, and indeed, Demonspawn itself, aren't necessary. But they really help if you're trying to complete 1000+ floors.

You have a lot more freedom in choosing a race. Djinn are another luck based race - instead reliant on their spell set - but can cast spells rather freely. Ghouls have torment immunity (with potions), but lack Intelligence. Nagas can be good because of their high HP and AC, with neat bonuses in poison resistance and see invisible. Low HP races like Deep Elves and Spriggans are ill advised - Deep Elves have high aptitudes, but that doesn't matter in the long run once all skills are maxed out.

Background

It's best to use a spellcasting background such as Conjurer. You will need to rely mostly on level 8-9 spells in a mega-zig. While background largely does not matter in the endgame, spell casting backgrounds start with more Intelligence -- with Cj starting with the most.

Spells

In order: Ignition, Necromutation, Polar Vortex, and/or Shatter are the essentials. Ignition is an MP efficient spell that explodes in a 3*3 area per monster. Necromutation prevents the ever-nasty effects of torment and mutation from working on you. Polar Vortex is another MP efficient spell that spirals around you, clearing up anything left alive. Shatter is a full-LOS spell for everything immune to fire.

Sublimation of Blood is a great way to get more MP when you aren't forced to be in lichform. Disjunction can help keep you from getting hit too much by enemies with chaos attacks, to reduce the risk of paralysis/berserk. Translocations are heavily recommended. The rest are optional - you might want Chain Lightning, Fire Storm, Ozocubu's Refrigeration, Borgnjor's Revivification, Death's Door, Discord, etc.

Armour and Jewelry

Have as much AC as you can have, without hurting your spell success rates. 40 AC is enough. When possible, wear equipment that increases your spellpower. You want to have 40-50 Int. That's more than the minimum you need to cast your level 9 spells, but you'll spend a lot of time with your Int drained as much as 10 points, so it helps to have extra. A shield is heavily recommended; the shield of Gong is nice.

Wear jewelry that increases your Int or bolsters your resistances. You want to cover every resistance, including 4 pips of willpower. The amount of loot (thus, artefacts) over many zigs means that you will eventually find amazing gear in every slot.

Weapons

Hitting things with a weapon is never preferable, even when silenced. Silver javelins are the preferred tool to stop silence. Nevertheless, you can equip the strongest axe you can find (typically Arga or a great randart). Non-weapons include various stat sticks: Wucad Mu, elemental staves or, preferably, the Elemental Staff.

Getting MP

Gozag and Vehumet provide MP regeneration in the form of potions and kills, respectively.

Demonspawn's Mana Shield converts HP regen to MP, in addition to providing a rank of MP regen. Combine this with the massive regen provided by Powered by Death, and presto, MP by the boatload. The Powered by Pain mutation also gives them MP when they get hit (an inevitability).

Alternatively, you can use the staff of Wucad Mu in order to sustain MP for longer. To negate the risk of being confused while in lich form, wear the orange crystal plate armour or get Clarity via a mutation. The orb of energy is not recommended, as it uses the valuable shield slot. And on levels without too many enemies that cast torment, you can drop out of lichform and use Sublimation of Blood, which has the advantage of not draining your int. Don't try that on mummy levels.

Equipping for Silence

Silence is a very major threat and you need the tools to handle it. You have two essentials: silver javelins, and evocable blink. Javelins (requiring plenty of Throwing skill) allow you to take out silent spectres that are behind hordes of enemies. Evocable blink will help you quickly move out from your position and find silent spectres to kill, as well as letting you move at all while surrounded.

Staff of Dispater can be used in a pinch if you have evocations but not enough throwing for javelins. It deals great ranged damage while silenced, but can't be used if enemies are too close and can't hit silent spectres behind other enemies. Be very cautious around hellions if you have no other silent ranged option. Other evocables, like the condenser vane and tin of tremorstones, are also nice to have.

A broad axe is not really required, but it can be nice to have if you don't mind spending a lot of turns doing it. Distortion is good, and vorpal is good (for those times when you don't want to deal with the consequences of antimagic/distortion), and Arga's speed is always great. Holy wrath is unusable in lichform.

Descending Stairs

Always cast Necromutation before descending stairs. If the next floor is Crypt-themed and you're silenced on entry with Tormentors / Curse toes / Curse skulls / Tzitzimimeh nearby, you'll be glad you did. Gozag worshipers will want to buff up, too: use Potion Petitions until you get Haste, Invisibility, and Brilliance.

Tactics in Troublesome Levels

For the first couple mega-zigs, levels might not be too dangerous. You might not be silenced on entry. Enemies might be asleep, allowing you to pick them off at your leisure with staff of Dispater. However, stay in lichform at all times, because there will be enemies can cast torment. Eventually, though, you're going to run into a crypt level where you are silenced on entry and the screen is packed with enemies.

Tartarus Levels

Tartarus levels are scary due to the quanity of silent spectres, along with plenty of torment and other negative energy threats. Once you hit maximum difficulty, moving on to the next floor is preferable; you can simply get loot on later floors.

If possible, kill enough silent spectres to get a patch where silence doesn't reach, so that you can recast lichform (and also blast away with spells). The thing to fear is your lichform running out while you are still silenced, which will result in getting badly tormented. If you have killed all silent spectres in LOS and you are still silenced, you need to go on the attack. Use javelins. Staying hasted is a good idea because it helps you accomplish more before lichform expires. Only hit things with an axe if they are right next to you and they really need to die (e.g. curse toes). You can waste a lot of time hitting things with axes.

If lichform does runs out, consider your options. A potion of lignification, evocables (blink and offensive), wielding and unwielding a distortion weapon until you get bannished to the Abyss.

Chaos Levels

A chaos level can be identified by the presence of many pandemonium lords. It will also have apocalypse crabs and killer klowns. The priority here is to avoid getting hit by chaos attacks, and avoid standing in clouds of chaos, since they can paralyze or petrify you. Continue to use offensive spells; Polar Vortex and Ignition, as usual. Disjunction will also sweep enemies away from you.

Sometimes a panlord will cast Silence, and you'll need to take them out with javelins.

Pan Levels

A pandemonium level can be identified by the presence of demonspawn, with plenty of fiends and other pandemonium denizens. The main danger here is that demonspawn warmongers will sap your magic, leaving your attack capacity greatly diminished. To prevent this, identify and kill warmongers ASAP. Also note that Sap Magic requires an open line of fire, so you're temporarily ok as long as other enemies are in the way.

If you do get sapped, you'll only be able to cast a few spells before the -Wiz becomes excessive. Save it for the most important stuff, like recasting Polar Vortex and Necromutation. Your goal is to survive until the Sap wears off. Fog can help, and so can retreating to a safer area, if possible.

If all else fails, you can drop out of lichform and quaff cancellation, which will remove the Sap and -Wiz. However, given the number of enemies that cast torment in Pan levels, this is probably a mistake.

Ghost Levels

Floors are sometimes player ghosts, which are like pandemonium lords, though most likely not chaotic or fast. This includes the Silence spell.

Mummies

Annoying! As long as you stay in lichform, they aren't going to kill you directly, but you are going to lose a lot of stats. After you've cleared a bunch of them, you might want to just teleport to the other end of the level and exit, because the more of them you kill the more statdrain you will suffer. Also, stay hasted because they will slow you.

Holy Zig

A holy zig level is full of smiting. Just power through it with Ignition while hasted. Stay out of lichform, though make sure you cast so you won't just die to the elementally neutral smite first. The sheer amount of smiting can be threatening, even with Makhleb. A scroll of fog is helpful.

Fire Levels

Fire levels packed with orbs of fire and hellions can sometimes be a challenge if you don't yet have rF+++. Even if you have 300 HP, you can die pretty fast with fire resistance. As they are immune to Ignition and fairly resistant to Shatter, other attack spells will be helpful.

Ghost Moths

Be invisible, or just brute force the floor with Ignition and javelins.

History

Various options were once deemed essential for Ziggurats were removed, but some new ones were added in return.

For a guide based on 0.16, see [this] revision.

Temporary Portals
Early Game OssuarySewers
Mid Game BaileyGauntletIce caveVolcano
Late Game Desolation of SaltWizard LaboratoryZiggurat (Mega-Zig)
Peaceful BazaarTreasure trove