Earth Magic

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Earth Magic skill determines how easily you can use spells that shape or use earth, stone, iron and other such materials. Earth Magic spells deal physical damage, and can therefore be partially resisted with high AC (but not with elemental resistances).

Earth Magic is the way to go for casters who wish to bypass the Dungeon's layout, whether by passing through walls or by removing them altogether. Earth Magic also works well with Transmutations.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 0 -1 1 -1 -1 11 0 -1 2 2 1 6 0 0 -2 -2 1 -2 0 0 -1 -1 -3 -1 0 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Sandblast.png Sandblast Earth 1 50 4 2 Dir or target, Needs tracer, Not self Book of Geomancy

Level 3

Passwall.png Passwall Earth 3 120 3 0 Escape, Not self, Target, Utility Book of Burglary
Book of Geomancy
Stone arrow.png Stone Arrow Conjuration/Earth 3 50 4 3 Dir or target, Needs tracer Book of Armaments
Book of Geomancy

Level 4

Animate armour.png Animate Armour Earth/Summoning 4 50 4 Book of Armaments
Book of Iron
Brom's barrelling boulder.png Brom's Barrelling Boulder Conjuration/Earth 4 200 1 5 Not self Book of Geomancy
Book of the Spheres
Leda's liquefaction.png Leda's Liquefaction Alchemy/Earth 4 200 3 Area Book of the Earth
Book of Sloth
Petrify.png Petrify Alchemy/Earth 4 100 6 3 Wl check, Dir or target, Needs tracer Book of Sloth
Book of Transmutation

Level 5

Borgnjor's vile clutch.png Borgnjor's Vile Clutch Earth/Necromancy 5 200 6 5 Dir or target, Needs tracer Great Wizards, Vol. II
Book of Unlife
Lee's rapid deconstruction.png Lee's Rapid Deconstruction Earth 5 200 LOS 20 Target Book of the Earth
Book of Iron

Level 6

Iron shot.png Bombard Conjuration/Earth 6 200 4 6 Dir or target, Needs tracer Book of the Earth
Book of Power
Permafrost eruption.png Permafrost Eruption Earth/Ice 6 200 6 6 Destructive, Needs tracer Book of Earth
Book of the Tundra

Level 7

Hellfire mortar.png Hellfire Mortar Earth/Fire 7 200 8 20 Book of Armaments
Compendium of Siegecraft
Magnavolt.png Magnavolt Air/Earth 7 200 8 20 Destructive, Needs tracer, Target Book of Iron
Maxwell's Memoranda

Level 8

Lehudib's crystal spear.png Lehudib's Crystal Spear Conjuration/Earth 8 200 3 8 Dir or target, Needs tracer Book of Armaments
Book of the Moon

Level 9

Shatter.png Shatter Earth 9 200 30 Area Book of Annihilations

Sources

Main Texts
Book of Annihilations: Shatter
Book of Armaments: Stone Arrow, Animate Armour, Lehudib's Crystal Spear
Book of the Earth: Leda's Liquefaction, Lee's Rapid Deconstruction, Bombard, Permafrost Eruption
Book of Geomancy: Sandblast, Passwall, Stone Arrow, Brom's Barrelling Boulder
Book of Iron: Animate Armour, Lee's Rapid Deconstruction
Other Texts
Book of Burglary: Passwall
Script error
Script error
Great Wizards, Vol. II: Borgnjor's Vile Clutch
Maxwell's Memoranda:
Book of the Moon: Lehudib's Crystal Spear
Book of Power: Bombard
Book of Sloth: Leda's Liquefaction, Petrify
Book of the Spheres: Brom's Barrelling Boulder
Book of Transmutation: Petrify
Book of the Tundra: Permafrost Eruption
Book of Unlife: Borgnjor's Vile Clutch

See also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations