Difference between revisions of "Gargoyle"
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''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].'' | ''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].'' | ||
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously. | {{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously. | ||
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==Innate Abilities== | ==Innate Abilities== | ||
− | *Gargoyles are composed of [[nonliving]] stone rather than flesh: | + | *Gargoyles are composed of [[nonliving]] stone, rather than flesh: |
**'''[[Poison|Poison immunity]]:''' Gargoyles are immune to poison. | **'''[[Poison|Poison immunity]]:''' Gargoyles are immune to poison. | ||
**'''[[Electricity resistance]]:''' Gargoyles are well insulated and take little damage from [[electricity]] attacks. Note that multiple sources of rElec do ''not'' stack. | **'''[[Electricity resistance]]:''' Gargoyles are well insulated and take little damage from [[electricity]] attacks. Note that multiple sources of rElec do ''not'' stack. | ||
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{{Beginner}} | {{Beginner}} | ||
− | + | While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate [[AC]], which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful". | |
+ | * Poison immunity turns early [[adder]]s, [[kobold]]s with [[curare]], and various critters from the [[Lair]] into non-threats. | ||
+ | * A surprising variety of "gimmicks" do not function against a non-living character. Examples include [[basilisk]]s, [[dream sheep]], and [[skyshark]]s, which all have abilities that do not work on gargoyles. | ||
+ | * Gargoyles have some convenient perks by the time you reach Lair's rune branches. rPois counters the poison-themed branch ([[Spider]] or [[Snake]]). Flight counters the water-themed branch ([[Shoals]] or [[Swamp]]). | ||
+ | * Gargoyles are one of the strongest species to take on the [[extended game]]. While torment resistance does little in a normal 3-rune game, it shines in the [[Pandemonium]], [[Hell]]s, and [[Tomb]]. | ||
− | + | However, AC does not protect against everything. [[Smiting]] is a lethal threat in the early game. Later on, Gargoyles have to deal with [[damnation]], as well as certain [[attack flavour]]s (such as [[simulacra]]). In addition, you must be cautious around foes with [[Lee's Rapid Deconstruction]] (which include [[deep troll earth mage]]s and [[Jorgrun]]) or [[Shatter]]. | |
− | + | Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies. | |
− | |||
− | |||
==Strategy== | ==Strategy== |
Revision as of 20:16, 14 June 2023
This page refers to the player species. For the monster, see Gargoyle (monster). For a list of all monstrous gargoyles, see List of gargoyles.
A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.
Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers. |
Contents
Innate Abilities
- Gargoyles are composed of nonliving stone, rather than flesh:
- Poison immunity: Gargoyles are immune to poison.
- Electricity resistance: Gargoyles are well insulated and take little damage from electricity attacks. Note that multiple sources of rElec do not stack.
- Life Protection 1: Gargoyles have one innate level of resistance against negative energy (rN+).
- Partial torment resistance: Gargoyles take 1/2 normal damage when affected by torment. This resistance does stack with other effects that reduce damage of torment.
- Petrification resistance: Gargoyles cannot be petrified.
- Unbreathing: Gargoyles can survive without breathing.
- Gargoyles cannot be put to sleep and do not have blood.
- Gargoyles are vulnerable to Lee's Rapid Deconstruction and Shatter.
- Gargoyles cannot memorize Statue Form, as they are already made of stone.
- Natural AC: Gargoyles receive a large innate boost to AC relative to XL. Gargoyles get +2 AC at XL 1, and this rises every few levels (see chart below).
Gargoyles have a base Strength of 11, Intelligence of 8 and Dexterity of 5 (before Background modifiers).
AC Bonuses
Level | AC | Level | AC | Level | AC |
---|---|---|---|---|---|
1 | +2 | 10 | +7 | 19 | +13 |
2 | +2 | 11 | +7 | 20 | +15 |
3 | +3 | 12 | +8 | 21 | +15 |
4 | +3 | 13 | +9 | 22 | +16 |
5 | +4 | 14 | +9 | 23 | +17 |
6 | +4 | 15 | +11 | 24 | +17 |
7 | +4 | 16 | +11 | 25 | +19 |
8 | +5 | 17 | +12 | 26 | +19 |
9 | +5 | 18 | +13 | 27 | +20 |
Preferred Backgrounds
Gargoyles are recommended for the following backgrounds:
- Warriors: Fighter, Gladiator, Monk
- Zealots: Berserker
- Mages: Fire Elementalist, Ice Elementalist, Earth Elementalist, Venom Mage
Level Bonuses
- +1 strength or intelligence (equal chance) every 4th level.
- 20% less HP than average.
- Average MP.
- +3 willpower per level.
- Gargoyles gain Big Wings at level 14, granting them permanent flight.
Starting Skills and Equipment
Gargoyles receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
While Gargoyles may have low HP (-20%), this is compensated by many strong traits. Most notably, Gargoyles have high innate AC, which usually makes up for the lack of health. Beyond armour, Gargoyles have a variety of innate resistances, which range from "mildly convenient" to "very helpful".
- Poison immunity turns early adders, kobolds with curare, and various critters from the Lair into non-threats.
- A surprising variety of "gimmicks" do not function against a non-living character. Examples include basilisks, dream sheep, and skysharks, which all have abilities that do not work on gargoyles.
- Gargoyles have some convenient perks by the time you reach Lair's rune branches. rPois counters the poison-themed branch (Spider or Snake). Flight counters the water-themed branch (Shoals or Swamp).
- Gargoyles are one of the strongest species to take on the extended game. While torment resistance does little in a normal 3-rune game, it shines in the Pandemonium, Hells, and Tomb.
However, AC does not protect against everything. Smiting is a lethal threat in the early game. Later on, Gargoyles have to deal with damnation, as well as certain attack flavours (such as simulacra). In addition, you must be cautious around foes with Lee's Rapid Deconstruction (which include deep troll earth mages and Jorgrun) or Shatter.
Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.
Strategy
Although it may seem tempting to raise your AC as high as possible, realize that evasion is also tremendously useful, even with a Gargoyle's unimpressive Dodging aptitude. Due to a Gargoyle's large boosts to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 1 | Armour | 1 | Spellcasting | -1 |
Dodging | -2 | ||||
Maces & Flails | 0 | Shields | 1 | Conjurations | 1 |
Axes | -1 | Stealth | 2 | Hexes | -1 |
Polearms | -1 | Summonings | -1 | ||
Staves | 0 | Invocations | 1 | Necromancy | -2 |
Unarmed Combat | 0 | Evocations | -1 | Translocations | -1 |
Throwing | -1 | Shapeshifting | -3 | Alchemy | -2 |
Fire Magic | 0 | ||||
Short Blades | -1 | Ice Magic | 0 | ||
Long Blades | -1 | Air Magic | -2 | ||
Ranged Weapons | 0 | Experience | 0 | Earth Magic | 2 |
History
- Prior to 0.27, Gargoyles could not worship Yredelemnul. Flight was an activatable ability that could be ended and restarted. And prior to simplification of GDR in this version, Gargoyles had a special-case bonus to it, displayed here.
- Prior to its removal in 0.26, gargoyles were immune to rot.
- Prior to 0.16, Gargoyles could cast Statue Form, though they received four less AC than other species when doing so.
- Prior to 0.15, the skill aptitudes of Maces & Flails, Unarmed Combat, and Staves were +1.
- Prior to 0.14, Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.
- Gargoyles were added in 0.13.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |