Difference between revisions of "Traps (skill)"
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Revision as of 09:47, 15 January 2016
This article pertains to the obsolete Trap-finding skill. For the article on the types of traps you'll encounter while exploring the Dungeon, see Trap
Traps is the skill that lets you detect and disarm the many traps you'll come across in your exploration. To disarm a trap, hold CTRL while moving in the direction of the trap. Be aware that not all traps can be disarmed. Higher skill will give you a better chance of disarming traps and increases the odds of you detecting the trap in the first place. Most players will want to eventually train this skill up to around 10 to avoid the deadly Zot traps of the deeper floors.
Traps can always be trained. Ashenzari grants a bonus that increases the effectiveness of this skill.
Traps & Doors Aptitudes
From Dungeon Crawl Stone Soup 0.12.0 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -2 | -1 | -1 | 0 | 1 | 0 | 0 | 0 | 2 | -1 | 0 | 0 | -1 | 0 | -2 | 0 | 1 | -2 | 0 | 3 | 0 | -4 | 0 |
History
In 0.13 this skill was removed. The chance to detect traps now depends on your experience level (Effective Trap Skill = XL/3).
Prior to 0.12, there were hidden doors that could be found through use of this skill, which was formerly known as Traps & Doors.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |