Difference between revisions of "Kobold"

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{{version|025}}
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{{version|026}}
 
{{for monster}}
 
{{for monster}}
{{flavour|Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself.
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{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
  
They tend to be more agile and weaker than Halflings, and are slightly more talented at using most types of magic, particularly necromancy. They are competent in combat, especially with short blades, maces or crossbows, and are also very adept at using magical devices. They often live as scavengers, surviving on carrion (which they can eat even when not hungry), but are carnivorous and can only eat meat. Kobolds advance in levels as quickly as Humans. Like Halflings, Kobolds cannot wield large weapons.}}
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They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*[[Carnivorous]]: Kobolds gain more sustenance from meat and can eat [[chunk]]s until engorged, but gain less nutrition from [[ration]]s.
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*[[Nightstalker]] 3: Kobolds' [[line of sight]] is reduced by 3 to a range of 4.
 
*Kobolds are [[Size#Player Sizes|small]] creatures and are unable to wield [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They have more difficulty with [[buckler]]s and [[kite shield]]s and are incapable of wearing [[tower shield]]s.
 
*Kobolds are [[Size#Player Sizes|small]] creatures and are unable to wield [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They have more difficulty with [[buckler]]s and [[kite shield]]s and are incapable of wearing [[tower shield]]s.
  
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*20% less [[HP]] than average.
 
*20% less [[HP]] than average.
 
*Average [[MP]].
 
*Average [[MP]].
*+3 [[magic resistance]] per level.
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*+3 [[willpower]] per level.
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
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{{Moderate}}
 
{{Moderate}}
  
Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience, and they can eat meat chunks at any time, not just when hungry. This makes eating less of a hassle, which is usually just a convenience, although it can be leveraged to strong effect with certain abilities, such as repeatable [[berserk]]ing as offered by [[Trog]] or via an evocable source of berserk (e.g., [[amulet of rage]]). Their excellent aptitude for [[evocations]] makes them good [[artificer|artificers]].
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Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience. Their excellent aptitude for [[evocations]] makes them good [[artificer|artificers]].
  
 
{{species_aptitudes|Kobold}}
 
{{species_aptitudes|Kobold}}
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==History==
 
==History==
*In [[0.26]], kobolds will gain the rank 3 [[Nightstalker]] mutation; with the removal of the [[food]] system, they will no longer be carnivorous.
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*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]]. They also gained the Nightstalker mutation in 0.26.
 
*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels.  
 
*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels.  
 
*Kobolds' aptitudes were rebalanced in [[0.19]]. Prior to this change: [[Axes]] was -1, [[Maces & Flails]] was 0, [[Throwing]] was +3, [[Slings]] was +2, [[Bows]] was -1, [[Spellcasting]] was -1, [[Conjurations]] was -1, and [[Transmutations]] was -1, and [[Evocations]] was +3. Kobold base stats were also changed.
 
*Kobolds' aptitudes were rebalanced in [[0.19]]. Prior to this change: [[Axes]] was -1, [[Maces & Flails]] was 0, [[Throwing]] was +3, [[Slings]] was +2, [[Bows]] was -1, [[Spellcasting]] was -1, [[Conjurations]] was -1, and [[Transmutations]] was -1, and [[Evocations]] was +3. Kobold base stats were also changed.
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[[Category:Kobold]]
 
[[Category:Kobold]]
[[Category:Crystal Ball Articles]]
 

Revision as of 09:06, 26 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.

They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.

Innate Abilities

Kobolds have a base Strength of 5, Intelligence of 9 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 5th level.
  • 20% less HP than average.
  • Average MP.
  • +3 willpower per level.

Starting Skills and Equipment

Kobolds receive the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience. Their excellent aptitude for evocations makes them good artificers.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting 0
Dodging 2
Maces & Flails -1 Shields -2 Conjurations 0
Axes -2 Stealth 4 Hexes 0
Polearms -2 Summonings 0
Staves -1 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 2 Translocations 0
Throwing 1 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades 3 Ice Magic 0
Long Blades -2 Air Magic 0
Ranged Weapons 3 Experience 1 Earth Magic 0

Trivia

Kobolds were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in Dungeons & Dragons and as creatures in Nethack.

History

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy