Difference between revisions of "Earth Magic"
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'''Earth Magic''' skill determines how easily you can use spells that shape or use earth, stone, iron and other such materials. It also increases your chances of summoning a friendly earth elemental from a [[Evocable items#Stone of earth elementals|stone of earth elementals]] or with [[Summon Elemental]]. Earth Magic spells deal physical damage, and can therefore be partially resisted with high AC (but not with elemental resistances). | '''Earth Magic''' skill determines how easily you can use spells that shape or use earth, stone, iron and other such materials. It also increases your chances of summoning a friendly earth elemental from a [[Evocable items#Stone of earth elementals|stone of earth elementals]] or with [[Summon Elemental]]. Earth Magic spells deal physical damage, and can therefore be partially resisted with high AC (but not with elemental resistances). | ||
Earth Magic is the way to go for casters who wish to bypass the [[Dungeon]]'s layout, whether by passing through walls or by removing them altogether. Earth Magic also works well with [[Transmutations]]. | Earth Magic is the way to go for casters who wish to bypass the [[Dungeon]]'s layout, whether by passing through walls or by removing them altogether. Earth Magic also works well with [[Transmutations]]. | ||
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==See also== | ==See also== |
Revision as of 18:01, 1 February 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Earth Magic skill determines how easily you can use spells that shape or use earth, stone, iron and other such materials. It also increases your chances of summoning a friendly earth elemental from a stone of earth elementals or with Summon Elemental. Earth Magic spells deal physical damage, and can therefore be partially resisted with high AC (but not with elemental resistances).
Earth Magic is the way to go for casters who wish to bypass the Dungeon's layout, whether by passing through walls or by removing them altogether. Earth Magic also works well with Transmutations.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | 2 | 2 | 1 | 6 | 0 | 0 | -2 | -2 | 1 | -2 | 0 | 0 | -1 | -1 | -3 | -1 | 0 | 0 |
- Grey draconians get 2.
- Black draconians get -2.
Spells
Sources
- Main Texts
- Book of Geomancy: Sandblast, Passwall, Stone Arrow, Brom's Barrelling Boulder
- Book of the Earth: Leda's Liquefaction, Lee's Rapid Deconstruction, Bombard, Permafrost Eruption
- Book of Annihilations: Shatter
- Other Texts
- Book of Armaments: Stone Arrow, Animate Armour, Lehudib's Crystal Spear
- Book of Burglary: Passwall
- Script error
- Script error
- Great Wizards, Vol. II: Borgnjor's Vile Clutch
- Book of Iron: Animate Armour, Lee's Rapid Deconstruction
- Maxwell's Memoranda:
- Book of the Moon: Lehudib's Crystal Spear
- Book of Power: Bombard
- Book of Sloth: Leda's Liquefaction, Petrify
- Book of the Spheres: Brom's Barrelling Boulder
- Book of Transmutation: Petrify
- Book of the Tundra: Permafrost Eruption
- Book of Unlife: Borgnjor's Vile Clutch
See also
Skills | |
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Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |